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KSP2 Release Notes
Posts posted by ColdJ
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Granted. This is all a dream
I wish I could still eat doughnuts. Hmmmmmmmmmmmmmmmmm doughnuts! drool.
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Damn, more wishes I won't corrupt.
I wish for the previous 2 wishers,(not me) wishes.
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@Caerfinon discovered that the AquaCat wheels stopped functioning properly in 1.12.1
Here is the new config. Tested in 1.12.1 and 1.11.2
SpoilerPART
{
// --- general parameters ---
name = AquacatWheel12
module = Part
author = MajorTom, ColdJ// --- asset parameters ---
MODEL
{
model = MT-Eagle/Parts/Rover/buggywheel
}
scale = 1
rescaleFactor = 1.2// --- node definitions: Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_wheel = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0// --- editor parameters ---
TechRequired = fieldScience
entryCost = 5000
cost = 500
category = Ground
subcategory = 0
title = AquaCat Wheel Large 12
manufacturer = Alpha Engineering and CJ Marine
description = Aquacat multipurpose wheel. The land, the ocean or the Mun, we got you covered.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0// --- standard part parameters ---
mass = 0.0005
CoMOffset = 0.0, 0.0, 0.1
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 10000
breakingForce = 2072
breakingTorque = 2072
maxTemp = 2000
bulkheadProfiles = size1, srf
tags = rover moonbuggy buggy eagle transporter moonbase alpha major tom// internals, resources, effects, modules
MODULE
{
name = ModuleWheelBase
wheelColliderTransformName = wheelCollider
wheelTransformName = wheelPivot
// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.22 //0.32
center = 0, 0, 0
mass = 0.040
groundHeightOffset = -0.4
TooltipTitle = Moonbuggy Wheel
TooltipPrimaryField = Motorized
}
MODULE
{
name = ModuleWheelSuspension
baseModuleIndex = 0
suspensionTransformName = suspensionPivot
suspensionDistance = 0.1
targetPosition = 0.01
springRatio = 14
damperRatio = 2
}
MODULE
{
name = ModuleWheelSteering
baseModuleIndex = 0
caliperTransformName = steeringPivot
autoSteeringAdjust = true
steeringResponse = 1 //0.5 //2
steeringRange = 25
steeringCurve
{
key = 0 20
key = 20 20
}
steeringMaxAngleCurve
{
key = 0 1 0 0
key = 3 1 0.0001624425 0.0001624425
key = 7.5 0.33 -0.05674612 -0.05674612
key = 20 0.12 -0.003158088 -0.003158088
key = 30 0.1 -0.002872917 -0.002872917
}
}
MODULE
{
name = ModuleWheelMotor
baseModuleIndex = 0
wheelSpeedMax = 20
driveResponse = 10
torqueCurve
{
key = 0 1.0 0 0
key = 5 0.5 0 0
key = 10 0.25 0 0
key = 20 0 0 0
}
RESOURCE
{
name = ElectricCharge
rate = 3.5
}
idleDrain = 0.0
}
MODULE
{
name = ModuleWheelBrakes
baseModuleIndex = 0
maxBrakeTorque = 3
brakeResponse = 1 //2
}
}Created an LFO version of the new multiconfig Squad RCS Block for a forum member.
Create a new text file in this pathway GameData\Squad\Parts\Utility\rcsBlockRV-105_v2\ called RhinoRCS.cfg , copy paste and save
SpoilerPART
{
name = RhinoBlock
module = Part
author = Squad, ColdJ
mesh = rcsBlock105.mu
scale = 0.1
node_attach = -0.07, 0, 0, 1.0, 0.0, 0.0
TechRequired = advFlightControl
entryCost = 1200
cost = 45
category = Control
subcategory = 0
title = Rhino RCS Thruster Block
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = Sometimes your rockets are so big you need to pummel them into submission. The Rhino is for just such times.
attachRules = 0,1,0,0,0
mass = 0.10
dragModelType = default
crashTolerance = 15
breakingForce = 50
breakingTorque = 50
maxTemp = 2000 // = 1500
PhysicsSignificance = 1
bulkheadProfiles = srf
fuelCrossFeed = True
tags = #autoLOC_500941 //#autoLOC_500941 = cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate
MODULE
{
name = ModulePartVariants
baseVariant = Angled
VARIANT
{
name = Angled
displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = true
Orthogonal = false
}
}
VARIANT
{
name = 5Horn
displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
themeName = White
primaryColor = #ffffff
mass = 0.01
cost = 7
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 4Horn
displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = false
}
}
VARIANT
{
name = 3Horn
displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
themeName = White
primaryColor = #ffffff
mass = -0.01
cost = -8
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 2Horn
displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
themeName = White
primaryColor = #ffffff
mass = -0.02
cost = -15
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = false
}
}
}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.05
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_medium
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
stagingEnabled = False
thrusterTransformName = RCSthruster
thrusterPower = 12
resourceName = LiquidFuel
resourceFlowMode = STAGE_PRIORITY_FLOW
runningEffectName = running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
resourceFlowMode = STAGE_PRIORITY_FLOW
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
resourceFlowMode = STAGE_PRIORITY_FLOW
}
atmosphereCurve
{
key = 0 260
key = 1 140
key = 4 0.001
}
}
MODULE
{
name = FXModuleAnimateRCS
animationName = RCSGlow
responseSpeed = 0.01
thrustForceMult = 2
}
MODULE
{
name = ModuleCargoPart
packedVolume = 40
}
} -
I wish the same wish as @OrdinaryKerman as I won't corrupt it.
