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KSP2 Release Notes
Everything posted by Stephensan
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KSP 2 is a perfectly playable early access game (v0.1.4)
Stephensan replied to Vl3d's topic in KSP2 Discussion
we might get some answers with the video or something today with what mike and someone else leaked on. doubt it with the science however its been in the dark. -
KSP 2 is a perfectly playable early access game (v0.1.4)
Stephensan replied to Vl3d's topic in KSP2 Discussion
A game far from being enjoyable, and just playable enough to be able to "play" at 6 month... People expected more content by this point, and well, we aren't even at heating visuals, let alone heating in ksp 2, in 6 months, 2023 isn't kind to this slow development.. longer bug fix updates, less communications, zero new content, people will just stop playing, and stop caring about the game, and once they leave they won't come back due to the sour taste of the initial playing of ksp 2. The changes have to be leaps and bounds better, compared to when they stopped playing. -
KSP2 Release Notes - Update v0.1.4.0
Stephensan replied to Intercept Games's topic in KSP2 Dev Updates
but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however. -
KSP2 Release Notes - Update v0.1.4.0
Stephensan replied to Intercept Games's topic in KSP2 Dev Updates
from rumors of discord, its worse overall and there is more decaying-related issues. -
KSP2 Release Notes - Update v0.1.4.0
Stephensan replied to Intercept Games's topic in KSP2 Dev Updates
is that enough bugs fixed for a single patch? idk.. I'm just reading them. -
i been asking for a easy, in game bug reporter since day one... i will stand my ground and say I'm not going to waste 20 minutes doing a forum post for "everything" when they can just grab my computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo/video upload, with a photo being taken of for just a sprite like Minecraft worlds so you can differentiate them..... in 5 minutes or less.. most games in early access ahem: HAVE BUG REPORTING LOCATIONS EVERYWHERE IN THEIR GAMES.. how do we not have an in game bug reporting system in a "early access" game, when there is games that are in the same situation have a bug report in game computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload... is it that hard to put that in the game after 6 months? Yes, i did time myself on three separate occasions doing all these steps and the quickest time was 13 minutes and 47 seconds. The only thing difference is i knew my computer specs.. i mean again is it hard to implement it in the game where it can grab computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload's automatically after a user accepts that that is what the game is going to get and grab? its ease of use to make bug report a larger thing, and needing to sign into a forum, getting your system specs, your game file, the craft in question, a detailed report, additional photos or videos before you can even report I'm just not doing it. when doing all these steps out of the game frustration will hit, the game will be closed before then..
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Progressively better visuals for probe to manned scientific exploration
Stephensan replied to Vl3d's topic in KSP2 Discussion
like the idea, i also would love to see this with telescopes if science adds that.. so you DON'T know what planets are out there and where they are at unless you have physically seen it, then it progresses to make more accurate how big it is, etc. -
i think another thing that just sticks out like a sore thumb is the price, besides the amount of content/work that has been done to ksp 2. an eye watering 50 dollars is just blatantly to much money for it is, its should have started at 20 dollars and each major update that did significant change to the game another 10 should been added until 60 USD, so even if a few are only 5 dollar increases that's fine.. i just yesterday checked almost ALL steam reviews possible and i find a very common thing of players playing for 3-6 hours and then negative reviews... the 50 dollars and knowing that your money is just "gone" is exceptionally well sometimes frustrating and there is actually very few positive votes that aren't actually satire.. and guess what, most of these users are out of the steam refund window and that money is gone. and the positive reviews pretty much disappear after 20 hours of playing besides the absolute loyalist.. The majority of ALL positive posts that aren't satire is giving them a like due to them wanting to "wait to see how it turns out" and not the actual gameplay they had they mostly brushed all the issues off as if this early access is meant to be this broken after all these years. i honestly think the positive to negative is out of 100 users 93 users hate the game as it stands with what i could come up with when testing and only 7 true users enjoyed the experience as it stands.. the amount of steam reviews i read was rather insane and even i feel what the community is like with this game if i never knew what the game was before.
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oh that is easy no need read my fog-headed brain (sleepy meds) less communications, longer updates month not weeks, still nothing for content so we are still talking about the same issues, and I feel there is a large disconnect growing from users and the team, communication feels jaded, and we don't get news like we were on the team seeing the game grow.... The hours i have played was serviceable as a tech demo but it still feels like we are in technical alpha/beta...
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i have made about 60 saves. i get to many machines. i start a new one.. now i got to many saves, i move all my old saves into a folder and now no issues with it (I'm in unbearable pain) just checked now each one has about 10-15 machines in it i have 67 saves, (generalized i looked at 20 of them and that's about avg) each one has about 4 machine in "the world" before to few fps... so 670 machines i have built, i would say an easy 70 of these machines are Copy and Paste due to the fps limitations, and about 40 machines in total that are in the game that you can click on..
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my steam update of my review reflects this well.
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also i updated my steam review as of 235 hours played.
