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KSP2 Release Notes
Everything posted by marxman28
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I've had a similar issue with the Callisto. If you have it crewed when launching but revert to assembly for whatever reason, the Callisto gets its crew-carrying feature removed. The best temporary fix I can find to this is to load a new one in.
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I manually installed mine, so your procedures will be different if you used CKAN. What I did was delete all of my Tantares-related folders in GameData and installed the new ones from the download.
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Soyuz parts were last overhauled with the previous update in late May 2024.
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So I left out some important information: the module I had (we'll call it the Hab module) was originally docked at one docking port. I went back to the space center, launched another spacecraft, then switched to my space station. I was planning on moving the Hab module in preparation for the next module, which we'll call the Power module. I undocked the Hab module from its original docking port and moved the Hab over to its next docking port, but they wouldn't link unless they were aligned at the 0° area. I couldn't redock them at 90° or 180° or 270°—only 0. The problem appears to only be when the spacecraft is loaded in again after a docking. I do have other mods with docking port (mainly HabTech, Tantares, and Knes), but I know for certain I that my space station's core modules are using the Passive CADS docking port and the add-on modules Active CADS ports. I don't have other mods that add only docking ports or add docking features that I'm aware of. EDIT: An interim solution so far is, after undocking, to go to the tracking station and switch to the undocked module for redocking.
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So, two things. First, I don't have any sliders for reliability or MTBF. Secondly, is there a UI box that shows all the parts that have failed? If I get a bunch of parts that fail, I can't remember which ones failed, and if I have a high-parts count build like a space station, I can't right-click every single item to find out what failed.
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You have no idea how much of a life improvement this is. My space stations have kerbals in random modules but when it's time to bring them home and I have no idea which module I put them in, this comes in and saves the day.
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I'm also having a similar issue in 1.14—no 1.875m Atlas parts except for the stage-and-a-half skirt. I have the larger 2.5m parts, though. I'm not using VABO. Also on a somewhat related note, the Atlas V Centaur adapter that goes inside the larger fairing spawns rotated 180 degrees, i.e. with the Centaur bump facing towards the flag side of the VAB. For reference, the Centaur bumps on the other Centaur pieces face away from the flag side.
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Well, crap. I went through some of the CFGs from 1.13 to add IVAs from Tantares and WBI, mainly for the European laboratory and the Skylab airlock plus a few others that escape me. I kept the 1.13 folders for Skylab but updated the others to 1.14—am I screwed? EDIT: Uh...help? Is it because I have 1.13 and 1.14 mixed?
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How would the Soyuz fairings work, assuming you're including the crewed ones? If I remember correctly, an aborting Soyuz gets carried aloft inside the top portion of the fairing via the LES. Or are you banking on the assumption that nobody will have to use the LES?
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
marxman28 replied to SuicidalInsanity's topic in KSP1 Mod Development
I'm having some issues with the truncated saddle tanks not mirroring properly. And yes, I'm using mirror symmetry, not radial symmetry. Based on the pictures, the tanks on the left are "truncated" properly to allow clearance for the cargo bay, but their mirrored versions on the right are not.- 860 replies
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Knes has the LKS, or rather an LKS derived.
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Great, now I gotta see how well a VA with forward engines works as a Minmus lander.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
marxman28 replied to Pak's topic in KSP1 Mod Releases
The Chelomey spaceplane? No, it's in Knes.- 2,351 replies
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Tried the Beryl parts for the first time... Seems suboptimal.
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