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KSP2 Release Notes
Everything posted by marxman28
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Are the old Pirs parts deprecated? The GitHub warning only says "some parts" and I don't know if that's a carryover from v27 or not. I'm gonna have to go through a lot of saved builds and spacecraft currently in flight...
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- totm march 2020
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
marxman28 replied to JadeOfMaar's topic in KSP1 Mod Releases
For some reason, every time I try to build a plane out of OPT parts and launch it from the SPH, the Kraken yeets it out of the atmosphere at roughly twice the speed of light. Anything with OPT wings and control surfaces is fine, but the moment I slap on OPT parts (except for the Mk. 2 OPT cockpit), it causes issues. Anybody know what I can do to fix that? -
What size is the capsule? I'm assuming size 2/2.5 meters?
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That's Near Future RCS on the engine pod, isn't it? Are there monoprop tanks clipped into the pod somewhere?
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Does this still work? SpaceDock says it's from 1.4.5.
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I started a new save with this active, but my vessels no longer rename for some reason. I launched a Delta numbered-series capsule: launched and recovered Delta 1, then launched Delta 2 and recovered it. However, what was supposed to be Delta 3 did not rename and stayed Delta 2. I even tried to spam renaming, putting a Delta capsule on the pad and then recovering it to force the next Delta to be Delta 3, but that didn't work. I also have a disposable crew habitation system where I launched Hab 1 and abandoned it on a suborbital trajectory going back to Kerbin. The second Hab is supposed to be Hab 2, but when I launched it, it was Hab 1. I don't know what the problem is here since on my other save, it works fine.
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I've had a similar issue with the Callisto. If you have it crewed when launching but revert to assembly for whatever reason, the Callisto gets its crew-carrying feature removed. The best temporary fix I can find to this is to load a new one in.
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I manually installed mine, so your procedures will be different if you used CKAN. What I did was delete all of my Tantares-related folders in GameData and installed the new ones from the download.
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Soyuz parts were last overhauled with the previous update in late May 2024.
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So I left out some important information: the module I had (we'll call it the Hab module) was originally docked at one docking port. I went back to the space center, launched another spacecraft, then switched to my space station. I was planning on moving the Hab module in preparation for the next module, which we'll call the Power module. I undocked the Hab module from its original docking port and moved the Hab over to its next docking port, but they wouldn't link unless they were aligned at the 0° area. I couldn't redock them at 90° or 180° or 270°—only 0. The problem appears to only be when the spacecraft is loaded in again after a docking. I do have other mods with docking port (mainly HabTech, Tantares, and Knes), but I know for certain I that my space station's core modules are using the Passive CADS docking port and the add-on modules Active CADS ports. I don't have other mods that add only docking ports or add docking features that I'm aware of. EDIT: An interim solution so far is, after undocking, to go to the tracking station and switch to the undocked module for redocking.
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So, two things. First, I don't have any sliders for reliability or MTBF. Secondly, is there a UI box that shows all the parts that have failed? If I get a bunch of parts that fail, I can't remember which ones failed, and if I have a high-parts count build like a space station, I can't right-click every single item to find out what failed. EDIT: Enabled the "Flight experience improves future reliability" option and now I have the starting reliability slider. Still no MBTF slider though.
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You have no idea how much of a life improvement this is. My space stations have kerbals in random modules but when it's time to bring them home and I have no idea which module I put them in, this comes in and saves the day.
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I'm also having a similar issue in 1.14—no 1.875m Atlas parts except for the stage-and-a-half skirt. I have the larger 2.5m parts, though. I'm not using VABO. Also on a somewhat related note, the Atlas V Centaur adapter that goes inside the larger fairing spawns rotated 180 degrees, i.e. with the Centaur bump facing towards the flag side of the VAB. For reference, the Centaur bumps on the other Centaur pieces face away from the flag side.