eagleswing12
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Everything posted by eagleswing12
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Heya! version I am using seems to not want to display the logistics GUI. it says "distance to closest vessel is 0m(250 max)" and "Altitude is 0m (max 50)" and "#SimpleLogistics_msgGroundSpeed" I am using Artix Linux. ksp.log: https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing
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Hey, is FAR comparability ever going to happen? It doesn't exactly work out of the box right now.
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Is it possible that you would add support for stock? If no, can I make configs for myself?
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
eagleswing12 replied to theJesuit's topic in KSP1 Mod Releases
Would it be possible to add compatibility to the Benjee10 SOCK mod? The cockpit, bay, and rudders are all in the third aerodynamics node and the wings are in the eighth node, with the OPT J parts. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
eagleswing12 replied to tony48's topic in KSP1 Mod Releases
How did you make it work? I’m having the same issue .- 1,958 replies
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- totm mar 2022
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Hi! Oh my goodness, this is such an amazing project. I just have two questions. 1) How the heck did you get the booster to lift the SIV-B stage without a ton of torque? It seems like it just falls over for me. 2) How did you get a shuttle manipulator arm to work? For me, it just spazzed out and ended up Kraken-ing my shuttle.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
eagleswing12 replied to tony48's topic in KSP1 Mod Releases
Hello - I believe that Parallax 2.0 is crashing KSRSS. Parallax seems to be the one consistent factor that crashes my game, which is odd because two days ago it was working perfectly fine. Here is my KSP.log. SYMPTOMS - Stuck on black spinny planets loading thing. NOTE: some error about bones shows up a lot. I have no idea what's causing them. KSP.log link: https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing- 1,958 replies
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- totm mar 2022
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I try to connect to SpaceDock.info, but it keeps saying connection refused. Is this a problem for anyone else?
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Hey, is it possible that the apogee height could be customizeable in the kOS script? I'm using a 2.5x rescale mod for context.
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Help! KSP crashes after HideUI!
eagleswing12 replied to eagleswing12's topic in KSP1 Technical Support (PC, modded installs)
Update: KSP dies with an extreme XMP profile. 3200mhz to 3333mhz was not productive for KSP remaining alive. -
Hello: You need to install B9partswitch to fix, I believe. Please let me know if that doesn't work. Also, I would check if the textures themselves were installed correctly.
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- spaceshuttle
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Version: x64 1.12 Mods: Strategia, Probes Before Crew, Contract Configurator, Waterfall, Near Future Suite, Far Future, Benjee10's mods, Bluedog Design Bureau, TAC life support, Trajectories, Sigma Dimensions, Sigma Binary, Outer Planets mod, K&K Planetary Base Systems. As previously stated, KSP crashes after hideUI. This happens consistently when entering new buildings. The timing of these events is not consistent, however. It crashes during missions too. KSP.log attached. https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing
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Hello, I'm using FARc and having a problem in which the Buran falls nose-first regardless of the acceleration placed on it. This effect only takes place in low altitudes. I am using JNSQ, if that makes any difference. I have installed all dependencies. Please let me know if I need to provide any more information.