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ColdJ

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Posts posted by ColdJ

  1. I can't know if you will ever read this, but stay strong. Losing someone close can be devastating, and afterwards the smallest things can seem insurmountable. It can seem like an easy choice to just give in, but if you keep getting up each day and doing something, it will get easier eventually, sorry there is no rushing it, but it will happen. This is just a nice game and forum to distract us from the harshness of real life. Your life, and feeling right in it are far more important. Please be strong. most people can't be there with you, but it doesn't mean that you are alone. Take care of yourself and please be safe.

  2. Revenue? Oooh, Did you guys read my T&Cs giving me all rights in perpetuity to the original idea that started this thread? You didn't? Oh, then just wait a sec while I go write it up. :D

    As you all know, Jeb is a Fun Guy. No nose or ears(have you ever actually seen them pull their helmets on?, I don't think you could do it if they had a solid bone skull.) and they are very resilient and bouncy. I have had a Kerbal leave an orbiting space craft and fireball down through the atmosphere only to land safe with a parachute. When they do sort of die, they explode into a cloud of spores that gets carried on the (non existant)wind. To repopulate with hundreds of clones. (send in the clones, there has to be clones, don't bother they're here.) The green colour is only so they can hide in the grass to play pranks on each other. (they all have the same sense of humour.) They don't actually have a gender. (Val is just a natural variance in the cloned DNA) And they absorb all the nutrients they need through the skin.(snacks were created by a marketing company that wanted to see what results excessive sugar and salt would have on the populace through the generations.) Fungi naturally prey upon all the other Phylums and because they are very good at it they have wiped out all animal life and most plant life that once existed on the planet. So in closing. Kerbals are higly evolved Fungi. Thank you for your time.

    P.S I would have "Liked" your answers but I have apparently used up my "Likes" for the time being. I will try again when enough time has passed to reset.

  3. 4 hours ago, adsii1970 said:

    No. Kerbals don't have large floppy ears.  But are Kerbals and Minions related?

    Kerbals may have removed their ears in order to slide their helmets on. And yes, Kerbals are sea sick minions.

    I wonder how long in to the one way trip to Mars the primitive beast that lives in us all, will totally freak out, realising that their is no going back and will either go mad or comatose?

  4. If only you could see what I’ve seen with your eyes.- Roy Batty: In Blade Runner.

    “There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss. ... Clearly, it is this second part, the missing, that presents the difficulties.”- The Guide

    “You have been, and always shall be, my friend”- Mr Spock.

    But it's so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy's? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me. - Vizzini: The Princess Bride.

    My Momma said: Life is like a box of chocolates, you never know what you are gonna get. - Forrest Gump.

    Someone left the cake out in the rain
    I don’t think that I can take it
    ‘Cause it took so long to bake it
    And I’ll never have that recipe again
    Oh, no! - Richard Harris.

  5. 1 hour ago, adsii1970 said:

    Which badge is it you're asking about? Apparently, there are badges for regular users, new users, and moderators. I've not seen any others yet. But then again, with this software change, who knows!?

    I would show you the badge thing, but it has literally now disappeared along with that new rocket thing that was in the bottom left corner of my avatar.

    It was a line when you hovered over the avatar pics that had posts, reputation, badges. Oh well. Rockets gone but I guess you are still stuck with a shield over the top right side of your pic. My sympathies to you and the fellow moderators.

  6. Anybody getting a FaceBook (we change the interface because we know you were happy with the old one) vibe?

    I also think the choices for names of the ranks is going to greatly annoy some real world people who work in the space industry.

    Quick addition. What is a badge and how do you get one?

  7. 1 hour ago, RealTimeShepherd said:

    Hey @ColdJ, thanks for helping me in multiple threads! :)

    I've downloaded version 2.7 of BForArtists and installed the mu addon. I get this error when trying to export a mu file:

      Hide contents

    Python: Traceback (most recent call last):
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\operators.py", line 81, in execute
        return export_mu(self, context, **keywords)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\operators.py", line 34, in export_mu
        mu = export.export_object (context.active_object, filepath)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 173, in export_object
        mu.obj = make_obj(mu, obj, "")
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 116, in make_obj
        return make_obj_core(mu, obj, path, muobj)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 105, in make_obj_core
        child = make_obj(mu, o, path)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 116, in make_obj
        return make_obj_core(mu, obj, path, muobj)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 105, in make_obj_core
        child = make_obj(mu, o, path)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 116, in make_obj
        return make_obj_core(mu, obj, path, muobj)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 105, in make_obj_core
        child = make_obj(mu, o, path)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 116, in make_obj
        return make_obj_core(mu, obj, path, muobj)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\export.py", line 84, in make_obj_core
        muobj = type_handlers[type(obj.data)](obj, muobj, mu)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\mesh.py", line 316, in handle_mesh
        muobj.shared_mesh = make_mesh(mu, obj)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\mesh.py", line 234, in make_mesh
        mumesh = make_mumesh(mesh, submeshes, vertex_data, vertex_map, num_verts)
      File "C:\Program Files\Bforartists 2\2.7.0\2.93\scripts\addons\io_object_mu\export_mu\mesh.py", line 204, in make_mumesh
        if tangents[0] != None:
    IndexError: list index out of range

    location: <unknown location>:-1

    I'm stumped!

    Sorry, but now your past my experience level. Either @taniwha or @Stone Blue might be able to help you. Added in under the "Testing" Add on section, as per Stone Blue's instructions, worked for me. I think they may be further back in this thread but I am not sure. Hi Stone Blue if you read this. I hope I am not being annoying if I send someone your way for help. Let me know if you have any concerns.

  8. 2 hours ago, Dientus said:

    I remember seeing a documentary about that, and about a parasite that zombifies fish to be eaten by predators as well...

     

    So are you saying thats what Kerbals are? An animal that has fungus in the brain controlling them and thats why they move like that, it's not because of apace suits?

     

    Well now you have have opened a kettle of fish. :)

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