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Arthurism

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Everything posted by Arthurism

  1. I can't say how grateful I am, man. Thank you so much! Haha! Matching the normal and diffuse map gave me a headache sometimes. But I'm glad it paid off!
  2. Hi again, with help from @Alphathon I managed to make some normal textures for my tiled shuttle variant. But I don't know why there is still some remnants of the blankets when viewed in KSP Even though there is no such thing on my normal map texture Maybe someone could help me with this?
  3. yea the one I used has a pink color ---------------------------------------------------------------------------------- I've seen other people say "use DXT5 for colormaps and DXT5_nm for normal maps" my problem could be that I'm not using the correct compression type. But I don't know how to change the compression type in the .dds exporter that I use (which is the Nvidia Texture Exporter photoshop plugin).
  4. Oh my god your mod looks soo cool! And yes, I've been trying to make a normal map, but whenever I load it inside KSP it just looks like garbage. Maybe I didn't export the .dds correctly? It would be great if you could help me fix this problem! I could DM you the normal map I used for testing if you want (the one in the image). Good idea, if Benjee does not respond I'll probably send it to them once it's complete.
  5. Hello there, I'm gonna get straight to the point here. I made a texture pack that adds a part switch that changes the cockpit, payload bay, and delta wing textures to be more inline with Columbia and Challenger's tiled design. And I'm wondering if @benjee10 would allow me to share this as a mod . Here's some sneak peeks: Challenger: Columbia:
  6. ooh i haven't checked if it's fine or not during flight i'll try that next time i encounter it
  7. is there another way to fix this? because it happens like every three boot up's for me
  8. Oooh, while you're doing buran's tiled surface, can you also do Columbia and Challenger's tiled body?
  9. What's the key to running ksp smoothly with this many mods? I got 102 items in my mods folder and I crash a lot. If I don't crash, most of the time I'll get annoying bugs lol
  10. GameData: https://imgur.com/yvXFZ97 KSRSS Folder: https://imgur.com/Fv6Ivq1 KSP.log: https://drive.google.com/file/d/1lCoP6TlyxNW9q5OqzH9YEh1JgbMzOzub/view?usp=sharing (tell me if you can't open it)
  11. Hey uh, how do I fix this? Everytime I open KSP it just throws me this error: Here (I assume) is the error message in the KSP.log file [EXC 09:00:22.606] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <a8b64fed035f4b09badead4a5643fa0d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  12. Um hi, I also have this problem and I wonder, where do you download the latest Benjee10_SharedAssets folder? I downloaded one from https://github.com/benjee10/Shuttle-Orbiter-Construction-Kit but the OMS is still broken.
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