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Puggonaut

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Everything posted by Puggonaut

  1. I was mucking about in KSP 1.9.1 and somehow created this . Please look at the video as it better describes what has been done . A simple question is to whom do the Textures belong too , I've tried to show them in the video in the hope the original creator or creators will , jump in and say hey they're mine . I have no desire to claim credit for them , but would simply ask for either them to publish this as a mod or give me permission to do so . Full Credit would given for any Textures used and or cfg's . I'm simply trying to add something to the community as this is my first attempt at a Mod , so I have no desire to create any issues with the original owners of said textures , I've simply updated them to run in DX11 for the newer setup of KSP using Gimp . Lastly should I be offered the opportunity to publish this erm how ? never done this so havn't got a clue . Oh yeah I named it after my Dog
  2. Can you tell what your rig specs are please ? .
  3. Had to chase after a drunk robot …………..
  4. I'd like to add a Custom config using Textures Unlimited to these parts if possible . One Question how do I get the cfg to ignore the windows so they don't end up blacked out ?
  5. The 1.41 Update is impressive , can see quite a few differences . Resized the Home Planet only and left the rest alone , having a lot of fun with this thanks Short video clip .
  6. Aha , thanks for the prompt reply . thought I had installed the mod wrong lol
  7. I'm having a slight issue with the mod , for some reason it's not saving my graphics settings . Every time I start the game I have to reset the Graphics in settings . the settings says " New Text " if that's a clue as too why ?
  8. Thanks for the tip appreciate that . Only took 3 attempts : repositionRadialOffset is now set to 27 and its done
  9. Ok somehow I've managed to rescale the wonderful mod to 2.5 One small issue erm help lmao how do I fix this
  10. Yup i'm on 1.8.1 as well , any chance of you copy and pasting your sigma cfg ? I might just try that , it's doing my head in lol D'oh i'm fick forgot to install Rescale...……………….
  11. Can you tell how you got sigma to work please , as i'm trying it without any luck . I am thinking my cfg is wrong . Thanks .
  12. So erm I've never used Sigma Dimensions before , can someone explain how I rescale to 2.5 please ? Tried adjusting the Settings cfg in SD and well it didn't seem to work , guess i'm fick lmao
  13. Yahoo it's here , oh boy can't wait for the download to finish , thanks for all your hard work at compiling this
  14. Had too seemed like a good idea to get a whole station into orbit in one piece and 4 Starships .
  15. Thanks , I've managed to work it out now , just wanted to keep the stock Vector only , so after some trail and error , its done
  16. Yes I've read it thanks , tried to get my head around it and failed badly .
  17. Can someone please ( using small words , coz i'm fick lol ) explain how I can restore the stock Vector engine with it's effects . I've read the instructions as too how to do it , but erm I seem to doing it wrong and it's doing my head in . Thanks
  18. I'm so happy this has been updated / re released . this makes my KSP life so much better , Thank You
  19. Honestly , I don't know its part of the SoundEditorMod one of the tunes supplied .
  20. Kerbal Space Program 1.8.1 A Bob D Production Starring AstronmersVisualPack EnvironmentalVisualEnhancements Scatterer Co-starring Distant Object TextureReplacer PlanetShine SoundtrackEditor Special Guest Star CFG.s by me With Grateful Thanks to all modders who make this possible
  21. Today in 1.8 I tested things that seem to work still
  22. I have two PC's the silly one built to replace my 8086K is a 9700k , SSD Evo , 32GB 3200mhz Ram and a oldish GTX 1070 8GB Card , been mucking about with cfg's for a stock kerbin but with visuals for about 18 months now and you Atmo cfg helped cure a previous issue with DX11 , just by adding four lines . The visual mod itself has 5 x 148mb cubemaps for the clouds and about a total of 25GB of Textures with them included .
  23. Here is another bonus with your Mod . after looking at how you have done your cfg's for the visuals , I've managed to use a few of them on my stock install of KSP so now Kerbin looks amazing in DX11 . Memory footprint is also excellent .
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