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Everything posted by Wjolcz
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interplanetary travel calculator
Wjolcz replied to maxboost's topic in KSP1 Suggestions & Development Discussion
@5thHorseman had a good idea of interplanetary manouver nodes. You would place such node somewhere on Kerbin's (or other body you want to trasnfer from) orbit and tweak it however you'd like. KAC would also be a nice addition to let us inform about things. -
Would you buy a DLC (or a whole new game) for KSP that was for realism?
Wjolcz replied to Ristse's topic in KSP1 Discussion
The only new game/DLC/KSP2 I would buy would be Kerbal Aircraft Program. With multiplayer, realistic atmosphere, Earth-sized Kerbin, procedural parts, weapons, realistic missions and Kerbals themselves, of course. I like these little green men and women. Kerbal Space Program should never have weapons though. -
AFAIK you can't use ISRU on water, so no refuels for you! Or did something change in the latest patch?
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Or perhaps a whole overhaul based around the idea of resources being actually useful and connected with each other? In such system, if cameras were scientific instruments, they would directly feed into reputation.
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I always wanted to go for a fully-sustainable Laythe polar base in the career. With at least a station/mothership in the polar orbit, ISRU converter, an air-breathing exploration aircraft and a cycler SSTO. It would be on one of the poles simply because it's easier to land a plane and drive rovers there. I never completed it though, because I tried to do it in stock career mode. I got discouraged pretty quickly by the science grind and the sillyness of the tech tree.
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Exactly. The science points block the opportunity to do that. It all looks like the devs tried to base the idea on three resources for some odd reason, and then were like "Welp! I guess we now try and balance this whole thing!". The problem is balancing something is not enough if the whole core of the idea is broken.
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I love the design! It's a rotated mk2 cockpit, isn't it? Makes me wish we already had a proper mk2 nose piece.
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Good planes for learning to fly in FAR?
Wjolcz replied to Gordon Fecyk's topic in KSP1 Mods Discussions
Better build yourself something that resembles a real life plane. The stock crafts are nowhere near flyable with FAR. Start with something simple: one or two engines in the fuselage, simple tail, a pair of wings. Something that resembles Mig-9 should be OK for a FAR beginner. Just remember to keep the CoL behind CoM. -
The progression of tech tree is ridiculous. IMO the nodes should be independent from each other and be researched with money and time instead of science points. The science points are unnecessary and ruin the whole "progression" of the game, because they make it backwards (Get science -> Get better parts). Science should be disconnected from tech research and give you rep instead (Reputation -> Money -> Better tech -> Vessels which do science -> Reputation).
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Another career overhaul suggestion
Wjolcz replied to todofwar's topic in KSP1 Suggestions & Development Discussion
Yep. Multiple programs is what I would also like to see. The Mission Control would simply get multiple tabs. One tab per one program and in those tabs there would be as many missions as possible. This closed loop idea is also good, because it fuses the Science Mode and Career Mode into one and adds a new one: Commercial Mode. It all depends on what the player wants to do. If you want to play the normal Career Mode then you do missions and science experiments. It works the same way as in the Career Mode we have now (except we don't have to deal with science points anymore). If you want to do science only (like in Science Mode) you still progress, because science feeds into the system without the need of missions. Science experiments feed into reputation and thus you also get money. We simply exclude the missions and the loop is still closed. Now for the Commercial Mode: If the tech is money-dependent then there's no need for science. All you have to do is pick programs that interest you, because that also closes the loop by giving you reputation, which influences your money income. -
:DDDDD That's actually funny.
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What's with the badge? Are they launching The Black Knight? Illuminati confirmed?
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Letting the ISS burn up......Why?
Wjolcz replied to Vaporized Steel's topic in Science & Spaceflight
True. But they would look like burnt, metal pancakes. -
Letting the ISS burn up......Why?
Wjolcz replied to Vaporized Steel's topic in Science & Spaceflight
In the Pacific probably. Where most of US spacecraft land (and sink). Good luck with that. I can't imagine what kind of equipment could survive reentry and high-velocity impact with the ground and still be any useful/not look like a pancake. -
I still don't know why doesn't it have a normal tri-cycle undercarriage. Because of weight? Also, what the heck? Why did police search the pilot by the end? Is it some sort of prank, or did they actually arrest him?
