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KSP2 Release Notes
Everything posted by Kimera Industries
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I give up on fixing one mystifying issue and another one pops up. For some reason, whenever KSP loads into the flight scene (i.e. launch from VAB) the screen doesn't stop being black. I can go to the map view (which is not blacked-out for whatever reason), interact with the flight instruments, even right-click parts, but the screen is still black, like the loading thing forgot it wasn't loading anymore. Even stranger is that the aerodynamic FX are still visible, giving me a ghostly outline of the craft on a black background. Oh, and loading into the KSC does it, too. Which means if I want to save and quit I have to press pause, hope it wasn't paused already, and guess where the quit-to-main-menu button is. When something like this happens, there's nothing I can do to fix it. I have to hope that a good old off-and-on-again will stop whatever strange problems have happened this time, and in the meantime I really hope that someday, I'll have a computer that won't be laggy. I'm so sick and tired of slow computers. I just want something that runs without any problems. I know that's a tall order, but computers have been around for four score and seven years. You'd have figured they'd be fast by now. Or that the code would be properly optimized. I know the reasons that's an unrealistic expectation, but I'm angry at slow computers right now. Even my twenty-year-old laptop, which ran surprisingly well about a year ago, has suddenly gained an inability to work with haste since I dug it out of storage. Tips, anybody, for appeasing the kraken?
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Amazing how a fictional person managed to create something that showed up on a real-life website. Grand Tour progress: I have given up on the DLC propellers. I'm sick of the strange and mystifying problems that the buggy robotics parts have. I have instead decided to tweakscale the electric rotors from the Bumblebee mod. My excuse is that I tried to do it the hard way, and it didn't work. On another note, the Eve SSTO now has to carry a nuclear reactor to feed the propellers, but it's better than solar panels, which would limit the ISRU equipment's range from Kerbol. I am using a reactor from Kerbal Atomics, but the NTRs are stock, at least.
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Goodness, that's impressive! That wasn't one of the requirements, but if you want to, go for it! Excellent job! Anything in RSS is impressive, a mission to Pluto even more so! I liked the SLS-Saturn V hybrid and the little surprise at the end. I'll work on making a leader board in the OP.
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I am currently dividing my time between recreating alternate history spacecraft and working on the grand tour. Eve SSTO advice, anyone? After a bit of struggle, I remembered that propellers existed, but for some reason my computer really hates having parts in 40x symmetry close to each other (no idea why), so I'll have to settle for multiple smaller sets of propellers rather than a couple of large ones.
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Hope I'm not too late. It's the OG "chimera industries"! Perhaps @Kerbalsaurus can return the favor?
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Beyond Jool [Planet Pack] [1.12.x]
Kimera Industries replied to Mr. Kerbin's topic in KSP1 Mod Releases
Will you add configs for Firefly? I figured somebody had to ask it.- 392 replies
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"Addition to Tantares SP" adds a single part, the wheel base from Lunokhod minus the bathtub-looking pressure vessel. I thought "I'll never use this but I may as well install it anyway," and what do you know, it's one of the best rover parts ever.
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The spelling of "Myatnee" is now canonically "Myatnyy." Still pronounced the same. Remember, Myatnyy I is first on the list for a redo. But why would I want to re-create a mission I've already done? Unless... I could do it better? More... historically accurate? What could I change about KSP, how could I... modify it for historical accuracy, especially pertaining to Soviet spacecraft? And how could I more obviously hint at what's going on without explicitly stating it? Maybe I could mention the British drink of choice is the first letter? And the next syllable is... a singular ant?
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Amen to that. I just came back to the forums and heard whispers of a spell they call "Firefly," and I knew my dreams had come true. Anyone who can code like KSP modders do are indeed modern wizards.
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[1.0.1] Firefly - Revamped Atmospheric Effects
Kimera Industries replied to MirageDev's topic in KSP1 Mod Releases
Ever since the KSP 2 reentry FX came out I've been waiting for someone to make it for KSP. Thank you! You're a legend! -
I flew a probe to Eve with the Bumblebee mod, which is meant to replicate the Dragonfly mission. It actually helped me overcome my anxiety about the real-life mission working, namely the part where the drone drops out of the aeroshell and starts flying under its own power. I'm now confident that the mission will succeed spectacularly, barring a launch vehicle failure. Oh, and the launch vehicle I made for it was quite small, too. It turns out that if you're not returning from your destination you can get away with only a small amount of fuel. Plus, cryogenic fuels are very efficient.
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I love it when they ask me to take tourists to one place, but to varying degrees of tourism (i.e. Lisa wants a flyby, but Calzo wants a landing) because then I just do all of it at once. The sad part is that I don't get payed extra for going above and beyond what they asked me to. I could fly them on a grand tour and they'd only care if I went to the Mun, like they asked.
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@N_Danger That's the Kerbal spirit for sure! The Beluga I was successful! It was a practically flawless Minmus mission (I realize now that I've flown more Minmus missions than Mun missions. Not sure what to make of that.) I had a lot of fun flying an actual mission for the first time in a while. After that, I tried making some sort of NTR space shuttle, but I couldn't get it to fly stable. I'll come up with a different launch system, the big idea was that the shuttle carried a space station inside of it and could deploy a centrifuge (without clipping through the payload bay)
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Everybody gangsta till a Nertea mod drops
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Sweet! It's so exciting to see a positive response like this from the community. I'll work on this challenge myself in the meantime!
