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Everything posted by Mister Dilsby
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The Saga of Emiko Station - Complete
Mister Dilsby replied to Just Jim's topic in KSP1 Mission Reports
Q: How many people on the Internet does it take to buy a computer? A: All of them: one to buy it, and everyone else to tell him he did it wrong. -
And I'm back! Had a great time in Boston especially at the Museum of Science. Appreciate your patience, thanks for not pinging And here's five pages: So yeah, lots of reveals today. That ship is ISS DESPAIR, and you'll be seeing her it again. Jeb Kermulan is flying one of the attack planes up to meet it. It's not an SSTO, the jet part separates once it's in orbit and the craft continues as a rocket fighter. As for the Ghost... well, what more is there to tell? If you do see his ship, it's probably already too late. Meep!
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I'm glad too. This way we all win the Internet, readers included
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An advanced technique known as "clipping"? Boooo! I thought that ship looked a little small for an Eve ascender! But anything goes in the interest of story, and this is a great one.
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Just an update to say there won't be an update until (probably) Tuesday, sorry. We're taking an impromptu trip to Boston and I've decided not to bring the laptop Aquarium today, Museum of Science tomorrow!
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Correct. When the update comes see if you can identify the correct panel
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Yeah it's that one Game physics pretty much equals comic physics...best not to think too much about it. Working on the next update--really had to abuse the stunt doubles to get the reaction shots I needed. Fun fact: much of the bridge would survive a drop from Eve orbit to the surface!
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"I thought he'd go away if I gave him a Dres reference." "Well of course he's not gonna go away, Mary! You give him a Dres reference, he's gonna assume you got more!"
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Too long. Am leaning towards "Other Weak Moon" since they discovered Gilly first.
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I'm quite confident I could make a 'good' landing with it. Possibly even better. And now you've got me thinking, what would a Kerbulan call the rest of the Jool system? Big Moon Watery Moon Icy Moon ???? (Potato Moon? Pathetic Moon? Weak Moon? Fourth Moon? Looking for something that's both descriptive and unimaginative) Spiky Moon Yup, that's very important also. He's seen and felt things from Kenlie Kermulan's POV, so he knows the shootdowns are no accident. I suppose I haven't shown a parallel story by K. Kermulan featuring K. Kerman doing a rescue. Not saying whether Evil Kenlie has ever written such a story or not, but [waves hands] one might expect that the repressive tendencies of Kerbulan culture would push such complex thoughts to the back of the mind in favor of murderdeth. Again, I refer to the Spock quote
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Or that they inexplicably missed the Watery Moon entirely, firing the missile into the Green Planet's atmosphere instead.
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A Thread for Writers to talk about Writing
Mister Dilsby replied to Mister Dilsby's topic in KSP Fan Works
Not having read the link yet (sorry, I will!) I always find this question fascinating. You could successfully argue for or against an accent. For: he's obviously some kind of ethnic Kerbal modeled on von Braun, so he should 'sound' German. Con: every released video from SQUAD has all the kerbals speaking backwards Spanish, so making his English accented has no actual basis in canon. I've established that there are different regions of Kerbin in my 'verse, and different languages from "standard Kerblish". When I have a character who speaks Standard as a second language I show that by throwing in simple words from the other language. I do not use 'dialect' (herein defined as a phonetically driven misspelling of a word, like "zee" for "the") because this is a global community, and I wouldn't want to be perceived as making fun of the way anyone's English sounds. I sure wouldn't want them doing that to my French. So ultimately it does come back to "it's your story", but the key elements I think anyone writing here has to address are, (1) is your story consistent with established game canon? and (2) is your story self-consistent? So it's OK if he has no accent, so long as per rule (2) you've established that he speaks the same language and dialect as your other characters. (1) is a bit tougher since he's based on a real guy who spoke German as his primary language, and there is that 'von' in his name which no other character has. So long as you can handwave, retcon or lampshade away any such difficulties, you're good to go! -
Also true. Though that one was intended as a classic lampshade--I realized that I have had Bob get the analysis consistently wrong from the beginning, when he looked at the radiological scan--and I wanted to give the reader a signal that "yes, I know he's jumping wildly to conclusions". But that is another key difference in the two societies, and a weakness of the Kerbulans. Kenlie Kerman is free to write his stories or not write his stories, with no one else even reading them until now. Kenlie Kermulan was nearly tortured to death once his stories were found out, and now he's being tortured to continue them. Meanwhile any insight he might have due to his special abilities is ignored, because Evil Bob values control even more highly than he values information. It's almost as if I'm trying to make some kind of commentary on freedom, peace and the way the world should work--but of course I'm not, it's just a silly webcomic about a video game.