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10 minutes ago, kerbiloid said:
Granted. You get hired as Santa.
Granted. You are now so concentrated that dissolve the tea spoons and burn through the window glass.
***
I wish all Toshibas became WD, cuz the last Seagate I've bought, is clicking sometimes, and is too slim for the dock-station.
Though, personally I never use Toshibas, it's from the notebook of not mine.
I just had to repair a logically damaged WD, but I do like them. I have an external Seagate that is a decade old and still going strong.
Granted. Someone slaps a WD sticker over all the Toshiba drives.
Previous wish again, specifying a KSP mesh template to overlay Kerbal faces.
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Hi. as promised. a fully functioning LFO multi config RCS block. @Kerbals_of_Steel
In this folder pathway create a new text document and name it RhinoRCS.cfg GameData\Squad\Parts\Utility\rcsBlockRV-105_v2\
Then paste the following in and save it. You will now have a stock LFO RCS multiconfiguration Block that has the same power and resource usage as the Vernier. Enjoy.
SpoilerPART
{
name = RhinoBlock
module = Part
author = Squad, ColdJ
mesh = rcsBlock105.mu
scale = 0.1
node_attach = -0.07, 0, 0, 1.0, 0.0, 0.0
TechRequired = advFlightControl
entryCost = 1200
cost = 45
category = Control
subcategory = 0
title = Rhino RCS Thruster Block
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = Sometimes your rockets are so big you need to pummel them into submission. The Rhino is for just such times.
attachRules = 0,1,0,0,0
mass = 0.10
dragModelType = default
crashTolerance = 15
breakingForce = 50
breakingTorque = 50
maxTemp = 2000 // = 1500
PhysicsSignificance = 1
bulkheadProfiles = srf
fuelCrossFeed = True
tags = #autoLOC_500941 //#autoLOC_500941 = cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate
MODULE
{
name = ModulePartVariants
baseVariant = Angled
VARIANT
{
name = Angled
displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = true
Orthogonal = false
}
}
VARIANT
{
name = 5Horn
displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
themeName = White
primaryColor = #ffffff
mass = 0.01
cost = 7
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 4Horn
displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = true
thruster2 = true
thruster3 = true
thruster4 = true
thruster5 = false
}
}
VARIANT
{
name = 3Horn
displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
themeName = White
primaryColor = #ffffff
mass = -0.01
cost = -8
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = true
}
}
VARIANT
{
name = 2Horn
displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
themeName = White
primaryColor = #ffffff
mass = -0.02
cost = -15
GAMEOBJECTS
{
Angled = false
Orthogonal = true
thruster1 = false
thruster2 = false
thruster3 = true
thruster4 = true
thruster5 = false
}
}
}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.05
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_medium
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
stagingEnabled = False
thrusterTransformName = RCSthruster
thrusterPower = 12
resourceName = LiquidFuel
resourceFlowMode = STAGE_PRIORITY_FLOW
runningEffectName = running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
resourceFlowMode = STAGE_PRIORITY_FLOW
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
resourceFlowMode = STAGE_PRIORITY_FLOW
}
atmosphereCurve
{
key = 0 260
key = 1 140
key = 4 0.001
}
}
MODULE
{
name = FXModuleAnimateRCS
animationName = RCSGlow
responseSpeed = 0.01
thrustForceMult = 2
}
MODULE
{
name = ModuleCargoPart
packedVolume = 40
}
} -
Hi. I managed to use the set out in the new stock rover wheels to fix the problem. Tested on 1.12.1 and 1.11.2 without issue.
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Granted.Now you concentrate so well that when you finish a project, you realise a week has gone by and you hadn't noticed.
I wish for that long beard template.
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1 hour ago, Dientus said:
This could fall under the diversity thread, but concerning strictly facial hair, how different? Just a basic set of templates? Or a more in depth creating mechanism that deals with length, thickness, percentage of coverage?
I would be happy with a few templates as long as there was an extra long one for @ColdJ
Yes Please. A really long beard for veteran Kerbals with grayish black. Just like the Slim Suit has done to Jeb's hair. I can't be the only 1 to notice the Slim Suit makes them go grey on top.
