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Everything posted by The Space Peacock
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Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
The Space Peacock replied to Stephensan's question in Flight
@142857 added the additional simplified craft file you provided to your report -
Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
The Space Peacock replied to Stephensan's question in Flight
for reference, this is basically the classic 'kraken attack' behaviour -
Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
The Space Peacock replied to Stephensan's question in Flight
@142857 @Kerbart Made this a dedicated report for future proofing reasons -
that's a solid argument. will seperate it into tis own thread for the reasons you mentioned
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by far one of the most impressive RUDs i've seen figuring out wat exactly is causing it for this craft would be hard. some crafts just 'have it', for reasons science cant explain
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Flight Kerbals "drift" when on a ladder of a craft that is accelerating.
The Space Peacock replied to Jaypeg's question in Flight
@142857 merged your report with this one -
@142857 added the video you provided to your report
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K.E.R.B. Feedback Megathread
The Space Peacock replied to Dakota's topic in KSP2 Suggestions and Development Discussion
Suggestion: If a bug's status is unchanged from the last K.E.R.B., leave it out and fill the slot with the next-in-line bug. This way we get updates on more of the top rated community bugs, and dont have some bug's status be stuck at 'under investigation' for weeks -
Crash Crash after reverting to VAB
The Space Peacock replied to Anonymous Bug Reporter's topic in v0.1.5
@Vl3d merged your report with this one -
@PicoSpace thats gotta be the biggest leek i've ever seen
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Wobble isnt limited to atmosphere, i can be caused by a range of factors. The common culprits are certain part interactions, oscillations exasturbated by SAS or just the plain old kraken. It can be bad enough to shake a craft appart, as was happening with yours. I'll do some additional testing with your craft to make sure that is indeed whats happening here, but if a craft is shaking itself appart in any way its usually another instance of wobbly rockets. I've fallen victim to it quite a few times myself If this happens to you again in the future, there is a workaround; reload the craft and immediately pause as soon as it loads. some parts may not be in their correct positions, but it should prevent it from violently shaking itself to pieces
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@142857 merged your report with this one
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-1065G7 | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: When switching between Low and High graphics presets, some of the terrain graphics settings are sometimes unnafected Steps to Replicate: Set graphics presets to Low. ensure all settings are set to he lowest option switch graphics preset to high. note that some settings are still on low set every setting to the highest option switch graphics preset to low. note that some settings are still on high Note: The Environment Prop Density option will sometimes change when switching from high to low, but not always Images:
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@Scarecrow71 added a note to title with probable cause for this bug, and added steps to replicate it aswell as a workaround. Will do further testing
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UI/UX Closing the Parts Manager requires pressing top-right "x" multiple times
The Space Peacock replied to Vl3d's topic in v0.1.5
@Vl3d moved your report out of the archive -
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-1065G7 | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: A bugged out 'CE' marker appears after cancelling a maneuver. It stays a set distance ahead of the crafts position on its orbital trajectory, and does not scale when zooming in or out. Steps to Reproduce: i was not able to reproduce this, but here is what lead up to it happening: Vessel on a flyby trajectory around the Mun, still in Kerbin's SOI (CE_marker.json) Made a maneuver node, dragged it along the orbit to line up with the periapsis around the Mun. Added retrograde input until the planned trajectory showed a circular mun orbit timewarped to maneuver, but deleted maneuver just before exiting timewarp. "CE" marker appears and does not go away until a reload Video Evidence:
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-1065G7 | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: The edges of clouds look grainy and blotchy when viewed up close from below. This seems to worsen when you move the camera. Images: High Quality: Medium Quality: