Puggonaut
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[1.12.x] TRP-Hire (formerly KSI Hiring)
Puggonaut replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank You , got no use for Scientists in my playthrough , this saves me from killing them -
Ok cool forward and reverse is great , but would it be possible to have a 3rd option as in OFF MODE or Neutral MODE . Was trying to dock the NX in Orbit with the Spacedock and it's erm intersting to say the least , figure if everything else bar the rcs is off , then I can play with the various RCS settings and find the balance point for up down left right , e.t.c easier . I've built loads of VTOL's in KSP that Transition to forward flight and also helped out a few people regarding balance points and C.O.G . Put around 30 + Hours into playing with the NX and so far it's very impressive , yeah I know it's WIP , just offering thought's and that's all .
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In case anyone wishes to use Textures Unlimited for this wonderful Mod , here is my cfg .................................................................................................................................................................................................. @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = FullMetal model = TrekDrive/Parts/ENTShuttlepod/ENTShuttlepodImpEngine model = TrekDrive/Parts/NXClass/NXClassBridge model = TrekDrive/Parts/NXClass/NXClassEngineering model = TrekDrive/Parts/NXClass/NXClassEngineeringRefit model = TrekDrive/Parts/NXClass/NXClassMainImpulsePort model = TrekDrive/Parts/NXClass/NXClassMainImpulseStbd model = TrekDrive/Parts/NXClass/NXClassPortNacelle model = TrekDrive/Parts/NXClass/NXClassStbdNacelle model = TrekDrive/Parts/NXClass/NXClassNacellePylonsFour model = TrekDrive/Parts/NXClass/NXClassNavDeflector01 model = TrekDrive/Parts/NXClass/NXClassRefitPortNacelle model = TrekDrive/Parts/NXClass/NXClassRefitStbdNacelle model = TrekDrive/Parts/NXClass/NXClassSaucer model = TrekDrive/Parts/NXClass/NXClassSecImpulsePort model = TrekDrive/Parts/NXClass/NXClassSecImpulseStbd MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = Size3EngineCluster excludeMesh = Saucer_AftNameplate excludeMesh = Saucer_MainRegistry excludeMesh = Saucer_VentralRegistry_Port excludeMesh = Saucer_VentralRegistry_Stbd excludeMesh = RefitEngHull_AftNameplate excludeMesh = Warp7Nacelle_Registry_Port excludeMesh = Warp7Nacelle_Registry_Stbd PROPERTY { name = _Metal float = 0.70 } PROPERTY { name = _Smoothness float = 0.75 } PROPERTY { name = _Detail float = 0.85 } PROPERTY { name = _Shininess float = 0.85 } } } KSP_MODEL_SHADER { name = LessMetal model=TrekDrive/Parts/ENTShuttlepod/ENTShuttlepod MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive PROPERTY { name = _Metal float = 0.15 } PROPERTY { name = _Smoothness float = 0.65 } PROPERTY { name = _Detail float = 0.75 } PROPERTY { name = _Shininess float = 0.85 } } } ....................................................................................................................................................................................... Copy between the dotted lines into notepad and save it as a .CFG file then drop it into you GameData folder .
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Aha , ok so I mananged to launch the NX Shuttlepod from Kerbin and dock it inside the shuttle bay on the ship after asking " Hal Kermin " to open the bay doors . The RCS on the Shuttlepod is a bit severe , had to tone down the thrust on it , as pressing the transition to move upwards or downwards dips or raises the nose of the craft , balance seems to be a bit off . apart from that it got there to it's destination . Could also explain why the impluse engines only offer " Take Off or Landing " I was wondering why there isn't a option to switch to I dunno foward or something neutral ?
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I'd also reccomend resizing it via it's cfg to either 0.6 or 0.65 as it's way to big for a NX Class , well unless you wish to park two of them in it One Question Docking Ports ? are they required to be installed via another part of actually built in the mod itself , the reason I ask is I tried to dock the Shuttlepod to the ship and had slight difficulty finding someone to park it lmao .
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https://spacedock.info/mod/1815/USS Nimitz and Drydock
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Mostly this Plus Oh and also finally . Sorry there is is so many but my upload speed sucks , so there only short clips .
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Decided to resize the spacedock from 1 to 0.6 , best part the lights in dock actually work and now they shine onto the ship itself which they didn't in the larger version .
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Spacedock is from Skunkworks a older mod published on here , I have a external hard drive with around 2tb of stuff going back to KSP 1.04 so did a search in that ( took a while ) to find it as I remembered something from the past vaugley . That Warp SLider idea sounds really like a great idea , I usually just adjust the throttle thrust via the right click menu . Lastly yeah you was right , the original domes without lights look great , once I got my head around the option to go from bronze to blue grey and blue grey with the TU cfg's looks fantastic .
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One more , thought yeah well those Kerbals are brave , so why not lets try and Warp ( gently i may add ) from just above the KSC Airstrip to Orbit ......... sort of works , you have to be careful not to leave the known Kerbal Star system as things go from fast to holy **** very quickly
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@TheShadow1138 Well that worked fine thanks those TU Cfg's you suggested did the job . Ambience : yup added some background noise of the Engineering section to the video , not the actual mod itself just to well see what it's like . Idea maybe ?
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Blimey that was a quick response . i'll add these configs and get back to you with the results I have one other question , just a observation though , the NX Class Bridge ? would the dome on top not look better if it was the same as the botttom in that it had a light . Just a obs and not meant to disrepect your amazing build in anyway whatsoever .
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Ok so I decided to try out Textures Unlimited , all was fine except one slight issue , which is a shame as for me at least it look well....erm shiny Short video kind of explains it better than I can . In the meantime Columbia decides to share the Warpfield with Enterprise , now the rumour that because Jeb is piloting the NX-01 and Val is piloting the NX-02 just to keep a close eye on him is unfounded , honestly it is
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Your more than welcome to , least i can do after you have given me a chance to fly this ship in KSP .
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https://vimeo.com/584009447 If I didn't make me usual pigs ear when trying to link things , hopefully this has worked .....
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Excuse me whilst I teach my Kerbals how to appreciate the chance to join the Fleet . Thanks so much for doing this , without a doubt one thing i've always wanted in KSP is a proper Enterprise ship to assemble . Time for me to work out how to build a orbital spacedock above Kerbin now .
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Getting really excited about this . First thing i'm gonna do on release is build a spacedock in orbit .
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
I'm sure it's my fault as all the textures are erm pink when I lauch the game , so can you please tell me which version of Kopernicus I will need to run this on KSP 1.12 ? as I figure this might be the issue . I also noticed there is a huge difference in the Parallax 1.30 the install size is way smaller , Do I just install that and then the Textures pack .- 3,138 replies
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OMG YES...........The Refit lives .................Yehaa .
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Coming along nicely , can't wait to have this in game .
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All good apart from the last episode , which sucks
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Holy sweet mother of god , that look amazing
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Puggonaut replied to Angelo Kerman's topic in KSP1 Mod Releases
There is another mod out there that has a FTL Engine , I simply want to add the effects of the Warp Engine to that .