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Stephensan

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Everything posted by Stephensan

  1. im not trying to be rude or anything, I'm just saying if they are taking long times they are not productive, not wasted, you can thank Grammarly AI rewording it... I'm still questioning why i have it.
  2. another thing that i been seeing in Discord chat from the inner workings of the game development/company. the meetings, it seems every single day they have a meeting, even if its an hour long of even just 9 members the amount of working hours going to not "working" on the game grows large if we only do, Nate, Dakota, some QA people and some coders/artists.. Even if we assume only 5 members need to actively work on progressing the game the hours build up rapidly. Daily meetings from what we know from at least, what is going on, Mike's leave during the holiday, hiring a new SMM, and working on communication and just the general talking/reporting of the game such as bugs and how much they have progressed.. if they have a normal 9 to 5 job that is 8 hours of useable time, (without transportation/getting ready for work etc) * 5 "Active" developers in this test, 5 days a week, is 5 hours each day. That is 25 working hours in meetings a week. and about 75 hours (if we just call a month 3 weeks) a month.. Those hours just build up in my mind, and it is way worse due to the limitations of how many people are in the company that has active work, and the number of hours wasted in meetings grows WAY larger for each and every single person that needs to attend.. if we go by their numbers of 30 members, if all of them have to be there for at least one hour a day and every single person works at the same time that is 450 hours just wasted in meetings. i understand they want to prep for later on, but there is an entire community / entire game waiting on them for anything and everything to be shown.. just kicking rocks ain't fun after 300 hours with what WAS, a buggy mess, to now, an almost playable game on higher-end hardware, but with still zero new content and communication going slower compared to the start the only news we get is "there is no news" and "bug status/Bug Update" that really just comes to mind, a lot of the things that have been said that are in the works have been "cooking".... just trying to keep myself even in the mindset of wanting to play the game is difficult during these times.
  3. the thing i was trying to point out is the lack of "real" talk of science, showing us one model (the gif) that had ALOT of people interested in... may... 4 months down the line to see another model, from reentry alongside mission control WIP, in a 7 month span, most people lose interest in it when people expected to be "alongside" the development.. Like, I'm going keep screaming at the top of my longs, look at Twitter user dedaPong.. He is Co-Founder / Creative Director at Gamepires, and is pretty much in "charge" of a game called SCUM. This guy "leaks" as much as you can without just giving out pure dev clients stays talking to his community, leaks things that are months/weeks out, asks the community questions about how the game should be developed, or what can we do to fix it if there is a huge issue, even when there is something wrong, he is there. Now, don't get me wrong this game has had issues in this game, but the sheer amount of work leaks and user engagement is on another level, and when there is nothing, well it does go silent.. KSP 2 has been different in kind words for a game that had a rough start, and a rough post launch 30 days +... Even in bad "little to no payoff" he still posts. idk, just offtopic.
  4. photo of UI, two(?) parts since release? come on, 7 months for that much? ... the only thing "new" here is the mission control since, May 12th, we already knew about the circle module. The only real taste has been the GIF, and then seeing that missions = science, in 7 months...
  5. with the update caindence it feels like the summer rush has ended.. anyway on a sadder note why this is happening; The statement from mike it ain't going get better in the following weeks, infact it will be in general worse due to mike being on leave during the holiday season, more than just the normal holiday season off week(s). so even if they get a new SMM, we are still down 1-2 social media members. I have statements about how lack of content, lack of communication, lack of game mechanics, lack of science information, lack of reentry, and the lack of videos are affecting the active playerbase, but its "not correlated" overall.. Its 7 months down the line and struggling to even get reentry out.. user retention is at a real low, and reading that besides the normal holiday season off, mike will also be off is just troublesome in my eyes even if there is a new member incoming..
  6. we haven't seen any information nor post/follow up since of the original one really that has sticked in my mind.. besides "still working"
  7. sees alot of investigating... Seems we won't have these fixed in a while... Hope to see news of 0.1.5 soon or videos, or something..
  8. its a good thing you don't if reddit is "all hate" discord is the opposite and literally showing numbers of player base every day triggers users
  9. i have played on ksp 2 for quite a while, I'm going be honest i have seen like 12 saves on a single save i played for 60 hours on... i want the autosave every other minute.
  10. once they fix wobbling which is still just a single config to fix it all, the problem would be now parts fps degradations that ksp 2 has right now, save become a snail place after 300 parts in the world and just gets progressively worse. we still need modular with limitations in place via research Fuel tanks Solar panels structural metal pipe i can them the big three due to its the biggest use of parts.