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You know, I hadn't really thought of it that way, but you (and @Deddly) are right. What both Kenlies 'see' is very similar, but K. Kerman is able to recognize that it's a worldview very different from his own, and process it accordingly, while K. Kermulan cannot. Nor, for that matter, can Centurion Bob. I hadn't done this consciously, but it does evoke Spock's line at the end of "Mirror, Mirror": "It was far easier for you as civilized men to behave like barbarians, than it was for them to behave like civilized men." Goodness, Max with the insight! I'm pleasantly shocked And yes, that's exactly correct--had we been on the bridge in normal Kerbfleet POV for that bit, that's pretty much how the discussion would have gone: "Hey, we've got two Jooldivers--let's save one, and we can use it to study that new planet after we refuel!" But as others have noted, the Kerbulans can really only 'see' these things through his own warlike filter. You have all restored my faith in humanity, kerbalkind and the forums. Please don't blow it, or at the very least wait until I get through the next few updates
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I, too wonder why Deddly says this. I'm not saying he's wrong! Just wondering what differences he noticed.
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"At the end of the flight..." That goes right in the global headcanon, best Jeb lines of all time
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The Saga of Emiko Station - Complete
Mister Dilsby replied to Just Jim's topic in KSP1 Mission Reports
Pretty sure there is a thread somewhere (hint: not this one!) for discussing how to buy, load and update KSP. -
The Saga of Emiko Station - Complete
Mister Dilsby replied to Just Jim's topic in KSP1 Mission Reports
I suppose there must be an easier way to do that... but who cares? That was epic! -
Love this analysis, and agree--if they weren't a lot more resistant to radiation than we are, then the'd have no business lollygagging around the solar system at all, let alone happily strapping themselves into an LV-N powered command chair for a joyride. But let's look in and see if Evil Bob shares your opinion... So just for those who aren't up on their Galactica canon (from the Battlestar Wiki) Condition One: Attack is present, or imminent. This alert places the ship at its highest state of readiness. All crews go to their combat posts. Bulkhead doors are closed in case of decompression. Additional Viper pilots are scrambled to supplement the Combat Air Patrol and the Alert Fighters, and flight support crews man their stations. The CIC is locked down and the ship's commander is on station. Condition Two: Threat probable, but not present. Crew readiness is somewhat more relaxed than full readiness. This is usually ordered directly after the end of a Condition One alert. Condition Three: This is the "all clear" alert, returning crews to their normal, day-to-day non-combat duties after Conditions One or Two. This is normal cruising during wartime. Weapons are partially manned, but the ship is at less than full readiness. Kerbfleet mirrors this with the obvious distinction that there aren't any weapons and combat is not foreseen. (not that the Kerbulans are aware of this) Note that not all craft are necessarily crewed at Condition One--Val would have to order at least one pilot (DIlsby or Kenlie, or herself) to leave the bridge for that to happen. I imagine the usual 'non-combat air patrol' pattern to be Jeb and Tedus taking out the two Gumdrops, though apparently in this particular drill Jeb went to the Skimmeroo.
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No, you need to go back and edit your posts to remove the images that the OP already posted. This is critical for everyone to do on a Mission Reports thread. A reader scrolling down the thread should find the images of the mission in order with no repeats. When you quote and include the image it screws that up. Don't be lazy; if you don't have time to trim the images, don't reply with quote. Sorry to post this rant on your thread @Starhawk but I really hate when people do this on mine.
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A Thread for Writers to talk about Writing
Mister Dilsby replied to Mister Dilsby's topic in KSP Fan Works
It's all fine -
I almost didn't recognize you! I'm afraid what some other avatars around here might look like as a rebus!
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Christmas is over, cheater--lose the hat.
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Ohmahgerd stop the presses--IT'S RELEASE DAAAAAAAY! So here's the plan for Kerbfleet: I'll keep plugging along in 1.0.5 until such time comes as I can safely run the game in 1.1, at which point Your Author will likely pass out from shock at being able to fly the Intrepid in real time. Just think, I might not even need that alternate reality "sound stage" I put in orbit around Minmus! I can do without a lot of mods, but unfortunately Intrepid won't load if all the parts aren't there. So to that end I need to make sure the following all work before I can safely cross over: USI: Life Support and Tools (fission reactors, kontainers) Kerbal Engineer (several bridge greelbles) Nebula (decals) Planetary Base Systems (lab and habs) Wild Blue Industries (awesome plasma screens) Texture Replacer nearly makes the 'required' list, because otherwise everyone has to go back to stock IVA suits As far as other things (Kopernicus, EVA, animator suite, etc.) I'll welcome them when they come but I can work around it if they're not available for a little while. And if push comes to shove I can maintain a 1.0.5 save for certain shots. Of course I am not going to ping any of these mods' creators for an update, and neither should anyone else. Just giving this as a status report. Woo hoo!
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