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NexusHelium

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Everything posted by NexusHelium

  1. Wait.... Then where are we going to be?!?!?! I like to believe my memory is as fit as they get
  2. I personally am applying for a job as a composer and SFX designer for the project as that's where my skills shine the most. We're still working on a bunch of mods (including a major center project that has pretty much everyone's attention right now) but there are internal talks (mostly jokes) to see if we can get Rocketwerkz to give us KSA early like they said they were going to do with modders
  3. I mean alright https://www.gamedeveloper.com/business/take-two-has-sold-private-division-to-an-undisclosed-buyer This doesn't necessarily have to include KSP but let's be honest... They don't care about KSP anymore... there's simply no point to not include it in the sale if they get a little extra cash.
  4. They also confirmed that Intercept Games and the other studio were closed, so yes it's been effectively confirmed (if you thought it wasn't before)
  5. The clouds really do be clouding
  6. Absolutely. Struggles are certainly hard and horrible to go through. It feels like you're alone and you might try to be but you DEFINITELY don't have to be. The hard times in my life where I lost people were absolutely heart wrenching to experience or to go through with the person experiencing the lost, but I'm glad that there were other people there to support me or that I was there to support someone else. I can say from experience that loss is terrible. It feels like total crap and you might get mad at people telling you that things will get better (I certainly did). I can't say that they will but I can tell you in good faith that it helps to not isolate yourself. I can also say from experience on both sides that not only does it feel comforting to not have to suffer alone, but the people that would be there to help you WANT to help you with more than everything they have to give. Almost no one wants to see another human being suffer without being able to do something about it, and, at least in my case, they will go out of their way to help them in a way that makes them feel comfortable with how I might be helping them while also making them feel not alone. Point is you don't EVER have to feel like you're alone. There is always SOMEONE in the world who wants to help you either after hearing about your struggles or already knowing about them. Much hugs and support to you @AlamoVampire. We're always and will always be here for you <3
  7. Not gonna lie but it’s probably the pressure of people constantly asking them to leak the source code and stupid stuff like that. I wouldn’t want to spend time with a community that pressures me or my team to break their NDA. Not to mention a large majority of the community just got mean after the layoffs, and I also wouldn’t want to be around a bunch of people that just flat-out insults my projects and/or myself and others.
  8. Granted. It's brighter than the sun with all it's lights and eye-catchers and you can no longer see anything else I wish that 3d modeling was easier
  9. Funny thing is there's already a mod that does that to some degree It's called "It's Nervin Time" or something, though I'm not sure it's still up EDIT: Found it (it's not the current game version but at least it still exists ) https://spacedock.info/mod/3347/Its Nervin Time
  10. I’m fully aware that it’s very possible this challenge isn’t the most probable or likely but I’m still gonna try anyway. I will gladly accept defeat in the face of overwhelming odds but I (nor anyone else) has found that yet in terms of massive technical challenges to my knowledge. Yup. The code required for this shouldn’t reasonably take up that amount of space but it’s an ongoing process. Nothing can be said about what can and can’t be done yet due to the vastly undocumented resources this game has. We as of yet literally don’t have limits (not saying there isn’t any of course. There’s obviously limits)
  11. Totally haven't been drawing myself as a kerbal in the same pose as him for a sweet header to add to my posts
  12. Guess only time will tell at this point. The problems and issues aren’t impossible to fix it’s just a matter of finding them and actually fixing them, which can only really be solved by time and work. They’re really deep rooted and the source code certainly doesn’t make it particularly easy for optimization without the tools the devs had but once you fix them a whole new area opens up that you can then work on fixing. It’s just a matter of how much time and work you’re willing to put into it. It’ll be a while but I’m sure we can do some good work with it. We got most of the skills and a heck of a lot of passion and determination, which can get you a surprisingly long way. Not to mention of course, once we get tools and documentation working and pretty decently fortified there’s no reason to believe this game couldn’t be what it wanted to, especially with a semi decent understanding of how the game actually flows and functions and the ability for new modders to come to the scene. But again, that’s for time to tell. I personally won’t be giving up any time soon but who knows how far our work will take us before we can’t go any further. This game has an infamous amount of potential.
  13. The code also isn’t a mess. It’s actually really clean and easy to move around in. According to one of my fellow modders it’s really clean “Web dev code” The real issue is all the math and stuff going on at the same time (which said modder is also working on fixing) Most people that I’ve seen that have decided to mod KSP2 have actually said it’s easier than KSP1 due to how much less spaghetti the code is.
  14. Hey! Been a little bit since I wrote here so I decided to update you guys on progress so far (it’s a lot) Call this a dev update of sorts I suppose. First things first I had to take like a week to optimize the current model’s triangle count as it had over a hundred and eighty thousand (which is way to much for something this size if you didn’t know). The new version of the model is about 3 times more efficient at around 68k. Second, I actually finished the model!!! Every little detail is now done on the physical model, and I started moving on to texturing. Third I massively changed my design and parts list for the KSP2 mod, including all new science experiments and a BUNCH of colony parts. Fourth and last currently I am texturing the model and working with other modders on how the colonies will work and function with their resource mod they're making. Only the large segment's texture is mostly complete right now but I’m making big progress to finishing the model as a whole, and will hopefully be done within the month. In the Imgur album you’ll find the current texture for the model (with a fancy window I’m kinda proud of. It took a while to figure out ) Heres the imgur album if you wanna check out all the current images I have: https://imgur.com/gallery/nexusstations-gallery-v3-I5L3pwv That’s all for today but i hope my next major post here will be showing off the complete model… texture and all Later!
  15. Actually ShadowDev is back at it (Munix I don't know about yet). He was pulled from retirement by the hands of the remaining KSP2 modders (including myself in theory)
  16. I mean most of those bugs were more or less patched out but yeah, they will pose a fair challenge (I have some ideas for workarounds but they kinda cheese the game a little bit and take away for on some of the challenges of colony building) Currently I’m just in the art stage but I’m hoping to put out an alpha build with just two or three parts to test A.) custom functioned part integration and B.) my art skills sometime in September
  17. Or we flip the script and bring all of the KSP1 mods to KSP2. That would be something
  18. I'm making a mod to add colonies into KSP2. It'll include a fair roster of parts and a lot of stuff gameplay wise too.
  19. Teeeccchhnniiiccallly it did just not exactly as he said it did. I'll be happy to hopefully provide one for you eventually though
  20. Basically anything Andy Weir meets all the scientific accuracy and fun at the same time but something like the Skyward series is great if you want a really neat twist on a sci-fi book.
  21. Colonies is a work in progress but that's what my role as a modder is rn
  22. Hey me too (in case you hadn't heard lol)! Best of luck to the both of us I guess
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