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Spicat

Bug Hunter
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Everything posted by Spicat

  1. Try at least to understand why things are like they are before getting mad at everything. That's like the DRM error when everyone went on their way to insult devs before trying to see it was an obvious mistake. I agree that the communication isn't ideal but instead of acknowledging the fact you didn't know and being mad about that, you see malice instead and become snarky about it..
  2. (Snip) No it was planned this message was just one week after the patch, another one on the day of the patch: With how much bugs changed (I counted 12 bugs in that list that are actually fixed), it's normal to postpone the KERB. I looked up with how much the top 20 changed since the patch and the list was wildly unstable (Still a bit but seems to stabilize). Maybe they could have released a small KERB with only the top 5 bugs, but even this list has changed apart from the top 2, so maybe just top 2.
  3. I also like the answer to your tweet by GamesLinx (Parallax modder):
  4. In dev tracker also. It's because things are moving a lot when a patch release (new bugs, more people playing...).
  5. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Steps to Replicate: Place two parts Place a strut between them Move one side of the strut The camera move even when you focus on another part. Additional Information: This work for inline or radially attached parts. Included Attachments: 2023-09-1014-17-14.mp4
  6. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Steps to Replicate: Load quicksave_4.json Go to full throttle (quickest way to test) Engage timewarp at 50x (quickest way to test) Wait until the EC is completely drained Note: Thrust is still being applied when there is no EC under time warp. Additional Information: Power generation is completely off for the test Thrust will stop after disengaging timewarp Video Evidence: 2023-09-0901-55-35.mp4 Craft File: XenonTimewarp.json
  7. We talk about this one: This is ksp1, ISRU, everything is dim, different kerbal model, different solar flare... To come back to the post, a lot of creative use of the procedural wings. I don't know if the devs thought players would have used them like that lmao.
  8. More than that, what we really need is a proper photo mode interface (and feature), like quite a few games: The time of the day feature might be a bit complex in ksp but I would take some filters/effects or depth of field anytime.
  9. Or on discord in the #ksp2_screenshots channel where there are a lot of them
  10. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Steps to Replicate: Place one part Use symmetry (Every symmetry work (except 1)) Place struts on the part Delete it, either with the "Del" key or with the "bin" at the bottom of the vab menu Included Attachments: 2023-09-0423-54-27.mp4
  11. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Problem: Steps to Replicate: Put one inline part Put another inline part and rotate it in a way that it's "in mirror" with the other part Use symmetry of 3 or above Place struts between the two parts Additional information: Both parts don't have to be the same (It just need to be rotated by 180° ("in mirror")): Included Attachments:
  12. We can't vote for multiple answers to the first question. For the timing, I think we will have science by December and heat will come with it. For buoyancy it's not a thing that I see high on the priority list, so it will likely be in more than 6 months, I could see this in even more than a year. For CBT, it's high on the priority list but it's a complex system and overhauling it will take a lot of time, I hope it will be out before Interstellar.
  13. The parts count they are aiming for are "things from the trailer". I will let you build your opinion from there.
  14. Still the case for 0.1.4.0 Here a video with the craft this time to show what Anth is saying: https://imgur.com/a/ZalBE63
  15. The Atmospheric Scattering is alright yeah, the only problem is with the sun who doesn't scatter, as stated here:
  16. The clouds seems to be the same, here some screenshots of the current game (credit to @Suppise): You just have to be lucky (and looking for big patches of clouds).
  17. I'm glad we'll have bigger trails than ksp1: Also, love the sneakpeek at the end! I'm happy that some bigger mountains were considered.
  18. Multiplayer should be 1.0: And console version is for after 1.0 so they will also focus on this when they release multiplayer.
  19. I have a small theory of why it's still not in the game, it's just that the people who do the UI are focused on making the Science UI: https://www.reddit.com/r/KerbalSpaceProgram/comments/165uhf8/comment/jyh7peb/?utm_source=share&utm_medium=web2x&context=3 Even if we get some change each time (like the navball changing color in patch 4), I doubt they have a lot of time to make "big" feature like that. Nate Simpson was talking about a "UI update" in this post: I hope we see it sooner rather than later but at least they plan to improve it over the course of early access.
  20. I think that's a new bug. It doesn't seem to be the Landed bug that still exist in some instance, because in this new bug is affecting other craft and the AP/PE is still there.
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