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skygunner58203

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Everything posted by skygunner58203

  1. I did a little research in the kOS wiki. You have 2 options to get this to run. the first is to open the baker2.ks file in notepad, then add this line: @CLOBBERBUILTINS on. on the very first line. This is one way. The other is to set up custom settings on a new game. Hit new game, then click the difficulty button. Find the kOS tab, then click the button that allows clobbers. The difficulty will then show custom instead of normal. The first option allows clobbers on that script only. The second allows it on all scripts.
  2. I've been having a blast is KSP 2 so far. I have a question, though. When I launch something into orbit in KSP1, I generally build so that I can de-orbit my final stage using a probe core and antennas. But in KSP2, decoupling that last stage to de-orbit makes it so the last stage in uncontrollable regardless of antenna or probe. Will the switching vessels fix possibly solve this?
  3. Just tested this. It was indeed the IMPP_WarpCoilsUpgrades.cfg causing the problem. A standard install of Impulse Party did not cause the issue to occur. Not sure what in the config does it, but something does. @JadeOfMaarJust had a thought, should I be downloading the 0.5 release or the main branch?
  4. Correction: I found that, for some reason, if I install it by itself, it works fine. The only mod I haven't installed is JadeofMarr's Impulse Party. I'm wondering if something there is causing the issue.
  5. @Angelo KermanSo, I may have found a bug. Specifically, its a bug with the mk2 warp core and grav generators. I can attach the core/gen to any part in series/stacking. But once I do, I cannot attach anything to the node on the other end. If I start a new craft, and pick the core/gen as the first part, then none of the stack nodes work at all. And its only with those 2 parts.
  6. So, I have an odd question. I've modded my install, and while it does take a while to load, the only errors I get deal with part modules somehow doing double duty. HOWEVER! If I launch a craft, its flight and textures are fine. I can dock the craft to another one, and its still fine. The issue arises when I switch between craft mid-flight. It doesn't matter if I dock first or not. If I hit the hotkey to switch to a nearby craft, it switches. But then the world turns black, the skybox and sun vanishes. Its repeatable, both with new saves and old saves. I'm thinking a mod I installed is causing issues, But I have no clue which one. I've had larger mod installs than now with no issues. Should I just re-install KSP and add mods slowly? Or see if I can catch an error in the log first?
  7. So I did a clean install of the shared assets folder. Everything is now working fine. Thanks again!
  8. So, I've found a bug. The c-100 ports, Both of them, will not dock. They are aligned correctly, the small alignment bits are interlocking. But something just will NOT allow them to come together. Tried multiple saves, multiple crafts. None will dock together.
  9. So, I'm loving the mod. Still figuring it out as I go, but I had a question. If I wanted to try to make custom nacelles and the like, what would I need?
  10. Holy crap, how did I not notice this?! Thank you! I needed to modify the shuttle with another reaction wheel or two to make it move to my liking, but I can dock now. Thanks again!
  11. So, I absolutely suck at docking. Generally I'll use MechJeb as the SmartASS and docking autopilot are awesome. But I've come across a problem. Neither I nor MechJeb can Z-translate up to dock. And after a few moments of RCS usage, the RCS no longer fires at all. Ideas?
  12. Well, I tried it anyway. Seems to work fine. Well, my clouds and whatnot don't work. But the rescale did. Thanks for the help!
  13. I thought RESCALE didn't work on the current version?
  14. I used to play ksp a lot. Lately though, launches are way too easy. Are there any working rescale mods in 1.7.3? I know that they are in older versions. But I want the new parts and features on a 6.4x scale Kerbin. Any ideas or suggestions?
  15. Can I use just the Main pack, or am I able to use both main and legacy at the same time?
  16. Really dumb question and its probably been answered at some point. To clarify, the Legacy pack needs the Reconfig to run from what I'm reading. But when I install them, I get the new nebula intake but not the nebula engines. Is there something I'm missing?
  17. Really dumb question and its probably been answered at some point. To clarify, the Legacy pack needs the Reconfig to run from what I'm reading. But when I install them, I get the new nebula intake but not the nebula engines. Is there something I'm missing?
  18. Is this working in 1.6.1? Just wondering as playing with BDArmory is not nearly as much fun with smoke and boom
  19. Just to ask. Is this working still in 1.6.1? I can downgrade if I need to, just wanted to check first.
  20. So I'm thinking of getting this mod out. Anybody know how well the OPT mod flies with it?
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