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Everything posted by Vanamonde
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Whats wrong with my shrouds?
Vanamonde replied to AngrybobH's topic in KSP1 Technical Support (PC, modded installs)
I have never seen that happen. But it sounds like a support issue, and so, moved to Support. -
Congrats. You found an easter egg. There are several more here and there.
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Let's please not do the EU law thing again. Until we hear otherwise from the legal experts, this forum's policy remains unchanged.
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That's correct. We don't delete accounts on this forum, though we could ban it if you request so that no one, including you, could use it.
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Single launch Commnet
Vanamonde replied to grimlock14's topic in KSP1 Gameplay Questions and Tutorials
This question about how to play the game has been moved to Gameplay Questions. -
Let's revive the LazTek SpaceX Launch mod?
Vanamonde replied to rib3irojr's topic in KSP1 Mods Discussions
This discussion of add-ons has been moved to Add-on Discussions. And overlapping threads have been merged. -
For Questions That Don't Merit Their Own Thread
Vanamonde replied to Skyler4856's topic in Science & Spaceflight
Please keep in mind that the cartoonish aspects of KSP draw many younger people to the game and the forum, and for that reason, we ask folks to avoid discussions of things such as sex in space. For that reason, some posts have been trimmed from this thread. -
And moved.
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Let's revive the LazTek SpaceX Launch mod?
Vanamonde replied to rib3irojr's topic in KSP1 Mods Discussions
Your question has been moved to its own thread, @rib3irojr. Good luck with it. -
Okay then.
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Some posts have been edited. Mind the language please, guys.
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The Moderation Nation Space Program
Vanamonde replied to TheKosmonaut's topic in KSP1 Mission Reports
Maybe. Real life stuff gets in the way. Sick family members, job changes, new babies, etc. Thanks for expressing interest, though.- 218 replies
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Bad science in fiction Hall of Shame
Vanamonde replied to peadar1987's topic in Science & Spaceflight
It was suggested that we moderators split the growing tesseract discussion into its own thread, but since several of you talked about both subjects in your posts, that would have made gibberish out of both discussions. So we'll just invite your folks to take that subject to its own thread and let this one remain about bad SF. -
Craft collides with itself
Vanamonde replied to 4x4cheesecake's topic in KSP1 Gameplay Questions and Tutorials
I attach my wings to the hull at a single point and then build the wing from that root part. The reason is that if I need to adjust the center of lift, I can do it by grabbing that single part and moving the entire wing. I do not build many large aircraft, though, so I don't know how advisable that is in terms of structural strength. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vanamonde replied to Thomas P.'s topic in KSP1 Mod Releases
Adding to what Snark said, if you see a post which you think is out of line, please report it and let the moderators deal with it rather than answer it yourself. If the other party is going to get mad about it, let them get mad at us, the moderators, while you get on with your life and do more pleasant things than argue with each other. -
Craft collides with itself
Vanamonde replied to 4x4cheesecake's topic in KSP1 Gameplay Questions and Tutorials
It's actually rare for forces to get so severe that parts rip off, so I don't actually remember whether there's a report entry for that. -
Craft collides with itself
Vanamonde replied to 4x4cheesecake's topic in KSP1 Gameplay Questions and Tutorials
Did they perhaps break off and then, as separate objects, collide with the ship? -
Smoke alarms are pre-made, commercially available, and need only to be mounted. Why not use one of those?
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Yep, that's the place.
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Any rocket building info in this thread is use at your own risk. Squad is not responsible for any badness resulting from this discussion. Neither is Take Two. And most especially, I am not. No one will reimburse you for the loss of any appendages or sensory organs resulting from following advice or "facts" in this thread. Do not try this at home.
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Anyway.
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The title of this thread has been edited for clarity. People need to know what you're talking about in order to discuss the matter, right? Please don't change it back.
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And keep it on-topic, too, please.
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Lounge “how did you pick your username/avatar thread”
Vanamonde replied to munlander1's topic in Kerbal Network
Sure.