

MixelFan95
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KSP2 Release Notes
Everything posted by MixelFan95
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Okay, but what About OPM?
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But not Kcalbeloh, Right?
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[1.9.1+ / Kopernicus] The Vulture System - A new star system.
MixelFan95 replied to Livaco's topic in KSP1 Mod Releases
Ah, Makes sense- 38 replies
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- planet
- planet pack
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(and 2 more)
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Excuse me but.... Is this Mod compatible With Outer Planets or Kcalbeloh?
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[1.9.1+ / Kopernicus] The Vulture System - A new star system.
MixelFan95 replied to Livaco's topic in KSP1 Mod Releases
Hey Uhh.... Is this Mod compatible With Outer Planets or Kcalbeloh?- 38 replies
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- planet
- planet pack
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(and 2 more)
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Hey uhh... Is this mod Compatible with Kcalbeloh?
- 173 replies
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- extrasolar
- system adder
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(and 2 more)
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Excuse me, But is this Mod compatible with Kcalbeloh?
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Hey Uhh... Qiuck question, Is this Compatible with Kcalbeloh?
- 26 replies
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- planet pack
- planets mod
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(and 1 more)
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[1.12] Other Worlds - A Story and Planet Mod
MixelFan95 replied to Pkmniako's topic in KSP1 Mod Releases
excuse me but is this Mod compatible with Outer Planets or KcalbEloh? -
Excuse me but Is this mod Compatible with OPM or KcalbEloh? I'm just wondering.
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I have several questions on How the Graviolium, Gravitic Engine,the S.A.F.E.R, the Gravitic Fusion Reactor, Gravitic Displacement Generator, Hydroscoop, Satic Discharger, Electro-Plasma, the Coanda Hover jet, Linear AeroSpike, and How everything works, oh, and How to Fly a UFO without running out of Gravity Waves.
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hey... Any chance you can show a Picture Tutorial for Future Installers?
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Random musings on Kerbal biology and society
MixelFan95 replied to Haruspex's topic in KSP Fan Works
This Canon has Got to be One of My Favorites! -
I added the "KSP_x64.exe" as my Instance, but it says Tweakscale isn't Installed properly, and the Required DLLS Are missing. https://www.dropbox.com/scl/fi/tyn8so4918zyyv330sbyw/KSP.log?rlkey=ioh0dgbffn4r6qbm435iinh2b&st=3pn3grlo&dl=0
- 4,054 replies
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- tweakscale
- plugin
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same thing happened to Me, and I wonder what Required DLL it is? https://www.dropbox.com/scl/fi/tyn8so4918zyyv330sbyw/KSP.log?rlkey=ioh0dgbffn4r6qbm435iinh2b&st=3pn3grlo&dl=0
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Ckan Mods aren't present ingame.
MixelFan95 replied to MixelFan95's topic in KSP1 Technical Support (PC, modded installs)
Nevermind, It turns out I had to do these: " The Manage Game Instances window will appear. Click New game instance → Add Instance to CKAN A file open dialog will appear. Navigate to your game folder and select the game executable file (KSP_x64.exe for KSP1 or KSP2_x64.exe for KSP2). Click Open. The game folder will be added to CKAN's list of known game folders. If you want CKAN to use this folder at startup, select it in the list and check the "Set as default" checkbox Click the Select button and enjoy!" - CKAN User Guide