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tbh this is one of the larger discussions besides the same ranting of the same thing.. they said it be better compared to ksp 1, but by what, how, when... we will know when it is close.. so if its wrong the players are gone.
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i think this is part of the terrian stuff for planets having an issue. this is them literally talking about it right here. Something about floating point, and unity artifacting.. so i think its quite known as a bug, but don't know if they know it. Stair stepping terrian was an issue that they had to fix in the "local space planet" where the height map resolution when you expand it out and project it on a sphere the resolution cause the artificating.. something like that.. they use bilinear filtering and gaussian blur blending... for anyone that is intrested.
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if they make it 2.5 weeks, it "isn't" really lying... then again, that isn't working aswell due to finding major bug issues last second and delaying it... just like anything else recently. they probably did............. for the entire experience once the game is out of the 0.X mode it is better but that is still like counting your chickens before the eggs hatch. A. not really then again, there is some pretty (bluntly) stupid things i dislike about the UI experience that hinders everyone... Things like Part Manager and the part builder not being able to be hidden while taking like 20-30 % of your useable screen on the left side. B. The UI is, decent, but the major issue is if you have low frame rates (as most of us deal with) things that are suppose to be a visual aid saying "you are speed up/ you are climbing" the time frames between them doesn't make a smooth coherent translation of showing anything visual... i would say that it could work once we are having 60+ fps, but anything lower the UI that they really care about starts to break apart.. its really once again stretching the overall boundaries of the truth for the first one and the second one just a simple, game needs to get done before the answer is correct.
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i mean i got to ask then, what video was they going to show last Friday then, then it got delayed?? because at this point it sounds like there was no video that we knew that was coming that was going to be the video. (if that doesn't make sense i took my sleepy meds it hits like the "fog")
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they still can say that there was heavy fps loss on certain computer configs and they don't know the extent of performance loss and machines effected.. instead of delaying it and saying nothing until the date of release. then by 22nd they could do more detailed of 15-20% performance loss and that amount of fps loss in unacceptable and that is the reason they delayed it.
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Also Additional Infomation. I would have loved to hear this on the day of the delay even just "Heavy loss of framerate on different PC configs, don't know the amount". also from discord..
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do we even know the entire composition of every single planet that has atmospheres? like non fan made in a way? cause who knows what funky stuff we are going to see.. also i think the purple is either going to be jool or glomo... i just have a strange feeling that we aren't going to see that color of vibrant purple unless we go far somewhere or somewhere we "are not suppose to be" imma ask discord after i send this but i doubt i get anything.
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As of 8/15/23 on steam only related users Avg was 3200~ or so player was constantly on, and after the release of KSP 2 went to on avg went to 2,627.... peaks are lower, avg playing is lower, growth is lower, KSP Reddit activity is slower etc... i can infer that based on what i have seen by my own eyes it has effected ksp 1 playerbase.. so an overall net loss of steam users either going modded or leaving the game of 573.. this can be people going to modding, stop playing the game, people switching to ksp 2 etc. ksp 2 on the other hand avgs has been steadily decreasing since June or just generally going steady flat on active users playing. Jun 22 due to an update (interesting) was the highest Steam recorded record since the release of the game since April 30th of 759 players peaks... and lows of under 100's in the ultra low 90's is rare but ultra low 100's lows is very common now.. we can only assume its the same way for other platforms based on this little bit of information. we can assume with steam users only that we can see a peak of once again of additional 450 players on the peak scale, and if on other platforms it will be the same with an increase. however it seems that there is far more players talking about ksp 2 than actual users overall playing, in general, the userbase is hopeful to see what is in store for the entire of August 22nd update but the userbase is starting to lean of "where science update/where re-entry effect-heating effects" now that most all major issues besides the wobbliness has been addressing in some way or another. don't care about peoples argument "it doesn't show the entire use base" if anyone brings that up... Just showing what steam as of right now, my thoughts of whats going on, and showing how much ksp 1 has been effected since ksp 2 release.
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Bug Status [8/11]
Stephensan replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
im still going to say, i still think my idea is quite well and a good idea. Investigating short-term and long-term solutions -
i know it isn't really worth asking is there any more concepts for more air-breathing engines like the J-90 smaller or larger is there gear that is going to be angled from the fuselage not straight up and down and finally more tires/wheels in the concept stage, or even remotely thought of... from idea to implementation there has to be concepts, and due to you being a concept designer just wondering if that has even been remotely looked at etc.. I love building air breathing planes/cars but the limited amount of wheels and non-angled from fuselage tires makes it difficult to build moderately good. I'm interested in the heating but i think in detail explanation of heating effects/visuals and how will it work, in a separate post will be much more beneficial compared to little bits of leaks.
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Docking Alignment Display (DAD) [v0.4.3 for KSP2 0.2.1]
Stephensan replied to Safarte's topic in KSP2 Mod Releases
Deff going use this if it isn't in science mode.. the 2000 part+ build has showed me how important this feature is...