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Everything posted by ColdJ
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I only tried them out to see if it was an option for people playing the new game. Clearly not at the moment. @Warro You would have to create modular components and even then I don't if it would work, you also would have to make sure the skin of the wheel had a clear indication of which side is up. You could sort of do it with the wheels from the Space 1999 three parts pack. What we have used in this thread as AquaCat wheels, as they look like just wheels. Use a small I beam or similar as pretend suspension and attach them to the ends. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
I know everybody is different in the way they install KSP but for me I have the installers straight from Squad. That store link up at the top of the forum. And I have an instance of each KSP from 1.9.1 up till the latest installed in different folders. So I can create an area in the early games where KK works and then copy the instance config over to the latest KSP. as long as all the STATICs you used are available in the GameData folder of your 1.12.0 then they will turn up in world. -
Looking at the pics I think the shortness of your craft combined with sideways momentum and algorythmic atmosphere mean that due to your chutes being not at the very tip of the nose it is tumbling you around the connection points of the chutes. Some smaller drogue chutes added up around the grabber and manually released when not considered safe but will deploy, might get your rear end headed in the right direction for long enough that when you do deploy the main chutes they will pull up along the length rather than at an oblique angle.
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I don't know if this works for a descent on Duna but I have found that when I get an aircraft tumbling out of control, that if I go counter intuitive and rotate and pitch in the directions I am already tumbling, that I more often than not stablise and regain control.
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Ummm, if it lands tail first then your Airbrakes are on backwards. Probably doesn't matter with KSP physics.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Had given the various rover parts the ability to be cargo parts for 1.12.0 but then found that reattaching seems to be fundamentally broken for wheels. With the rover wheels it somehow distorts the mesh. With stock it seems to take the suspension away. So taken that back out. Fuel cans seem to be able to welded back on no problem -
Everytime I see your submersible I think, "that is cool, I want that" and yet I am reasonably certain I have it in the pile of mods I have downloaded but never installed. Sigh!
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One can only hope. They did something to stop Kerbals from swimming underwater level with the surface in 1.11.2 so who knows what might happen.
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KSP 1.12.0 has removed some parts for the RCS and replaced them with new variable designs. This means that I either have to make it not so lite and include the original Squad parts as part of the next update or change the parts used to the new parts, which would break backwards compatability. So I guess not so lite on the next update.
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KSP 1.12.0 has removed some parts for the RCS and replaced them with new variable designs. This means that I either have to make it not so lite and include the original Squad parts as part of the next update or change the parts used to the new parts, which would break backwards compatability. So I guess not so lite on the next update.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Caerfinon is fantastic but also very technically minded. You can simply make copies of the config files for the parts you use in your rocket "Save As" them to a different file name and then edit the new copy to be a STATIC rather than a part. The KK will recognise them as model it can use and you can build using the Static models you created. Look at one of the free statics that come with KK to see how they are laid out. But basically change PART to STATIC. Here is an example. the first config is for the Squad Part XL girder when it is a part to be used in the SPH This second uses the same mesh model but is a static used by KK. -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Starting to think it should have been part configs and textures. I finished all the wheel and spare wheel texture and part configs, Starting an alternate Bull bar and roof rack. Looking to create a spare wheel that you put on the hood that has adjustable offset , because everything you put on this model raises the COM. Been trying it out in 1.12.0 and so far seems fine. Going to add modules for science and inventory to make it a nice explore and research vessel. Going to change the Jerry can to the fuel tanks category. They come in Sand,Petrol,Diesel,Traditional and Water colours. Should I add the ability to fill with things other than liquid fuel for those who like food and drink survivability ? Also don't yet understand how the Kerbal in the field construction works yet as when I hit I to bring it up nothing happens. Probably should be testing Underwater lite out in 1.12.0 and doing an update that includes the new nacelles. Had a research ship I was completing have a part connected to wrong part meltdown at 1 point and it put me off it for a while. Had fun making my Avatar more KSP and just for fun created a KASA mission flag. -
I know that Airbrakes don't do a massive amount of slowing but if you are going to use them and assuming that that design is so you come down through the atmosphere nose first. They should be 2 per nacelle , down either side of the landing gear pods so that when they are deployed they are at the back and causing the rear of the ship to want to stay at the back. Your design is causing a mid ship pivot point and making it more likely to tumble.
