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Nori

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Everything posted by Nori

  1. Super interesting mod. Will have to try sometime. So does this just move stuff around, or does it change mass/size etc of planets?
  2. If you want to see what a H2 tank should look like try installing Near Future Propulsion (and Electrical if you actually want to use the engines). He has H2 tanks in there to work with a few of his engines and also to "fix" the NERVA to use H2 like it should. Also it is a awesome mod. Also, if you do end up wanting to use Karbonite (and some sort of H2 engines) send me a message and I can give you my configs to convert Karbonite to H2.
  3. This would probably work. Add to a .cfg somewhere and have MM. @PART[SmallerBlastSmelter] { @cost = 10000 } @PART[BlastSmelter] { @cost = 20000 }
  4. Nice! Thanks for your work on that. It is certainly a feature I'm looking forward too.
  5. Probably not really the place to ask but how is engine efficiencies incorrect and how does real fuels fix that? Guess I don't really understand all the ways that real fuels changes things.
  6. I actually think the models are pretty good, especially if these are your first. I only really take issue with the colors since they clash with other parts. Gonna try the grey one that was made.
  7. So as this is now could I install it and delete the parts that come with IR? Or are there not all the replacement parts yet? Also is this far enough along in development to use in career? Or are part names/folders likely to change and break ships?
  8. Looks beautiful! Would definitely use it.
  9. http://wiki.kerbalspaceprogram.com/wiki/Science#Celestial_body_multipliers Also, the included file is pretty much the defaults.
  10. Well it does have gimbals and is quite a bit more efficient than a SRB. You could just change throttle lock to false and put the min thrust to 110 or something like that.
  11. Oh.. Well I will have to ask Nertea then. Thanks One more question though. In order to reduce the chance of overwriting ScaleExponents.cfg is there a way to add exponents to the file using MM?
  12. So was going to use some of your parts and noticed something i thought was strange. The blast furnaces all have really low prices. The Mk II is free for instance. Though maybe that is because I'm not suppose to launch them? Also the orbital workshop is 187k is that right?
  13. I'm trying to add support for changing a module's info from NFT. The module looks like this: MODULE { name = DischargeCapacitor ChargeRatio = 1 ChargeRate = 16 DischargeRate = 800 MaximumCharge = 8000 ChargeAnimation = Capacitor_InlineMed } I tried adding this to ScaleExponents.cfg. But it doesn't seem like it is applying. Any thoughts? TWEAKSCALEEXPONENTS { name = DischargeCapacitor ChargeRate = 2 DischargeRate = 2 MaximumCharge = 3 }
  14. Oh! Well that sounds better anyway. I've been worried about KAS and was wondering when someone would try to create something similar. Seriously though, your mods are great and thanks for your hard work.
  15. Sooo, now you released this does it mean you'll fix DERP? I mean all those bees is making Jeb look like a pin cushion.
  16. He is using a newish feature of raster prop (RPM) from what I can tell.
  17. Ah! I kept running into this and then looked at debug log and say it was this. Looking forward to the fix.
  18. Just wanted to pop in and say I love this mod! Having missions that are more than really easy stuff is nice. Just did a mission that has taken 140 days. It is slated for another 170ish. It is rather fun to have to plan something like this. Also, the Universal Storage science modules are AWESOME!
  19. Just wanted to stop in and say I love your parts. Use em all the time.
  20. Does this require a docking port or something? I was trying to test out transferring between two pods I put on top of each other. My idea was to have a transport stage in one pod that then disconnects and gets discarded. But this requires transferring the crew.
  21. Did you try using RealChutes? AFAIK it will help you calculate what you need to do this... http://forum.kerbalspaceprogram.com/threads/57988
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