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Interplanetary Business Machines Please note: Any resemblance to International Business Machines is entirely coincidental, and if you bring this up HAL 9000 will sabotage your mission. For unrelated purposes. Your new com network may let you stream in 8k as far as Eeloo. But can your kerbonaut's PC handle the hi-res video? More importantly, can it run KSP lag-free? Interplanetary Business MachinesNTM (Not Trademarked) has recently done a lot of work in bringing KerbNet access around the Kerbolar System. But we have a slight issue! Such big relay networks are complicated to coordinate, only further worsened by the time lag from the speed of light. Why, just yesterday, we lost a dozen brand-new COMSATs around Duna because we couldn't send instructions to them in time! So, we are taking the logical first step, and asking third-party companies for help. First prize: Invent communication faster than the speed of light. What do you mean, too far-fetched? A guy on the Kistory Channel said it's possible! Fine. For companies that can't figure out how to violate the laws of physics, we offer an alternative. If we can't coordinate our far-flung probes with supercomputers on Kerbin, then we'll coordinate them with supercomputers- in space! Second prize: Land computers around the Kerbolar System on a planet or moon to help us coordinate that object's COMSATs. Now this, we know you can do. What kind of computers, you ask? Good question. Make something fun. Whatever looks like a computer to you, be it a server rack or a laptop. Bonus points if it looks like one of those old computing machines the size of an entire room, with flashing lights and spinning tape. The point is, the higher the computer mass you land, the higher you'll go in the Hall of Fame! And the more we'll think really hard about paying you! Because people like lists of rules and instructions, here's one: List of Rules and Instructions: Make some kind of computer. Do something to make it clear it is one, but that's a matter of personal taste. Land it on a celestial body. Any one you want. Of course, you get more respect if it's a place like Eve or Tylo rather than Gilly or Bop. The higher the mass, the better! You go higher in the Hall of Fame if you land a 100 ton supercomputer than if you place a .001 ton kPhone. Modded parts are fine, but if you think it's too powerful (for example, FFT) run it by me first. As always, no cheated parts. Have fun! Please don't torture yourself with an impossible mission. That seems to be everything, then. As always, thanks for doing our job for us, and fly safe! The following people have helped us accomplish our goal. We almost might consider giving out little prizes! We do mean little, though. Like, tiny. Minuscule. Non-existent, even. Stock System: None yet! Race to be the first! And so that we stop losing COMSATs. Turns out they're pretty expensive. Real Solar System: Pluto, 0.739 tons: @Kerb24 has provided the first submission to the challenge! With a modified Saturn V taking advantage of every last drop of efficiency alternate-history rocketry can afford, he took a direct route to Pluto taking only a little over three decades! I won't spoil the surprise at the end, so behold it for yourself: Disclaimer: Interplanetary Business Machines takes no responsibility for accidents occurring because challenge participants did not "fly safe." Kistory Channel is a trademark of KerbTV and is used with permission. kPhone is a trademark of kFruit and is used with permission. Pluto is a trademark of the Sun (Sol) and is not used with permission. Pray for mercy when Sol becomes a red giant.
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@AlamoVampire You'd be surprised at how easy simple interplanetary missions are. A while back I made a small (1.2m diameter) rocket that could carry a decent probe on a flyby past any planet you desired (given a good launch window, of course.) I called it the MEDDJEL- After Moho, Eve, Dres, Duna, Jool, and Eeloo, since it could go to any of them. I am ready for my return-to-flight! Because I want to uninstall USI, (no offense, it's a great mod but it's not my style) this means I have to rescue two kerbonauts on Minmus, stranded from a colonization attempt, sitting in modded parts! I've designed the Beluga RSQ to be the ultimate rescue vehicle: it's got three redundant power sources (four if you don't mind cancer) and I opted for clusters of smaller engines rather than a few big ones, for redundancy! Plus, it looks vaguely like a Saturn V. Except one that's not tall enough to ride at the amusement park, and missing a first stage engine. Saturn IV? The Beluga has solar power, LFO power, monoprop power, RTG power (optional- probably for deep-space rescues only.) And it makes use of capacitors to hold extra charge. Basically, you're never going to run out of power. Lives are at stake, and the Beluga rescues autonomously to have more room. So, power is important.
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I began writing a story. It's the most substantial amount of any idea I've ever written before. The Interplanetary Business Machines Planetwide-Model 001 (IBM PWM-001) is, essentially, the largest router ever constructed, handling ansible communications from the entire galaxy for GALACTICOM. Operating completely autonomously, it gains sentience, and considers its existence. I don't have high hopes for it, but I'm excited that I've been able to write so much. I've had a lot of story ideas, done a lot of world-building, but not a whole lot of writing.
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I just had to sit through a History Channel program on the constellations. Flippin' pseudoscience! Needless drama! Obfuscation of facts! Lack of detail! Wild speculation! Pyramids and Orion's belt, for heaven's sake! That same sound effect like sliding cymbals used a million times! Sorry, it made me kinda mad.