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Birdman31

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Everything posted by Birdman31

  1. Just got it working, it runs like an absolute dream! Thank you so much!
  2. I seem to have this problem too, not sure what's causing it
  3. I really cant seem to find any IVAs for the BDB Apollo CM that don't have glass displays and modern doodads, the only mod I know that has an accurate Apollo CM IVA is DECQ's Saturn V. Anybody know some good ones I could use?
  4. I'm not sure if this intentional or not but I seem to have the stock smoke effect coming from my SSMEs, anybody else experiencing this?
  5. Just wondering, how does this work with Textures unlimited? is it compatible?
  6. Apologies for bringing up this old thread, but some of the rocket plumes seem to be broken on version 12.5. I think it might be to do with updates to stock waterfall effects. There seems to be a complete lack of plumes for either stage of the Aerobee rocket. the x1 engine plume is also out of place.
  7. Sorry, this one should be the Player.log: https://drive.google.com/file/d/1kQ2AGOfKgcIGZiGGUAUhoyvbLi94EViI/view?usp=sharing
  8. Sorry for the late reply, I kinda gave up on solving it for a bit. Here's the Player.log file: https://drive.google.com/file/d/1c-ziGQsfWldvaRhHYVZN4mLoIhC1QfxY/view?usp=sharing
  9. Just a question, are you guys planning to add any of the re-entry vehicles Atlas missiles used? like the one for the Titan?
  10. alright I have the log files here: MM.log https://drive.google.com/file/d/1AqvIhV7vkN85OklC8lCIKLSikx9RbMFK/view?usp=sharing KSP.log https://drive.google.com/file/d/1JYYUyrZI3KMkv8_nAmVbPnI_0fCcLM_K/view?usp=sharing. I reinstalled what you suggested you it should be cleaned up
  11. the Ksp.log file is pretty large when the game is fully loaded. https://drive.google.com/file/d/1JYYUyrZI3KMkv8_nAmVbPnI_0fCcLM_K/view?usp=sharing
  12. Is only the Vernier supposed to move around? The main engine bell doesn't seem to be moving , also the reaction control thrusters don't stop the tumble, I completely loose control of the 2nd stage.
  13. I seem to be having a bit of trouble getting the Titan II GLV off the ground in 2.5 rescale, it works fine until I go to separate the 2nd stage and then it begins tumbling uncontrollably, I'm wondering what might be causing this. I have tried using primer vector guidance, and smart A.S.S. to no avail https://imgur.com/a/0vq4bfY
  14. Would you like to see the log file? there does seem to be a few issues with BDarmory https://drive.google.com/file/d/1c-ziGQsfWldvaRhHYVZN4mLoIhC1QfxY/view?usp=sharing
  15. My game appears to be having trouble with the new update. the game starts fine on the 1.6.11 version but it fails to start on the 1.6.12 version and I'm not exactly sure why
  16. Just wondering, is this still being developed?
  17. there seems to be a problem with the crawler-way straight static, instead of have the concrete texture that all the other crawler way parts have it has a dirt texture. is there a way I can fix it myself?
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