

HammerTyme
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KSP2 Release Notes
Everything posted by HammerTyme
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
HammerTyme replied to Kari's topic in KSP1 Mod Releases
I have the IVA mod for this. But i cant get the docking screen to work. it doesnt shot a camera feed of what its seeing. is there something i need to press to turn it on? Edit. I figured it out. Just had to press the docking button again. There’s 3 different views I guess. Just have to scroll through them by pressing the button. -
[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
HammerTyme replied to SAMCG14's topic in KSP1 Mod Releases
Hmmm well maybe I do have that one than. I dont know for sure. I do have the updated OLM and Mechzilla arms as well. -
[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
HammerTyme replied to SAMCG14's topic in KSP1 Mod Releases
I haven't. But Someone recommended that I download the Community Fixes mod. So I did that, and it fixed the problem. -
[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
HammerTyme replied to SAMCG14's topic in KSP1 Mod Releases
I have an issue with this mod. I have installed the dev version as well as the dev version of SEP. I built everything correctly. But when I try to launch the starship from the OLM, the ship immediately falls straight down and blows up. I spent over an hour trying to figure out what the issue was. It appears it’s a collision issue. What I had to do is press 2 while in the VAB, select the OLM and lower it a few clicks down. Away from the bottom of the booster/engines. Now the rocket will take off as it should. But now the lower QD clamps look off since they are not aligned properly.. that drives my OCD crazy. But at least the rocket works now. Has anyone had this issue? Seems odd this isn’t a widespread known issue. Unless I’m doing something wrong?… but it seems pretty self-explanatory. You got the booster. You attach the engine part at the bottom. Then the OLM attaches to that.. but that doesn’t work. You have to do the work around I mentioned above. Strange. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
HammerTyme replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Maybe a dumb question but what is the difference between the Real size and Stock size versions of this mod? Are the sizes of parts bigger in the Real Size version or something? Thanks -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
Haha yup! Thats me. lol. It works great with stock parts as well as Restock+ But it sadly does not work with Stockalike Station Parts mod. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I am, yes. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I discovered the issue. It was Magpie mods. Which is unfortunate because I really like Magpie mods as it gives parts a very nice shiny realistic looking texture to them. But only on stock parts. So other modded parts will make them have some kind of weird transparent issue. Bummer. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I just downloaded this mod. Im noticing some of the parts have some kind of a see through/transparent look to them. Not all of them, but some. Has anyone else had this issue before? or know what the cause may be? -
Wonder what happen to original KSP after KSP2 failure?
HammerTyme replied to Pawelk198604's topic in KSP1 Discussion
I never played KSP1. I started with KSP2. Had a lot of fun. But now that’s it’s over with I’ve switched over to KSP1 for the first time. And with a bunch of mods recommended to me… I’m not going to lie, If I would have known how good KSP2 is with mods, I would have never even played KSP2. -
[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Ya that part I knew, but I’m curious when it will work with Restock as well. What I meant to say is that I’m excited to use TURD with Restock and Deferred together. -
Can confirm this works! Oh my god. This is awesome. Thank you thank you thank you!!! This is first time ive been able to use Deferred as well as Restock+ and also be able to get the shiny texture effects. Awesome!!
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I might have to give this a shot. I would like to be able to have shiny looking parts while also keeping Restock and Deferred.
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[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Do we know if/when this will happen? I would love to have some shiny looking parts while also using Restock and Deferred. -
hmmm. I wonder what I’m doing wrong than. I have the TU version that blackrack recommends. The Fork version or whatever or TU. But I’m still getting that see through transparent effect with magpie mods.
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Im having this same exact issue as well. It seems as though Magpie Mods isn’t working well with Deferred. I hope this can be fixed soon, as you said, this would be great if worked together. It looks very good but that weird transparent/see through issue takes away the beauty.
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[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Does this work with Restock+? Some people have said it does. Some say it doesn’t. Edit: it appears it does not work with restock+. I hope someone can make it work soon. TURD plus Restock+ would be awesome together. -
[1.12.x] NASA CountDown Clock Updated
HammerTyme replied to linuxgurugamer's topic in KSP1 Mod Releases
Does this mod still work with the current version of the game? I’m a bit new so I’m just wondering. I’m looking for a countdown timer since I miss having one from ksp2 -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
HammerTyme replied to IgorZ's topic in KSP1 Mod Releases
8 years later since this mod was created. I just started played KSP. Having the camera snap back to some random perspective when switching vessels when undocking was very annoying and wasn’t very immersive in a cinematic way. This is the mod I needed. Thank you very much! -
[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Im having issues with this mod i hope someone can help me. I have module manager, Texture Unlimited, and Turd files in the GameData folder. But I dont see anything different in game. Im not sure how to change the colors. I dont see any icon on the bottom right side of my screen either. -
I’m sure we will get a Kerbal Space Program 2 someday. Whether it’s continued work on the current KSP2 from a bought out/new team, or a complete remake from a new team and publisher. It’s bound to happen. It just might not happen anytime soon.
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Release KSP2 Release Notes - Update v0.2.2.0
HammerTyme replied to Intercept Games's topic in KSP2 Dev Updates
Updated credits.. removed private division launcher.. So I guess this is it? The last update for KSP2. This hurts my soul. RIP to what could have been the greatest video game ever, for me anyway. -
Can we please get an update as to what’s going on?
HammerTyme replied to HammerTyme's topic in KSP2 Discussion
This is such a huge bummer… KSP has a pretty big community. Maybe not compared to some other massive AAA games. But as a whole, KSP has had a decent community for a long time. It’s not like it’s just some random indie game that makes it part way through development and vanishes. I can’t imagine it truly is the end of this game… I really hope at the very least, another studio will pick this up somehow and continue to carry the touch. Even if it means the game will take even longer to finish. I’m ok with that. I just don’t want to see this game come to an end. Almost reminds me of the Apollo program in the early 70s. It sucks that it ended. It makes you wonder how far humanity would be in terms of real space exploration if it would have continued in full force over the years. I don’t want this same ironic fate to happen to Kerbal space program. This game has so much potential. As a huge space fan. This just hurts my soul seeing this happen. -
Anything? It’s been almost a week since all this chaos started. It would be nice to have some official confirmation as to what future plans on. Is KSP2 really just straight up dead? Thrown out the window? Is there going to be a new team working on it? Surely there’s been some internal discussion. It would just be nice if the community could get some info…
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Thank you for the update. Although I was hoping for a release date for the next update… since it’s been awhile. I’m happy we at least got some info on it. I’m looking forward to colonies. One thing I REALLY wish we had in this game was joystick support… it would make flying planes so much better. ps. Those clouds look insane. I can’t wait for that.