  11. Also i say this is a big issue, i play at 4k without getting into all the semantics of me using actually a 1440p monitor and doing DLDSR to 4k. having the game keep on doing 4k, then constantly me changing to 1440p, and fullscreen window still causing the same effect as fullscreen "blacking out all screens for 5 seconds then allows you to use the computer again" some more attention/work needs to be done here its rather annoying, most other games when going in fullscreen window keeps the resolution and doesn't act like its in full screen mode, allowing you to tab out and still see the game.. needing to constantly do this is annoying, and then the rare times i want to play in 4k for the photos the option is missing and i have to restart the game....
  12. which trailer, the annoucement or the release? that big ol build that they show near jool is mind boggling huge but doesn't have a lot of parts.. the thing in that build that will kill the fps is the structural pipes they had like two small ssto looking machines, that seems to have around 29-32 parts from reference earlier in the video. and around 144 parts that i can see, without the extra beams that are way smaller if i have to take a guess with the beams, shoot looking for "double thickness areas" about 15 parts each side so like 204 parts without anything extra from a rough estimate. here is a 334 part ship, the things that take up the most parts, Struts Non Modular Solar Panels Structural frame(s) Lights wheels/gear say what you will..
  13. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM: 64gb The J-X4, J-404, J-20, J-90, J-33 engines have a bug when sometimes when a sudden lost of air it puts itself in the opposite position of mode/reverses thrust.. Get any of these parts Turn on engine Turn off intake of air Either three things happen; A: It works normally B: It stalls the engine and puts it in the opposite position of where it was C: It double stalls and nothing happens and it works normally How often it happens? about 80% it did it for me, but when needing to mass test/video it showed they worked only about 20% to produce this bug thus no video will be shown... Need to test it separately. I recently did a bug report with the J-33 but upon further testing, and OTHER users reporting it aswell, i decided to report it.. Video Evidence: Desktop2023_09_01-21_27_35_01.mp4
  14. yeah i thought something was wrong with them but I didn't expect nor test all of them, it seems like a bigger bug than what I expected... yes I can confirm all engines do the same thing.. i should have just reported that.
  15. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM: 64gb quite easy, both modded and unmodded gameplay.. Note: also happens to all other jet engines, see merged report Grab the J-33 Engine Put the engine in the a situation where it was on and then it loses air (or cut air from turning off a inlet) Engine "spools down" and then puts itself in reverse. Additional Info: it sometimes puts itself back if it double stalls.. annoying and happens a lot on start up on runway/accidental turn ons in space etc. Included Attachments: Desktop2023_09_01-21_27_35_01.mp4
  16. we might get some answers with the video or something today with what mike and someone else leaked on. doubt it with the science however its been in the dark.
  17. A game far from being enjoyable, and just playable enough to be able to "play" at 6 month... People expected more content by this point, and well, we aren't even at heating visuals, let alone heating in ksp 2, in 6 months, 2023 isn't kind to this slow development.. longer bug fix updates, less communications, zero new content, people will just stop playing, and stop caring about the game, and once they leave they won't come back due to the sour taste of the initial playing of ksp 2. The changes have to be leaps and bounds better, compared to when they stopped playing.
  18. but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however.
  19. from rumors of discord, its worse overall and there is more decaying-related issues.
  20. is that enough bugs fixed for a single patch? idk.. I'm just reading them.
  21. i been asking for a easy, in game bug reporter since day one... i will stand my ground and say I'm not going to waste 20 minutes doing a forum post for "everything" when they can just grab my computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo/video upload, with a photo being taken of for just a sprite like Minecraft worlds so you can differentiate them..... in 5 minutes or less.. most games in early access ahem: HAVE BUG REPORTING LOCATIONS EVERYWHERE IN THEIR GAMES.. how do we not have an in game bug reporting system in a "early access" game, when there is games that are in the same situation have a bug report in game computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload... is it that hard to put that in the game after 6 months? Yes, i did time myself on three separate occasions doing all these steps and the quickest time was 13 minutes and 47 seconds. The only thing difference is i knew my computer specs.. i mean again is it hard to implement it in the game where it can grab computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload's automatically after a user accepts that that is what the game is going to get and grab? its ease of use to make bug report a larger thing, and needing to sign into a forum, getting your system specs, your game file, the craft in question, a detailed report, additional photos or videos before you can even report I'm just not doing it. when doing all these steps out of the game frustration will hit, the game will be closed before then..
  22. like the idea, i also would love to see this with telescopes if science adds that.. so you DON'T know what planets are out there and where they are at unless you have physically seen it, then it progresses to make more accurate how big it is, etc.
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