Jump to content

Specialist290

Members
  • Posts

    3,037
  • Joined

  • Last visited

Everything posted by Specialist290

  1. This looks like it fits a little better in the Add-On Requests and Support subforum. Moving
  2. Welcome to the forums! I'll let you in on a little secret -- I've been playing this game for over a year, and I still haven't quite gotten the hang of building planes myself (though I'm not too bad at flying some of the prebuilt ones). That's a nice little design you have there; nice and simple, and it certainly looks like it handles well. Glad to hear you've been enjoying yourself. Feel free to make yourself at home here among us.
  3. Friendly moderator reminder to the thread as a whole: We've noticed a distinct increasing trend towards passive-aggressive sniping and disparagement in some of the more recent posts. Let's try to keep that to a minimum, shall we?
  4. Welcome to the forums! Since you mentioned that you're looking for ways to improve your skills, you may want to check out some of the tutorials I've managed to collect in the Drawing Board, which is conveniently linked through my signature. I try to keep an eye out for some of the better ones in the community.
  5. Literally just posted this one in another thread, but it's so good in my opinion that I had to mention it twice:
  6. I wouldn't exactly say it's "out of the mainstream" since it's been getting quite excellent ratings, but one I've rather enjoyed (that's about to enter its fourth season this fall, actually) is Person of Interest: Another one I've been enjoying of late (particularly since I've been rewatching it over the past few weeks) is Space Brothers, about two brothers who both end up pursuing their lifelong dream of becoming astronauts: (Incidentally, it's also the source for my current avatar.)
  7. In game terms, yeah, the asteroid will probably just bounce off the surface if you're actively focused on it when it hits (or disappear once it gets into the lower atmosphere if it isn't). If you want to figure out its hypothetical effects, though, then you might want to try out the Earth Impact Effects Program for a (very) rough estimate of what might happen. It's mainly set up for real-world encounters, of course, but it probably won't be a bad estimate. I half-recall from earlier threads that a Class E asteroid is ~30m in diameter; play around with the other numbers if you want to see how close you can safely be to the impact zone, if you're the type who likes to live dangerously EDIT: And while I'm at it, this probably fits better in Gameplay Questions, since you're asking for recommendations on what you should do. Moving
  8. It's certainly not the first forum fad like this we've had, and it probably won't be the last. That said, if any particular post strikes you as disruptive, topic-derailing, or otherwise excessively damaging to the overall signal-to-noise ratio of a given topic, please use the Post Reporting feature (the little triangle with the "!" overlaid on top of it along the bottom left of the post) to bring it to our attention, just as you would for any other post of that nature
  9. First off, welcome to the forums! Unfortunately, improved interiors and IVA features of that nature happen to be on our What Not to Suggest list. It's not a reflection of the quality of the suggestion; it's just that, like other items on the list, the topic's been brought up so much in the past that we figure it's better to keep the playing field open to other suggestions, since there's relatively little chance of anything being said that isn't a rehash of what's already been said before. On that note, I'll have to close this thread. Have a nice day
  10. Indeed they appear to be. (Also, merging this thread into our existing thread for the recent unpleasantness )
  11. Nicely done! Best of luck with your Munar forays -- and don't be afraid to continue asking questions if you run into any other sticky situations.
  12. Welcome to the forums! Might you happen to have a screenshot of the craft you're having an issue with handy? We might be better able to get an idea of what's going on if we can see it for ourselves.
  13. You may also want to take a look at this illustrated guide, which includes a link to a "trainer" ship you can use in sandbox mode. Additionally, the Drawing Board, which is linked through my signature, should include a number of tutorials on the subject as well.
  14. Since this is a video, it seems to fit better under Live from Mission Control. Moving there
  15. Since this is a video, it seems to fit better under Live from Mission Control. Moving there
  16. Get rid of the "#" and everything after it in the album tag. That should make it display properly
  17. First, welcome to the forums! The real trick to getting the most efficient use out of your launchers, which is basically what your question boils down to, is that ultimately, it's less about the absolute size and more about the relative proportion of the mass of the bit of your craft that makes it to orbit versus the total mass of the entire vehicle on the launchpad. The ratio of your rocket's fully-laden mass to its mass when the rocket runs out of fuel is also known as its mass ratio, and this ratio (along with a measure of engine efficiency known as exhaust velocity, which in-game can be gotten by multiplying the specific impulse by the standard value of acceleration due to gravity (9.8 m/s^2)) is vitally important to calculating the total potential change in velocity (often abbreviated to delta-v) that your vehicle can achieve. For further reference, you may want to take a look at MyKSPCareer.com, which goes into detail about the basics that I've mentioned above and how you can use them to figure out what your rocket can (theoretically) do before it even leaves the launchpad. You may also want to take a look at these four web pages over at Atomic Rockets as well, which discusses the same principles as applied to non-KSP-specific general rocketry. Hope this helps!
  18. The simplest solution would be to add a Desktop shortcut to point to the .exe for the non-Steam install (correctly named so as to prevent confusion, of course).
  19. This is definitely a clever little trick. I'll have to keep this in mind the next time I'm messing about with spaceplanes.
  20. Hmm... There should be an option under "General Settings" in your personal account settings that allows you to toggle the option on and off. Can you double-check to make sure it's set to "Do not subscribe" right now?
  21. Geez, you guys... @alpha tech: On a serious note, providing screenshots of the craft in question would most definitely help, as would a detailed description of exactly when, where, and how the breakage occurs. Try to include as much as you remember; the smallest detail might be important. As for the technique for getting out to Duna: You might want to check out some of the tutorials that I've listed in the Drawing Board, which is conveniently linked in my signature. In particular, you might find this one useful; it's a bit older, but the technique really hasn't changed that much.
  22. Adding a little bit to this: I'm not 100% familiar with how things work on the technical side myself, but I think what happens is that when a new user edits a post, it goes back into the queue for review again if they're still under the cutoff.
  23. Welcome to the forums! I've gone ahead and merged your thread into our existing megathread for the topic.
  24. No offense taken Even if you don't find anything among what's already written, feel free to ask questions about any issues you may be facing in the main Gameplay Questions section.
  25. I'll definitely look into scoping out some new possibilities for updated video submissions. I'm on a monthly bandwidth limit through my ISP, which means I'm a bit constrained in the number and quality of the videos I can get to in a given timeframe, but I'll definitely set aside some time to look for new ones No problem!
×
×
  • Create New...