Jump to content

Wjolcz

Members
  • Posts

    4,406
  • Joined

  • Last visited

Everything posted by Wjolcz

  1. Unless you don't do that and build in '+' pattern instead. Then you need only two of them each side instead of four and they don't get in the way when climbing the ladders. I do the exact same thing whenever I can.
  2. Same. Seriously, people should calm down about the plane parts. I mean, I'm not really excited about the big 2.5m Turbofan and don't see much use for it, but "Juno" and "Panther" are something I will find 100% useful, especially on Laythe. Also the "Juno" engine looks like something light enough to move around with KIS/KAS installed, so that's a plus too.
  3. I always make the 5-way RCS block on those parts. Works perfectly fine. Though it would be nice if we got a 45 degree RCS thruster. Or an RCS block with five nozzles.
  4. Check the 4th pic of the album where it shows all the stats. There's the KER HUD showing the Ap and Pe. It says it's a 72kmx71km orbit. EDIT: This one somewhere around here VVVVVVV
  5. I think the amount of parts for planes and rockets is pretty well balanced actually. We have only 3 air-breathing engines and like 15 LFO engines (not counting the "Puff" and the LV-N for obvious reasons). People say we have too many plane parts, because there are so many fuel tanks (and wing pieces) dedicated for planes only. There are separate LF and LFO tanks, which is kind of silly in my opinion. We could simply get a fuel switch tweakable and cut the amount of tanks in half.
  6. I'm struggling to understand what gave you so much rep to get you to the light green group. Guys, let's keep the LS as simple as possible. Electricity + Supplies should be all that is needed to keep your crew alive. If you wan't more complex LS just mod it in.
  7. Sorry to say that, but you seem to defend your 'magical jet' idea too hard. It's really not a good thing to have jets running on oxygen and oxygenless atmospheres. It could be compared to a rocket engine that is upgraded to a point where it almost doesn't consume any fuel and yet it maintains the same level of max thrust.
  8. Why not both? Electric props and ISRU converter able to make fuel out of atmosphere? Electric propeller is still a better idea than magical jet engines. Also the text mentions CO2 to be non-toxic, not NO2.
  9. CO2 is a safe, non-cryogenic, non-toxic oxidizer. non-toxic oxidizer non-toxic WHO WROTE THIS!? Wouldn't that be simply ISRU? I'm really badly educated when it comes to chemistry, so can anyone confirm those 'fuels' (B2H6, B5H9, SiH4, LiBH4, Al(BH4)3, H2, Mg, NH3 or N2H4) would burn (when combined with gaseous CO2) in a way that would allow for controlled combustion? I still think that electric propellers are the way to go. EDIT: So looks like it's possible (at least with hydrogen): https://en.wikipedia.org/wiki/Sabatier_reaction
  10. That already exists in War Thunder and is called stallinium or stalinwood. I'm afraid SQUAD would get sued after implementing something like this.
  11. OK, so it seems I found another workaround for this kind of Kraken. If the same happens to you do this: Let's say you have two spacecraft: X (which is orbiting in interplanetary space but much closer to the Sun) and Y (which is on it's way to Jool). 1. Choose the vessel X from the Tracking Station (when loading it the camera will slide right onto the craft. Not sure what's the deal with that. Probably coming back from scaring off krakens and other space whales) 2. Open the map view 3. Switch to vessel Y Viola! That way your Jool mission won't get eaten by NaN. Seems like the game has some sort of problem with interplanetary vessel positioning, or whatever, after your save loads for the first time in the session.
  12. The thing happened to me again with yet another spacecraft. Something's seriously wrong with space between Dres and Jool orbits. Seems like the Kraken likes to lurk there a lot.
  13. I don't know about you, but from my experience in 1.0 the Jool atmosphere is instant death for anything that touches it.
  14. Not like it's really needed, but would be nice to have a spawn option for them there.
  15. I don't know about hinges and rotating parts, but I would love to see a full implementation of KIS+KAS into stock.
  16. I'm not gonna lie I have no idea what that is. The KSP Winter Owl is a stock flag you can choose when starting your career save.
  17. This looks like a really cool thing to participate in! I might build my own fighter. When will this challenge end?
  18. Same. The hatch on the Mk1-2 is really annoying to build around. There's always a chute, or battery blocking the hatch. It would be better to have all the hatches symmetrically placed. Even if it doesn't make much sense. I don't have any problems with other crew-holding parts because they are (shocker, i know! ) symmetrical. Anything placed on those looks good and works good, so I don't see the reason for hatches to be weridly-placed like on MK1-2. Edit: is there such a thing as "build around"? Because I think I made it up.
×
×
  • Create New...