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Everything posted by Specialist290
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As this thread is a duplicate of a previous thread that has already been locked due to disputes over the possibility of using licensed material without permission, we of the moderation staff have decided that this thread should be closed as well. To reiterate a point from the previous thread: We aren't opposed to users creating modpacks, as long as they take the time to ensure that everything is above-board regarding respecting licenses and obtaining permission (when and where necessary) from the original mods' creators. Everyone have a nice day Nevermind; see sal's post below. Now that everything's been sorted out, carry on.
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Are Kerbals Androgynous?
Specialist290 replied to Giggity0ne45's topic in KSP1 Suggestions & Development Discussion
First, welcome to the forums! Here's the latest official statement from SQUAD: As a general preemptive notice to the thread as a whole: Feel free to discuss the implications of how kerbal androgyny might affect their society, but let's try to keep things respectful and away from any of the disputes that have sunk previous threads on the subject. -
Can't believe I'm only spotting this now. This is certainly quite a find
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Need your own thread moved or locked? Post here.
Specialist290 replied to Rich's topic in Kerbal Network
Sorry, misinterpreted your request. Mea culpa ; -
Need your own thread moved or locked? Post here.
Specialist290 replied to Rich's topic in Kerbal Network
Huh, didn't notice those in the thread earlier... The EFC and Harran Aerospace threads should now be closed. -
Need your own thread moved or locked? Post here.
Specialist290 replied to Rich's topic in Kerbal Network
In this case, since TouhouTorpedo is active again, we should probably leave the decision of whether or not he wants his thread closed to him. -
Moving this to the Fan Works subforum I for one find this idea highly amusing. If something does come of this, I'd like to see the end result.
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Specialist290 replied to TriggerAu's topic in KSP1 Mod Releases
This is a brilliant mod idea. Can't wait to try it out myself! -
How to create reusable launch vehicles?
Specialist290 replied to paul23's topic in KSP1 Gameplay Questions and Tutorials
To put it simply, yes. Any "craft" (including debris, asteroids, etc.) that passes below a certain threshold in the atmosphere (~23.1km on Kerbin) is automatically deleted by the game. -
Doubt with delta-v on maneuvers
Specialist290 replied to Carlos_media's topic in KSP1 Gameplay Questions and Tutorials
To sum it up: It may be either more or less, depending on what direction your original velocity is and the direction in which the thrust is applied. In simplified form (assuming a linear vector and instantaneous acceleration), it all comes down to a three-dimensional Cartesian geometry problem. -
Apologies for the backlog of unaddressed posts. I'm just coming back from a little week-long forum break. Feel free to share whatever you've come up with for scrutiny Glad to hear I'll see what I can do about adding new videos to the list; admittedly I've been getting a bit lax on searching for them lately. As always, if anyone has made something or sees something that someone else made that they feel might be worth my time, feel free to drop me a line, either in this thread or via PM.
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This looks like it fits a little better in the Add-On Requests and Support subforum. Moving
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Welcome to the forums! I'll let you in on a little secret -- I've been playing this game for over a year, and I still haven't quite gotten the hang of building planes myself (though I'm not too bad at flying some of the prebuilt ones). That's a nice little design you have there; nice and simple, and it certainly looks like it handles well. Glad to hear you've been enjoying yourself. Feel free to make yourself at home here among us.
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Friendly moderator reminder to the thread as a whole: We've noticed a distinct increasing trend towards passive-aggressive sniping and disparagement in some of the more recent posts. Let's try to keep that to a minimum, shall we?
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Welcome to the forums! Since you mentioned that you're looking for ways to improve your skills, you may want to check out some of the tutorials I've managed to collect in the Drawing Board, which is conveniently linked through my signature. I try to keep an eye out for some of the better ones in the community.
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Literally just posted this one in another thread, but it's so good in my opinion that I had to mention it twice:
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I wouldn't exactly say it's "out of the mainstream" since it's been getting quite excellent ratings, but one I've rather enjoyed (that's about to enter its fourth season this fall, actually) is Person of Interest: Another one I've been enjoying of late (particularly since I've been rewatching it over the past few weeks) is Space Brothers, about two brothers who both end up pursuing their lifelong dream of becoming astronauts: (Incidentally, it's also the source for my current avatar.)
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What do you do when this happens?
Specialist290 replied to Mighty1's topic in KSP1 Gameplay Questions and Tutorials
In game terms, yeah, the asteroid will probably just bounce off the surface if you're actively focused on it when it hits (or disappear once it gets into the lower atmosphere if it isn't). If you want to figure out its hypothetical effects, though, then you might want to try out the Earth Impact Effects Program for a (very) rough estimate of what might happen. It's mainly set up for real-world encounters, of course, but it probably won't be a bad estimate. I half-recall from earlier threads that a Class E asteroid is ~30m in diameter; play around with the other numbers if you want to see how close you can safely be to the impact zone, if you're the type who likes to live dangerously EDIT: And while I'm at it, this probably fits better in Gameplay Questions, since you're asking for recommendations on what you should do. Moving -
It's certainly not the first forum fad like this we've had, and it probably won't be the last. That said, if any particular post strikes you as disruptive, topic-derailing, or otherwise excessively damaging to the overall signal-to-noise ratio of a given topic, please use the Post Reporting feature (the little triangle with the "!" overlaid on top of it along the bottom left of the post) to bring it to our attention, just as you would for any other post of that nature
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Interiors & consoles
Specialist290 replied to Gregg Kermin's topic in KSP1 Suggestions & Development Discussion
First off, welcome to the forums! Unfortunately, improved interiors and IVA features of that nature happen to be on our What Not to Suggest list. It's not a reflection of the quality of the suggestion; it's just that, like other items on the list, the topic's been brought up so much in the past that we figure it's better to keep the playing field open to other suggestions, since there's relatively little chance of anything being said that isn't a rehash of what's already been said before. On that note, I'll have to close this thread. Have a nice day -
Indeed they appear to be. (Also, merging this thread into our existing thread for the recent unpleasantness )