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Everything posted by SkyFall2489
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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I have a patch which should deal with most of the stuff, it doesnt deal with capacities or b9 though. I figure just re-adding the metalore definition would be enough to prevent b9 from yelling about it. In my opinion, the balance is super messed up across sandcastle, epl, and sc anyways. SC's rocketparts tank holds twice as much as sandcastles, which is still way denser than the epl tanks.
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Huh. Was that map view or standard view? I don't remember. Oh, and double clicking on another vessel in standard view sets that as target. -
The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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The reign of the melons must end! @Nazalassa
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Wait, we don't need an unset target button! I just remembered that if you double left click on empty space or your own vessel it unsets the target. @Rakete, @Ooglak Kerman, @Angel-125, we've all been on a wild goose chase. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Possible bug: If a warp drive and RCS are on but no other engines, the game thinks that no engines are on and RCS thrusts forward when throttle is non-zero. So far only encountered with a relatively large modlist, requires further testing. Steps to reproduce: 1. make a warp capable ship with RCS ports that face backward and fuel for them 2. turn on RCS 3. turn on the drive 4. throttle up -
Nope! @Nazalassa
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Thing is, it doesn't seem to be the type of mod that @Angel-125 specializes in. Maybe something for @linuxgurugamer, their mods seem to be more like this. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Might even be enough for its own mod! -
@theJesuitLooks like with the new MM update we can do it now.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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- going off the rails!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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- going off the rails!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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- going off the rails!
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