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Everything posted by Nori
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Super interesting mod. Will have to try sometime. So does this just move stuff around, or does it change mass/size etc of planets?
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Nori replied to Athlonic's topic in KSP1 Mod Releases
Oooh, new thread. Nice!- 751 replies
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If you want to see what a H2 tank should look like try installing Near Future Propulsion (and Electrical if you actually want to use the engines). He has H2 tanks in there to work with a few of his engines and also to "fix" the NERVA to use H2 like it should. Also it is a awesome mod. Also, if you do end up wanting to use Karbonite (and some sort of H2 engines) send me a message and I can give you my configs to convert Karbonite to H2.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Nori replied to sirkut's topic in KSP1 Mod Releases
Nice! Thanks for your work on that. It is certainly a feature I'm looking forward too. -
Probably not really the place to ask but how is engine efficiencies incorrect and how does real fuels fix that? Guess I don't really understand all the ways that real fuels changes things.
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I actually think the models are pretty good, especially if these are your first. I only really take issue with the colors since they clash with other parts. Gonna try the grey one that was made.
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Looks beautiful! Would definitely use it.
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http://wiki.kerbalspaceprogram.com/wiki/Science#Celestial_body_multipliers Also, the included file is pretty much the defaults.
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Well it does have gimbals and is quite a bit more efficient than a SRB. You could just change throttle lock to false and put the min thrust to 110 or something like that.
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[0.90] TweakScale - Rescale Everything! (v1.50 - 2014-12-24 10:40 UTC)
Nori replied to Biotronic's topic in KSP1 Mod Releases
Oh.. Well I will have to ask Nertea then. Thanks One more question though. In order to reduce the chance of overwriting ScaleExponents.cfg is there a way to add exponents to the file using MM? -
[0.90] TweakScale - Rescale Everything! (v1.50 - 2014-12-24 10:40 UTC)
Nori replied to Biotronic's topic in KSP1 Mod Releases
I'm trying to add support for changing a module's info from NFT. The module looks like this: MODULE { name = DischargeCapacitor ChargeRatio = 1 ChargeRate = 16 DischargeRate = 800 MaximumCharge = 8000 ChargeAnimation = Capacitor_InlineMed } I tried adding this to ScaleExponents.cfg. But it doesn't seem like it is applying. Any thoughts? TWEAKSCALEEXPONENTS { name = DischargeCapacitor ChargeRate = 2 DischargeRate = 2 MaximumCharge = 3 } -
[1.12.x] Freight Transport Technologies [v0.6.0]
Nori replied to RoverDude's topic in KSP1 Mod Releases
Oh! Well that sounds better anyway. I've been worried about KAS and was wondering when someone would try to create something similar. Seriously though, your mods are great and thanks for your hard work. -
[1.12.x] Freight Transport Technologies [v0.6.0]
Nori replied to RoverDude's topic in KSP1 Mod Releases
Sooo, now you released this does it mean you'll fix DERP? I mean all those bees is making Jeb look like a pin cushion. -
Noticed that too. Seems a bit like a RLA part but definitely isn't.
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[1.12.x] Freight Transport Technologies [v0.6.0]
Nori replied to RoverDude's topic in KSP1 Mod Releases
He is using a newish feature of raster prop (RPM) from what I can tell. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Nori replied to sirkut's topic in KSP1 Mod Releases
Ah! I kept running into this and then looked at debug log and say it was this. Looking forward to the fix. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Nori replied to DMagic's topic in KSP1 Mod Releases
Just wanted to pop in and say I love this mod! Having missions that are more than really easy stuff is nice. Just did a mission that has taken 140 days. It is slated for another 170ish. It is rather fun to have to plan something like this. Also, the Universal Storage science modules are AWESOME! -
Just wanted to stop in and say I love your parts. Use em all the time.
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Nori replied to DasPenguin85's topic in KSP1 Mod Releases
Very nice looking. -
Heavy landing on Eve with only parachutes?
Nori replied to DeepSpaceDutch's topic in KSP1 Gameplay Questions and Tutorials
Did you try using RealChutes? AFAIK it will help you calculate what you need to do this... http://forum.kerbalspaceprogram.com/threads/57988