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Stock Communications System: What's the Word Now?
Wjolcz replied to Geschosskopf's topic in KSP1 Discussion
Faith restored! -
Stock Communications System: What's the Word Now?
Wjolcz replied to Geschosskopf's topic in KSP1 Discussion
To be honest, I don't care. I want to see a proper career first, not some random bunch of systems thrown and shaken into one box with a poorly word "career" scribbled over it. Once we get a proper playable career I will gladly accept any other things from our lovely Devs. -
Tech Tree and Stock Game
Wjolcz replied to RonaldRayGun's topic in KSP1 Suggestions & Development Discussion
Instead of getting new features the game would greatly benefit from a career overhaul first. It's really hard to add new features to something that is already complicated and unbalanced. -
Holy crap I just realized something. There are two ways to close the loop even when you exclude some of the elements: you don't want to do missions - the loop is closed, because you still feed the system by doing experiments. You can also not care about science and still close the loop by doing missions. It's two game modes in one, except you can change your approach without starting a new save! All that needs to be done is balancing the points.
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FPS and Physics Timesteps
Wjolcz replied to Claw's topic in KSP1 Suggestions & Development Discussion
I have a question about KSP's performance over time. So whenever I launch a fresh install of the game the FPS is about 60. Then after an exit and another game launch it drops a few frames down. Then with every launch-exit-launch step the Delta-Time hits and I launch my vessels in slo-mo. I speed up the simulation and the game runs in real time, but the FPS is about 25-30. What's with that? Does it have something to do with cache getting cluttered? -
Here's a thing: This way all the resources are meaningful even when the tech tree is finished. Unless you've collected all the science in the Kerbol system (which is unlikely), but even then you have the mission feeding into the system (preferably commercial, like hauing ore back to Kerbin, tourism, spy/communication satellites, etc.). It's the simplified version of what we've been discussing so far. The rest of the ideas would be (hopefully) easy to implement into this loop. Do you guys approve? Can this be exploited in any way? Did I miss something?
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Another career overhaul suggestion
Wjolcz replied to todofwar's topic in KSP1 Suggestions & Development Discussion
Yes, I agree. But the career can be overhauled without the need of science points AKA "The Closed Loop Career". Science experiments feed into reputation, reputation feeds into annual income, annual income feeds into science experiments (you build vessels that can perform science with and get you rep that way). I will draw it at some point just so it's easier to understand EDIT: OK, so here's the explanation: 1. - Using money you build and launch vessels capable of doing science experiments 2. - Science experiments show the HQ that you are not passive (useless); reputation increases 3. - Reputation proves you useful; annual funding increases MONEY - You get more cash for accepting programs; spend it (and time) on tech (parts' research). SCIENCE EXPERIMENTS - No longer rewarded with science points (now they get you rep); each experiment is weighted based on how hard it is to perform (the closer to the surface of a planet/moon it's performed the more rep it gets you). REPUTATION - If you do experiments, then it means you are not sitting on your butt all day long; income increases. Programs - this is what is offered in the Admin Building instead of strategies; programs influence the theme of your missions (if you've picked the Jool Exploration Program then you should expect missions to be based around Jool's SOI). Missions - Those are what you get based on what kind of program you've picked (previously called 'contracts') . Tech - The tech "tree". Now more of a loosely connected set of groups of parts which you can research without caring much about previous steps (takes money and time to research). Failed missions and time - The reputation goes down with time; failed missions have much worse consequences and hit your reputation harder. Did I miss anything? -
Story mode. Better science experiments
Wjolcz replied to Mad_Scientist's topic in KSP1 Suggestions & Development Discussion
I agree. I think telescopes and cameras could be great for this. You could observe distant stars, nebulae, clusters and galaxies while getting info about how far they are and what they consist of. -
What new parts should they add?
Wjolcz replied to Jeb-head-mug kerman's topic in KSP1 Suggestions & Development Discussion
5-way RCS port