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Everything posted by Arthurism
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yea the one I used has a pink color ---------------------------------------------------------------------------------- I've seen other people say "use DXT5 for colormaps and DXT5_nm for normal maps" my problem could be that I'm not using the correct compression type. But I don't know how to change the compression type in the .dds exporter that I use (which is the Nvidia Texture Exporter photoshop plugin).
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Oh my god your mod looks soo cool! And yes, I've been trying to make a normal map, but whenever I load it inside KSP it just looks like garbage. Maybe I didn't export the .dds correctly? It would be great if you could help me fix this problem! I could DM you the normal map I used for testing if you want (the one in the image). Good idea, if Benjee does not respond I'll probably send it to them once it's complete.
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Hello there, I'm gonna get straight to the point here. I made a texture pack that adds a part switch that changes the cockpit, payload bay, and delta wing textures to be more inline with Columbia and Challenger's tiled design. And I'm wondering if @benjee10 would allow me to share this as a mod . Here's some sneak peeks: Challenger: Columbia:
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[1.12.3] PRVE v1.9 - Photo Realistic Visual Enhancements
Arthurism replied to SpaceODY's topic in KSP1 Mod Releases
is there a ksrss version of this? -
KatnisssCapeCanaveral for KSRSS v1.0
Arthurism replied to TruthfulGnome's topic in KSP1 Mod Releases
ooh i haven't checked if it's fine or not during flight i'll try that next time i encounter it- 139 replies
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- kerbal konstructs
- ksrss
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(and 2 more)
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KatnisssCapeCanaveral for KSRSS v1.0
Arthurism replied to TruthfulGnome's topic in KSP1 Mod Releases
is there another way to fix this? because it happens like every three boot up's for me- 139 replies
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- kerbal konstructs
- ksrss
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(and 2 more)
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Kas's Install, Screenshot & TUFX Guide (Always WIP)
Arthurism replied to Kass__XAP's topic in KSP Fan Works
What's the key to running ksp smoothly with this many mods? I got 102 items in my mods folder and I crash a lot. If I don't crash, most of the time I'll get annoying bugs lol- 30 replies
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- screenshots kerbal
- tufx profiles
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(and 2 more)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Arthurism replied to tony48's topic in KSP1 Mod Releases
GameData: https://imgur.com/yvXFZ97 KSRSS Folder: https://imgur.com/Fv6Ivq1 KSP.log: https://drive.google.com/file/d/1lCoP6TlyxNW9q5OqzH9YEh1JgbMzOzub/view?usp=sharing (tell me if you can't open it)- 1,981 replies
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- totm mar 2022
- rss
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(and 3 more)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Arthurism replied to tony48's topic in KSP1 Mod Releases
Hey uh, how do I fix this? Everytime I open KSP it just throws me this error: Here (I assume) is the error message in the KSP.log file [EXC 09:00:22.606] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <a8b64fed035f4b09badead4a5643fa0d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)- 1,981 replies
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- totm mar 2022
- rss
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(and 3 more)
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