Puggonaut
Members-
Posts
136 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Puggonaut
-
I'd like to add a Custom config using Textures Unlimited to these parts if possible . One Question how do I get the cfg to ignore the windows so they don't end up blacked out ?
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
The 1.41 Update is impressive , can see quite a few differences . Resized the Home Planet only and left the rest alone , having a lot of fun with this thanks Short video clip .- 1,616 replies
-
- 1
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Aha , thanks for the prompt reply . thought I had installed the mod wrong lol- 1,616 replies
-
- 2
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
I'm having a slight issue with the mod , for some reason it's not saving my graphics settings . Every time I start the game I have to reset the Graphics in settings . the settings says " New Text " if that's a clue as too why ?- 1,616 replies
-
- 1
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
- 1,616 replies
-
- 1
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for the tip appreciate that . Only took 3 attempts : repositionRadialOffset is now set to 27 and its done- 1,616 replies
-
- 1
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Ok somehow I've managed to rescale the wonderful mod to 2.5 One small issue erm help lmao how do I fix this- 1,616 replies
-
- 2
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1
Puggonaut replied to _Augustus_'s topic in KSP1 Mod Releases
Yup i'm on 1.8.1 as well , any chance of you copy and pasting your sigma cfg ? I might just try that , it's doing my head in lol D'oh i'm fick forgot to install Rescale...………………. -
[1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1
Puggonaut replied to _Augustus_'s topic in KSP1 Mod Releases
Can you tell how you got sigma to work please , as i'm trying it without any luck . I am thinking my cfg is wrong . Thanks . -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
So erm I've never used Sigma Dimensions before , can someone explain how I rescale to 2.5 please ? Tried adjusting the Settings cfg in SD and well it didn't seem to work , guess i'm fick lmao- 1,616 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Yahoo it's here , oh boy can't wait for the download to finish , thanks for all your hard work at compiling this- 1,616 replies
-
- 1
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
Had too seemed like a good idea to get a whole station into orbit in one piece and 4 Starships .
-
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Thanks , I've managed to work it out now , just wanted to keep the stock Vector only , so after some trail and error , its done -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Yes I've read it thanks , tried to get my head around it and failed badly . -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Can someone please ( using small words , coz i'm fick lol ) explain how I can restore the stock Vector engine with it's effects . I've read the instructions as too how to do it , but erm I seem to doing it wrong and it's doing my head in . Thanks -
Honestly , I don't know its part of the SoundEditorMod one of the tunes supplied .
-
Kerbal Space Program 1.8.1 A Bob D Production Starring AstronmersVisualPack EnvironmentalVisualEnhancements Scatterer Co-starring Distant Object TextureReplacer PlanetShine SoundtrackEditor Special Guest Star CFG.s by me With Grateful Thanks to all modders who make this possible
-
Today in 1.8 I tested things that seem to work still
-
I have two PC's the silly one built to replace my 8086K is a 9700k , SSD Evo , 32GB 3200mhz Ram and a oldish GTX 1070 8GB Card , been mucking about with cfg's for a stock kerbin but with visuals for about 18 months now and you Atmo cfg helped cure a previous issue with DX11 , just by adding four lines . The visual mod itself has 5 x 148mb cubemaps for the clouds and about a total of 25GB of Textures with them included .
-
Here is another bonus with your Mod . after looking at how you have done your cfg's for the visuals , I've managed to use a few of them on my stock install of KSP so now Kerbin looks amazing in DX11 . Memory footprint is also excellent .
-
For KS3P , I borrowed the config from AVP , tweaked a few settings and well got this . Still tweaking and playing about and still impressed with this mod as i'm using DX11 and the craft had near 600 parts but doesn't seem to lag and stutter , so your mod is obivoulsy well thought out thanks .
-
RVE64K + RSSVE ( JRO ) + KS3P + My cfg's = well this , only took about 45 attempts and reloads of KSP to get here
-
Yes thanks for the allowance of moddable cfg's i'm messing about with them , slowly but surely . Yup another question , well ok two 1) what is the actual cloud cfg , cubemaps ?? is what i'm thinking . 2) Ballpark lol , Optimal orbit height for video's and screenshots , to get all the candy and glory of this mod . Thanks .