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NaviG

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Everything posted by NaviG

  1. When i get a engine failure, the engine keeps sounding and the animation that are related to ground (smoke) too. Did anyone have this bug too? I ended disabling these failures by the moment
  2. Hey, i've been testing this mod, in my first try, when i go inside "minerva" control module, this is what I see Camera points to pilgrim module and I see this strange transparency. I'm using freeiva, i can post the log if needed.
  3. Idk why, but my lights are not working correctly. They are dark, but tracks and enlight the focused zone. Also a suggestion to dev, maybe add flare effect would be nice!
  4. Thx for replying, i've tried all chutes and i like the most the one from BDB but the rest look good too. The best part is the rope canopy, it looks much better and without sawtooth effect, most of them. I already asked on RC for the canopy thing and he replied that canopy is auto-sized based on chutes size. So when you deploy your chute, the rope goes thicker, which is not very real + rope are very thick. That are some of the reasons that i prefer BDB pack. you gave me han idea i'm trying to use the restock patches and modify them so i can use BDB chutes on my configuration! I make it work but i can't see the stock textures, looks like i've changed the entire model haha.. cause i'm still learning to correctly patch a part, for example i wanted to change some default plumes that are not modified by waterfall, but i haven't found a way or explanation yet to delete the stock ones. Things work but not how i want to Any plans in the future to translate? I want to help. If you give me or explain how can i make a localization file for all your parts i'll translate them into spanish.
  5. This mod is amazing. Does it change the stock parachute's textures? It would be nice to add a compatibility patch!
  6. And what about add volumetric layers to those extra effects you say, like the aurora? It would be cool to see volumetric auroras
  7. Hey, with Breaking ground DLC, i can't see the "science" category word in the tracking station, it a minor bug. Everything else is working ok.
  8. My wheel doesn't have any sound at all. I'm in kerbin, so the sound must be somewhere
  9. first image is eye candy Planetshine on PS off Only vacuum ambient light working. What i was meaning is about Kerbin, its should look as in the first image (darker) If it's reflection light coming from Minmus, then it's ok but the colour sould be more intense? Somekind of atmo setting? Idk The ring shader is so cool! I was wondering if some day i could see some scatterer on them edit: oh i forgot, i can see the ring shadows from the terrain of kerbin. I think it would look better if it just doesn't have any shadow at all, because is weird seeing a "black line" as shadow
  10. Suggestion to this mod: 3D sphere shader visualization instead of 2D, it could use the colours from the signal,strengh to make a gradient for better visualization. Useful mod to make communication networks
  11. Amazing job, but, why is the dark side of Kerbin clearer?
  12. I have tried to create a profile without success, I have also tried to use a waterfall profile, for example those that belong to the stock SRBs, but I am unable to make it appear correctly in the game, the stock plume still appears. I get the feeling that Wiki from Waterfall is a bit complex to understand, especially if you don't have much prior knowledge. I think it would be better if they put some functional example. the only example there is, when added to the cfg of the kwrocketry parts, it does nothing. I think I'm not good at this. It is also complicated, since I would like to know what would be the most optimal method to be able to share the designs without modifying the original cfgs of the module, I suppose there will be documentation somewhere but either I am not able to find it, or I am not able to reproduce the Steps
  13. Check your distant object settings. Also, question about helmet/vessel reflections. Why does this happen? CLOUDS As u can see, there are not clouds in the reflections at ground altitude. Ground elements are reflected correctly. 85.000m 120.000m Noticed that in this distance, kerbin does a fast flickering when moving camera, which is possible to be related. 160.000m? Flickering (i think it's reloading kerbin textures, but not sure why) 159.993m (camera near planet) 159.993m (camera far from planet, no reflections) 200.000m (all good) Its the same behaviour that you have on helmets... the problem is that the game updates the 3D layer into 2D layer and reflection only works with 2D layer, but i'm guessing, im noob. i'm using chrome colour on TURD. Also the update reflection of the helmet is much slower, i did changes on @default.cfg (reflection resolution and interval) with no luck, any help?
  14. Request: Add rings to some planets with generated scatterers. I think it achievable with this mod?
  15. Hello, how can i replace the stock parachute textures and use the ones that come from this pack? I'm totally noob
  16. Yeah, thanks for the suggestion. I will try by myself (i already opened the waterfallfx to modify some engines but i didn't add the waterfallfx module to these engines, so i couldn't edit them) and if i do something that looks good, i will share for sure.
  17. Any chance to get a watefall effect for these rockets? Thank you!
  18. Somebody noticed this covering is not shining as the rest of the parts? Is it possible to use TURD colours on Restock? I tried SimpleRepaint but it doesn't add shine effect.
  19. In my case it was Near Future Solar, but idk what's your error. My error was related to NFS parts.
  20. Thx for the reply, i'm already using that mod, it's very good. Just missing the vapor cone for a complete experiencie!!
  21. Example Images Missing this amazing visual effect.
  22. Hey @linuxgurugamer i've been reading about a bug in the page 12, related to using RealChutes with SR. I'm experiencing similar problems. When changing thrust limiter value (the dragable bar) or the combustible levels, it causes a huge lag and even lead to crash. I tried to delay SR calculations to 10 which is the max limit, but i still have lag after that delay passes. Do i have to select something? Everything else is working, it would be a shame to play this without knowing how much money i'm getting back Edit: I uninstalled because i cannot disable the mod with the option which is inside settings (it's not working, it still calculates after i disabled each option), i'll let RC auto-calculate, cause i didn't find a better chute model, the only bad thing is that it will use huge chutes but well, it's ok. Better than have huge lags and CPU usage spikes when dragging thrust limiter or loading new vessels into VAB. Should CKAN advise that SR and RC are not compatible or at least, u will have sttuter when using together in concrete scenarios??
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