Puggonaut
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Everything posted by Puggonaut
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I was mucking about in KSP 1.9.1 and somehow created this . Please look at the video as it better describes what has been done . A simple question is to whom do the Textures belong too , I've tried to show them in the video in the hope the original creator or creators will , jump in and say hey they're mine . I have no desire to claim credit for them , but would simply ask for either them to publish this as a mod or give me permission to do so . Full Credit would given for any Textures used and or cfg's . I'm simply trying to add something to the community as this is my first attempt at a Mod , so I have no desire to create any issues with the original owners of said textures , I've simply updated them to run in DX11 for the newer setup of KSP using Gimp . Lastly should I be offered the opportunity to publish this erm how ? never done this so havn't got a clue . Oh yeah I named it after my Dog
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Can you tell what your rig specs are please ? .
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Had to chase after a drunk robot …………..
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I'd like to add a Custom config using Textures Unlimited to these parts if possible . One Question how do I get the cfg to ignore the windows so they don't end up blacked out ?
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
The 1.41 Update is impressive , can see quite a few differences . Resized the Home Planet only and left the rest alone , having a lot of fun with this thanks Short video clip .- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Aha , thanks for the prompt reply . thought I had installed the mod wrong lol- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
I'm having a slight issue with the mod , for some reason it's not saving my graphics settings . Every time I start the game I have to reset the Graphics in settings . the settings says " New Text " if that's a clue as too why ?- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for the tip appreciate that . Only took 3 attempts : repositionRadialOffset is now set to 27 and its done- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Ok somehow I've managed to rescale the wonderful mod to 2.5 One small issue erm help lmao how do I fix this- 1,650 replies
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[1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1
Puggonaut replied to _Augustus_'s topic in KSP1 Mod Releases
Yup i'm on 1.8.1 as well , any chance of you copy and pasting your sigma cfg ? I might just try that , it's doing my head in lol D'oh i'm fick forgot to install Rescale...………………. -
[1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1
Puggonaut replied to _Augustus_'s topic in KSP1 Mod Releases
Can you tell how you got sigma to work please , as i'm trying it without any luck . I am thinking my cfg is wrong . Thanks . -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
So erm I've never used Sigma Dimensions before , can someone explain how I rescale to 2.5 please ? Tried adjusting the Settings cfg in SD and well it didn't seem to work , guess i'm fick lmao- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Puggonaut replied to Gameslinx's topic in KSP1 Mod Releases
Yahoo it's here , oh boy can't wait for the download to finish , thanks for all your hard work at compiling this- 1,650 replies
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Had too seemed like a good idea to get a whole station into orbit in one piece and 4 Starships .
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[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Thanks , I've managed to work it out now , just wanted to keep the stock Vector only , so after some trail and error , its done -
[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Yes I've read it thanks , tried to get my head around it and failed badly . -
[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
Can someone please ( using small words , coz i'm fick lol ) explain how I can restore the stock Vector engine with it's effects . I've read the instructions as too how to do it , but erm I seem to doing it wrong and it's doing my head in . Thanks -
Honestly , I don't know its part of the SoundEditorMod one of the tunes supplied .
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Kerbal Space Program 1.8.1 A Bob D Production Starring AstronmersVisualPack EnvironmentalVisualEnhancements Scatterer Co-starring Distant Object TextureReplacer PlanetShine SoundtrackEditor Special Guest Star CFG.s by me With Grateful Thanks to all modders who make this possible
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Today in 1.8 I tested things that seem to work still
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I have two PC's the silly one built to replace my 8086K is a 9700k , SSD Evo , 32GB 3200mhz Ram and a oldish GTX 1070 8GB Card , been mucking about with cfg's for a stock kerbin but with visuals for about 18 months now and you Atmo cfg helped cure a previous issue with DX11 , just by adding four lines . The visual mod itself has 5 x 148mb cubemaps for the clouds and about a total of 25GB of Textures with them included .
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Here is another bonus with your Mod . after looking at how you have done your cfg's for the visuals , I've managed to use a few of them on my stock install of KSP so now Kerbin looks amazing in DX11 . Memory footprint is also excellent .