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Puggonaut

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Everything posted by Puggonaut

  1. I'd like to add a Custom config using Textures Unlimited to these parts if possible . One Question how do I get the cfg to ignore the windows so they don't end up blacked out ?
  2. The 1.41 Update is impressive , can see quite a few differences . Resized the Home Planet only and left the rest alone , having a lot of fun with this thanks Short video clip .
  3. Aha , thanks for the prompt reply . thought I had installed the mod wrong lol
  4. I'm having a slight issue with the mod , for some reason it's not saving my graphics settings . Every time I start the game I have to reset the Graphics in settings . the settings says " New Text " if that's a clue as too why ?
  5. Thanks for the tip appreciate that . Only took 3 attempts : repositionRadialOffset is now set to 27 and its done
  6. Ok somehow I've managed to rescale the wonderful mod to 2.5 One small issue erm help lmao how do I fix this
  7. Yup i'm on 1.8.1 as well , any chance of you copy and pasting your sigma cfg ? I might just try that , it's doing my head in lol D'oh i'm fick forgot to install Rescale...……………….
  8. Can you tell how you got sigma to work please , as i'm trying it without any luck . I am thinking my cfg is wrong . Thanks .
  9. So erm I've never used Sigma Dimensions before , can someone explain how I rescale to 2.5 please ? Tried adjusting the Settings cfg in SD and well it didn't seem to work , guess i'm fick lmao
  10. Yahoo it's here , oh boy can't wait for the download to finish , thanks for all your hard work at compiling this
  11. Had too seemed like a good idea to get a whole station into orbit in one piece and 4 Starships .
  12. Thanks , I've managed to work it out now , just wanted to keep the stock Vector only , so after some trail and error , its done
  13. Yes I've read it thanks , tried to get my head around it and failed badly .
  14. Can someone please ( using small words , coz i'm fick lol ) explain how I can restore the stock Vector engine with it's effects . I've read the instructions as too how to do it , but erm I seem to doing it wrong and it's doing my head in . Thanks
  15. I'm so happy this has been updated / re released . this makes my KSP life so much better , Thank You
  16. Honestly , I don't know its part of the SoundEditorMod one of the tunes supplied .
  17. Kerbal Space Program 1.8.1 A Bob D Production Starring AstronmersVisualPack EnvironmentalVisualEnhancements Scatterer Co-starring Distant Object TextureReplacer PlanetShine SoundtrackEditor Special Guest Star CFG.s by me With Grateful Thanks to all modders who make this possible
  18. Today in 1.8 I tested things that seem to work still
  19. I have two PC's the silly one built to replace my 8086K is a 9700k , SSD Evo , 32GB 3200mhz Ram and a oldish GTX 1070 8GB Card , been mucking about with cfg's for a stock kerbin but with visuals for about 18 months now and you Atmo cfg helped cure a previous issue with DX11 , just by adding four lines . The visual mod itself has 5 x 148mb cubemaps for the clouds and about a total of 25GB of Textures with them included .
  20. Here is another bonus with your Mod . after looking at how you have done your cfg's for the visuals , I've managed to use a few of them on my stock install of KSP so now Kerbin looks amazing in DX11 . Memory footprint is also excellent .
  21. For KS3P , I borrowed the config from AVP , tweaked a few settings and well got this . Still tweaking and playing about and still impressed with this mod as i'm using DX11 and the craft had near 600 parts but doesn't seem to lag and stutter , so your mod is obivoulsy well thought out thanks .
  22. RVE64K + RSSVE ( JRO ) + KS3P + My cfg's = well this , only took about 45 attempts and reloads of KSP to get here
  23. Yes thanks for the allowance of moddable cfg's i'm messing about with them , slowly but surely . Yup another question , well ok two 1) what is the actual cloud cfg , cubemaps ?? is what i'm thinking . 2) Ballpark lol , Optimal orbit height for video's and screenshots , to get all the candy and glory of this mod . Thanks .
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