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pss88

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Everything posted by pss88

  1. I hope you're just joking... It was fun two maybe three times. And then you just want to turn ANY wobble OFF. Not to say it would save a lot of CPU time on joints calculation too.
  2. It would be possible with Squad. It will never happen with TakeTwo.
  3. But Nav-ball position is not adjustable. At least not through Settings menu.
  4. My KSP handles crafts of that size just fine. Maybe even double that size. And I have 8 year old CPU.
  5. I guess, it will be possible to write craft file converter. I don't think KSP-2 craft file format will be something intricate. And KSP-1 craft file format is just structured text. Hardest thing will be to transfer connections between parts, if in KSP-2 we will have more "connection freedom" than in KSP-1.
  6. Well... If Early Access sales will be low, there is still a possibility they cut all roadmap features, stamp "1.0" tag on it and be done with it.
  7. Possibility to destroy scatter objects (rocks, trees, ...) would be cool though.
  8. As I was saying 10 years ago, they should have just write their own physics engine and not use ANY of Unity's physics.
  9. Same as KSP-1: 0.25 alpha -> 0.90 beta -> 1.0 release Not a good sign. But I hope they know what they are doing.
  10. Well, maybe little green Kerbals wanted to feel pure sunlight (undisturbed by atmosphere) so much they invented rockets before batteries?
  11. "The Jatravartids are small blue creatures with more than fifty arms each, who are therefore unique in being the only race in history to have invented the aerosol deodorant before the wheel."
  12. Building something simultaneously/together in the same VAB would be nice too.
  13. Did devs say that explicitly? Or it is your own understanding of the situation?
  14. Hope you are right. It was just quite depressing to hear these news. At my birthday of all days. KSP2 is the only one game I am waiting for.
  15. That sucks... No more hyped at all now. Damn, even more casual, but full-feature, mod-able, co-op-able game at the end of 2023 would be better than this.
  16. "Each dev video will be accompanied by a sudden burst of hype."
  17. Well, I can try: They will release the game in Pre-Alpha state, because it will be Early Access.
  18. For software as complex as KSP-2 I expect feature complete a year from release window. If they still adding something now or changing plans for the game, they doing it wrong.
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