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KSP2 Release Notes
Everything posted by gussi111
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"Let's shoot for 90!"
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Are you serious?
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You think that people are saying these things just to make KSP 2 sound as negative as possible or are they doing it because they are wishing for the game to succeed?
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There is no way they started working on them after launch especially the first one, they were probably working on it for weeks before release.
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So a couple of days ago they made an announcement about making an announcement when the update will drop (this post) and in it we get yet another announcement that they will announce the exact date when we get closer to the update? Are we at least going to get another image of Jool in a week or two?
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I'm glad that I'm not the only one that made a similar observation lol.
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Nope, 95 percent of the people here were urging the devs to take as much time as they need to make it good.
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I think that the game has so few players exactly because of performance and bugs, vast majority of rigs can't even start the game at the moment.
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Release KSP2 Release Notes - Update v0.1.2.0
gussi111 replied to Intercept Games's topic in KSP2 Dev Updates
Asparagus staging seems to be working now! -
Shouldn't the update have come out 40 minutes ago?
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Release KSP2 Release Notes - Update v0.1.1.0
gussi111 replied to Intercept Games's topic in KSP2 Dev Updates
Once again it's EA, not a finished game, also far from a tech demo. -
3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
gussi111 replied to Dakota's topic in KSP2 Discussion
1] Can we expect that at some point in the future, as new updates improve performance, computers that are below the minimum requirements will be able to run the game decently? 2] Since a huge number of people can't run the game with their hardware, are you planning on adding the game to cloud gaming programs like GeforceNOW to allow more people to enjoy the game without spending thousands of dollars? -
Release KSP2 Release Notes - Update v0.1.1.0
gussi111 replied to Intercept Games's topic in KSP2 Dev Updates
..what? -
Release KSP2 Release Notes - Update v0.1.1.0
gussi111 replied to Intercept Games's topic in KSP2 Dev Updates
Did you forget that this is EA? Nearly half of these seem to have been there before the patch came. -
Well if they stay consistent with updates as big as this one is every few weeks then I expect most people to be happy pretty soon.
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I hope we are far from content updates, this game now needs as many updates like this.
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Environment systems that enhance gameplay
gussi111 replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
I miss the days when we were throwing in all those cool ideas on little things we wanted in the game, who could have expected that after multiple delays 80% of the things wouldn't be there at launch and that the biggest wish of most people now is to have at least 30 fps most of the time. -
I think that is exactly what his point is.
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This video is full of game breaking bugs
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Kerbal Space Program 2 Early Access Available Now
gussi111 replied to Intercept Games's topic in Announcements
And to justify this by comparing it to KSP 1 seems a little bit unfair, as far as I know KSP 1 was made originally by one guy and then more people came later, this is a 30+ member studio with a multi-billion dollar publisher behind them, after multiple delays... I don't know what to think guys. -
A little issue I encountered is that the time warp doesn't seem to slow down for me when entering SOI of another body so I just shot past Minmus.