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Nope. Arthur Kerbal was lying in his driveway in front of a Bulldozer, made by @Ben J. Kerman, that was there to demolish his house. Ben said to Arthur "Mr Kerbal, do you know how much damage you would cause to this Bulldozer if it was to run over you?" Arhtur replied "No, How much?" To which Ben said "None at all." Which strangely enough was the amount of awareness that the Kerbin race had that, their planet was about to be demolished so that a modder could put in a new solar system of their own design. Just then Arthur's friend Ford turned up and said he had something important to tell him and that they needed to go to the pub.
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Yes, as long as you move the saves files out before removing the original, you can copy them back in. It is how you use craft from Kerbal X, you download the craft file and pop it in your save's sph folder. It is well worth getting an installer version. Then you don't have to go on the internet if you have to reinstall. Be very wary about using free wifi when you have to visit sites that require passwords or personal details. Free wifi basically allows a foreign computer free reign to take and record whatever you are doing through their system. @Ben J. Kerman
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@Admiral Fluffy Granted. You die horribly, crushed to death by your suddenly appearin full scale Space Shuttle. @Ben J. Kerman You need to read the wish carefully. My wish was for YOU to get what YOU wished for, you literally just corrupted your own wish. I wish people to read and follow instructions carefully.
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No, you have corrupted the core program. I am hoping you are bright enough to keep an installer of that version on your computer. If not. Go to the store link above and get an account with KSP and buy and download the versions you need. After your initial purchase you can download all available versions when ever you need with no additional cost. Then always keep a copy of the installer on your computer for just such an emergency. @Ben J. Kerman
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Seriously not that hard. Granted. You wish for an improperly colored, irregular non Lego scale static Lego Liebherr R9800 mining excavator with all the Lego pieces missing(Including moving/controllable parts) and no instructions, and the wrong app downloaded on your phone so you can't control it, all of this undelivered dangerously to you on Earth with the Earth imploding or exploding, being in a simulation, with you having medical issues or conditions, with your house being destroyed, with the excavator or your phone gaining sentience, with it being dismantled, with it being stolen, with the granter's head exploding or having any other medical issue or reason why they cannot grant your wish, with the excavator melting, with you being teleported anywhere, and you wish to be unhappy once you get it, even with other Lego mining equipment. Please read wish carefully. I wish for the reverse.
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Yes. once you have a sandbox save in another game and you have installed all the mods you used to create the craft originally. Go to your version of this folder path. C:\Kerbal Space Program\saves\Your Save Name\Ships\SPH and C:\Kerbal Space Program\saves\Your Save Name\Ships\VAB and copy the folders into the new game's saves file. Obviously The first name will be whatever your KSP folder is called. Remember the pathway will only exist once you have started a new save. Then when you load up and look in the craft list they will all be there.
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That's a negatory good buddy. I think maybe @adsii1970, whose avatar always makes me think of Beaker doing his rendition of "Song of Joy". ME me mee me Me me me Me me Me Me me me MEMEe.
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Granted. you speak them all fluently and simultaneously, making you very hard to understand. I wish people to notice I am now wearing a Kerbal Spacesuit.
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Looks very much like you have somehow corrupted or over written the dll s that provide the modules that make craft work. All your craft will still be in the saves folders, they themselves aren't damaged. The program simply can't find the modules they need to make them work. Install a new instance of the same KSP but in a different folder. Copy your save folder across . 1 by 1 install the mods you had installed in the first instance. But not that Konstruction 1. Check the craft in the list to see what is considered missing but DON'T load them on to the floor until you have all their dependencies back in. If you do this you should be able to recover everything. Then simply delete the corrupted KSP instance once you have everything back in and the new instance up and running.
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Ok. I have my Space Suit on and I am ready to travel