HammerTyme
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KSP2 Release Notes
Everything posted by HammerTyme
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
Haha yup! Thats me. lol. It works great with stock parts as well as Restock+ But it sadly does not work with Stockalike Station Parts mod. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I am, yes. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I discovered the issue. It was Magpie mods. Which is unfortunate because I really like Magpie mods as it gives parts a very nice shiny realistic looking texture to them. But only on stock parts. So other modded parts will make them have some kind of weird transparent issue. Bummer. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
HammerTyme replied to Nertea's topic in KSP1 Mod Releases
I just downloaded this mod. Im noticing some of the parts have some kind of a see through/transparent look to them. Not all of them, but some. Has anyone else had this issue before? or know what the cause may be? -
Wonder what happen to original KSP after KSP2 failure?
HammerTyme replied to Pawelk198604's topic in KSP1 Discussion
I never played KSP1. I started with KSP2. Had a lot of fun. But now that’s it’s over with I’ve switched over to KSP1 for the first time. And with a bunch of mods recommended to me… I’m not going to lie, If I would have known how good KSP2 is with mods, I would have never even played KSP2. -
[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Ya that part I knew, but I’m curious when it will work with Restock as well. What I meant to say is that I’m excited to use TURD with Restock and Deferred together. -
Can confirm this works! Oh my god. This is awesome. Thank you thank you thank you!!! This is first time ive been able to use Deferred as well as Restock+ and also be able to get the shiny texture effects. Awesome!!
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I might have to give this a shot. I would like to be able to have shiny looking parts while also keeping Restock and Deferred.
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[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Do we know if/when this will happen? I would love to have some shiny looking parts while also using Restock and Deferred. -
hmmm. I wonder what I’m doing wrong than. I have the TU version that blackrack recommends. The Fork version or whatever or TU. But I’m still getting that see through transparent effect with magpie mods.
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Im having this same exact issue as well. It seems as though Magpie Mods isn’t working well with Deferred. I hope this can be fixed soon, as you said, this would be great if worked together. It looks very good but that weird transparent/see through issue takes away the beauty.
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[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Does this work with Restock+? Some people have said it does. Some say it doesn’t. Edit: it appears it does not work with restock+. I hope someone can make it work soon. TURD plus Restock+ would be awesome together. -
[1.12.x] NASA CountDown Clock Updated
HammerTyme replied to linuxgurugamer's topic in KSP1 Mod Releases
Does this mod still work with the current version of the game? I’m a bit new so I’m just wondering. I’m looking for a countdown timer since I miss having one from ksp2 -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
HammerTyme replied to IgorZ's topic in KSP1 Mod Releases
8 years later since this mod was created. I just started played KSP. Having the camera snap back to some random perspective when switching vessels when undocking was very annoying and wasn’t very immersive in a cinematic way. This is the mod I needed. Thank you very much! -
[1.12.x] Textures Unlimited Recolour Depot
HammerTyme replied to Manwith Noname's topic in KSP1 Mod Development
Im having issues with this mod i hope someone can help me. I have module manager, Texture Unlimited, and Turd files in the GameData folder. But I dont see anything different in game. Im not sure how to change the colors. I dont see any icon on the bottom right side of my screen either. -
I’m sure we will get a Kerbal Space Program 2 someday. Whether it’s continued work on the current KSP2 from a bought out/new team, or a complete remake from a new team and publisher. It’s bound to happen. It just might not happen anytime soon.
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Release KSP2 Release Notes - Update v0.2.2.0
HammerTyme replied to Intercept Games's topic in KSP2 Dev Updates
Updated credits.. removed private division launcher.. So I guess this is it? The last update for KSP2. This hurts my soul. RIP to what could have been the greatest video game ever, for me anyway. -
Can we please get an update as to what’s going on?
HammerTyme replied to HammerTyme's topic in KSP2 Discussion
This is such a huge bummer… KSP has a pretty big community. Maybe not compared to some other massive AAA games. But as a whole, KSP has had a decent community for a long time. It’s not like it’s just some random indie game that makes it part way through development and vanishes. I can’t imagine it truly is the end of this game… I really hope at the very least, another studio will pick this up somehow and continue to carry the touch. Even if it means the game will take even longer to finish. I’m ok with that. I just don’t want to see this game come to an end. Almost reminds me of the Apollo program in the early 70s. It sucks that it ended. It makes you wonder how far humanity would be in terms of real space exploration if it would have continued in full force over the years. I don’t want this same ironic fate to happen to Kerbal space program. This game has so much potential. As a huge space fan. This just hurts my soul seeing this happen. -
Anything? It’s been almost a week since all this chaos started. It would be nice to have some official confirmation as to what future plans on. Is KSP2 really just straight up dead? Thrown out the window? Is there going to be a new team working on it? Surely there’s been some internal discussion. It would just be nice if the community could get some info…
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Thank you for the update. Although I was hoping for a release date for the next update… since it’s been awhile. I’m happy we at least got some info on it. I’m looking forward to colonies. One thing I REALLY wish we had in this game was joystick support… it would make flying planes so much better. ps. Those clouds look insane. I can’t wait for that.
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Bug Status [2/23]
HammerTyme replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I really hope they fix the issue with Mun landers falling through the surface of you time warp. Everytime I time warp with my lander on the Mun, then return to normal speed, my lander will either fall through the surface or it will suddenly appears way above the surface. Anyone else experience this? -
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: 12900k | GPU: 3090ti | RAM: 32gigs 5600Mhz DDR5 I have discovered something interesting. A possible bug. Maybe. I’m unsure. I’m noticing two different outcomes when pressing spacebar to do my next stage (decoupling in this scenario) vs manually pressing the part and clicking decouple. I’m going to share 2 videos. The first video is when I’m pressing the spacebar to decouple with the next stage. Notice the smooth transition of the decouple. The vessel moves straight away from the other one. As it should. The 2nd video is manually clicking the part and then clicking decouple. Notice the awkward transition? It’s decoupling and moving away at an angle. It’s not moving straight away as it did when I clicked spacebar. I’ve repeated this multiple times over and over. Same result everytime. Now this had me thinking, could this be related to the inconsistency of undocking? Undocking has been one of my biggest pet peeves in this game since launch. Sometimes it works great, like in the first video. And sometimes the vessels disconnects and moves away at a weird angle as shown in the 2nd video. Undocking is done by clicking the part and then clicking on “undock” just as I did in the 2nd video, but with decoupling instead. Is there some kind of bug with manually clicking on a part to do an action like that versus using the spacebar to trigger the next stage? Video evidence: Pressing spacebar: IMG_1235.mp4 Pressing decouple: IMG_1236.mp4
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Flight Shielded Docking Ports Not Docking [Post-v0.2.1]
HammerTyme replied to UnclearPWR's question in Flight
I hope devs see this and get this bug fixed soon. I’ve been having issues with docking for many months now. -
Flight Docking Ports Not Docking [When Trying To Re-Dock After Undocking]
HammerTyme replied to Stenner's question in Flight
I stopped playing this game a few months ago because of this one specific issue. It was unbelievably frustrating when I can’t dock due to whatever bug this is. I just tried playing again today thinking surely this has been fixed after 4-5 months. And it’s not… This is a huge bummer. I really hope the devs are aware of this issue. I really don’t understand why this hasn’t been fixed yet. I love this game and I thank the devs for creating this, but my god… it’s such a downer when a bug like this hasn’t been fixed yet. I guess I’ll check back again in a couple months. Sorry if I sound rude, I’m just really upset and frustrated.