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Hi. A mod wheel that had no problems up till 1.11.2 is now locking up and not steering properly. Has anyone else had an issue with mod wheels and if so do you know a fix? The wheel I am having pronlems with is the Moon Buggy wheel from MajorTom69's Space 1999 Eagle Transporter 3 Pack
https://spacedock.info/mod/1373/Space 1999 Eagle Transporter 3 Pack
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1 hour ago, Kerbals_of_Steel said:
It just comes from having several different parts packs installed, each with their own slightly tweaked assortment of RCS pods. Now that they added 5 way and mini pods in vanilla, the only non-stock RCS part I really need is a multi port LFO thruster.
I'm not skilled enough to make my own mods, I just hack together bits and bobs of other people's work to suit my own peculiar needs.
An LFO is just a matter of changing the resources used in the config. I am working on wheel problem at the moment, but give me a little time to add and test and then I will throw a config up here for you to add a new stock part to your game.
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3 minutes ago, Kerbals_of_Steel said:
Not much playing today, so no fancy pictures, but I took advantage of being on the final update to streamline a bunch of my mods, cut out a bunch of redundant parts (like 37 different flavors of RCS pods...), and patch up some custom bits, like a retractable version of the new OX-10C solar panel and a 4 way LFO RCS pod.
37 flavours sounds yummy. If you don't want them any more then throw them up on spacedock for the rest of us.
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@The Doodling Astronaut Still a simple concept. Simple survey needs no protection. A grab for ideas that you don't want to compensate the originator for does.
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@Kerbart If you are going to do a write up, please actually understand the definitions and concepts you use.
4 hours ago, Kerbart said:If you say "KSP is a great game," in the survey, T2 will not get sued for copyright infringement when quoting "users stated 'KSP is a great gane' in a recent survey"
That has nothing to do with Copyright infringement. https://en.wikipedia.org/wiki/Copyright_infringement
In what possible way does the orbital-energy-invariance law have to do with what was being commented on?
You couldn't sue them for false advertising. If even 1 person in the survey said "It is a great game", then that is all that is required for it to be considered legally accurate.
You couldn't force a classroom of under 18 year old kids to do the survey in the first place without being in serious, job losing trouble.
The playing comment would be thrown out of court, if the situation ever got so juvenile that it reached court in the first place.
All of which is meaningless, because if all they were doing was asking if you enjoyed playing, then they wouldn't need the preface to begin with.
You can't have a lawsuit over a simply survey because you are not taking something that is not yours and profiting from it.
You can be sued if you take an idea, invention, or software/programming that is not yours and profit from it without making sure the originator is properly compensated. Hence the self serving "anything you give us becomes ours and you no longer have any rights to it" wall of Legalese.
This a free forum and ideas are freely expressed for all to see all over the place, great mods are given freely to the world with no one asking to be paid.
That is why the preface in front of what should be a simple survey is so insulting, both on a moral and intellectual level.
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@Lancasterace Granted. But in true Soviet style it has now rusted into a solid lump.
@kerbiloid Granted. He wants that in a special place but sadly can not share his dream.
I wish that Fungi Kerbals were canon.
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Waiter: Sorry I keep stepping out of the room. It is ok @Ben J. Kerman it was just keeping warm.
Waiter: @Stormpilot That's no Death Star that's a meatball.
Customer: Waiter there is a mocking turtle in my soup.
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He was busy sleeping. Too many late nights made for a very sleepy guy.
@Souptime probably does that too.
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Been widening and adding nodes and contact points, Made a half size small cab which is actually now a fuel cell. Turned an elevon into tailgates.Created a smaller dark radiator and some very small structural tube for exhaust pipe. All for making construction sized vehicles.
Thought you might be interested.
Spoiler -
If you have downloaded my mod Kerbin Rover Redux.
WARNING. I HAVE NOW FOUND THAT THE LEFT OVER KSP WHEELS PATCH STOPS THE WHEELS FROM WORKING IF YOU INSTALL KSP WHEELS. PLEASE GO TO GameData\KerbinRover\Parts\KSPWheelPatch.cfgAND DELETE OR CHANGE THE SUFFIX TO TXT.
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I don't know if it can be found free and digitized on the internet as yet but This trilogy by Piers Anthony in the late 60's-70's was in the back of my mind for my theory.
https://en.wikipedia.org/wiki/Of_Man_and_Manta
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18 minutes ago, Maxxim said:
Just when you thought it was safe to dive again...
Cute. That is an interesting design of craft you have come up with.
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Sleep well.
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Granted. But you are charged a yearly, auto renewing, subscription fee.
I wish that many great mods were stock KSP features.
Don't Click This
in Forum Games!
Posted
Clack