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Specialist290

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Everything posted by Specialist290

  1. Welcome to the forums! So how long have you been playing? Do you have any stories about your accomplishments you'd like to share?
  2. Unfortunately, I don't think very many employers frequent this forum with the intent of finding their next employee here, so you might have better luck through other venues. Still, best of luck on your search for employment!
  3. Be enlightened, O seeker of the truth!
  4. Welcome to the forums! If you're in need of direction you might be pleased to know that the upcoming 0.24 update (about which you can find a few more details here and here) are going to be adding contracts (and a budgeting system within which they can function), which may help give you some more immediate and concrete goals to achieve as you play. Since you mentioned you're brushing up on your skills, I'm going to recommend that you check out some of the resources I've collected on the Drawing Board, which is conveniently linked in my signature. Some of them are more specifically targeted at new players, but I try to include a wide variety so that even old hands have the opportunity to learn a new trick or two. Also, feel free to ask questions if you get stuck (or even help newer, less experienced users with their own questions, if you know something that they might find helpful). Hope this helps!
  5. Welcome to the forums! Heh, we've all had that one mission where everything seems to be going alright right up until the very end (For the record, the default parachute semi-deployment pressure is 0.01atm, which is ~22km or so by my recollection.) Those look like some pretty nifty craft, especially the spaceplane on Minmus. That must have been a rather tricky landing! At any rate, feel free to make yourself at home here on the forums!
  6. Some of the other randomly-generated kerbals do get the tag, yes.
  7. If you want to manually toggle between different modes, you can click on the velocity indicator to do so. You're right that it should automatically toggle once you've reached sufficient velocity to establish an orbit, unless you had manually toggled it by accident once before. When you say that you were on a "ballistic trajectory," was it still only suborbital (i.e. did it form a full orbit, or did it still intersect the ground somewhere)?
  8. Thankfully, SQUAD has been much more diligent about backing up their forum data since then, so it's unlikely we'd lose months' worth of posts like that again. However, unexpected forum downtime is something we want to avoid as much as possible in any case, so we'll be keeping an eye out.
  9. Rest assured that we of the forum staff have taken notice of this ourselves. Hopefully today's little string of off-and-on Bad Gateway errors was just a "hiccup," but if it starts becoming a consistent pattern, we'll have the more tech-savvy among us investigate it EDIT: And it seems one of us already has. Seems to be a server-side issue, unfortunately, but again, if it does seriously impair forum usage in the future, we'll make sure it's dealt with.
  10. Most impressive I noticed that during the landing, you took a few screenshots from inside the lander can. Did you actually land while in IVA view? If so, nicely done indeed! I also like the nice, compact rover design as well.
  11. A suggestion: You might want to ask for help in the release thread of the mod in question. At the very least, the creators themselves might be able to address your concerns if they're still active.
  12. I'd find such a thing to be quite handy, myself. Keep me posted if you do!
  13. I've had my eye on getting involved with NaNoWriMo before, but I've never really mustered the willpower to stick with it before. Might give this a shot, though.
  14. Welcome to the forums! Glad to see another East Tennesseean on the forums.
  15. Welcome to the forums! I know the feeling; KSP had me hooked from the moment I first played the demo. It's surprising how much I've learned about rocketry and orbital mechanics I've learned just from playing this game. If you ever find yourself stuck, don't be afraid to ask questions. Many of the players on these forums are quite experienced and willing to share what they've learned with newer users. I also maintain the Drawing Board, a list of tutorials that is conveniently linked through my forum signature. Many of the tutorials there are specifically addressed toward new players. Hope this helps!
  16. Had to move a few posts that involved some off-topic arguing. Let's try to keep things civil, shall we?
  17. Moving this to the Spacecraft Exchange Hmm... Do you have any screenshots available so that we have an idea of what it looks like? Also, as a reminder: As I noted in your other thread, please bear in mind we don't allow roleplaying activities on this forum, and thus you'll have to find somewhere else to implement that. Discussing the craft itself is perfectly fine here, however.
  18. First off, welcome to the forums! Unfortunately, due to issues we've had in the past with them, roleplaying activities are not allowed on these forums, as noted under Rule 2.2h of our Community Guidelines. Therefore, I'll be closing this thread. You may want to pitch your idea over to these fine folks who seem to have set up a website specifically for the sort of thing that you're looking for. Have a nice day!
  19. Welcome to the forums! Glad to hear you've been enjoying the game. Sadly, I'm not aware of any mods that fit exactly what you're looking for, but best of luck with your search.
  20. Welcome to the forums (again)! As for your first post: I thought something seemed familiar about you.
  21. Hmm... Does the station itself have some sort of control module on board, such as a pod, a cupola, a landing can, or a probe unit? It's possible that your station isn't actually disappearing, but just being relabeled as debris when you undock your craft from it because the game can't find a control pod that would identify it as a separate craft. Have you tried switching to the "debris" in orbit around Laythe to ensure that one of them isn't actually the station?
  22. What's going on is, when an object passes outside the physics range of your active craft (~2.3km), that object is put "on rails" and becomes a data point in a fixed orbit. Unless it either enters another body's sphere of influence, collides with the parent body, or (on planets with an atmosphere) passes below the point of 0.01 atmospheric pressure (~23.1km for Kerbin), it remains in that orbit, and no physics is simulated for that object.
  23. Tentatively dropping this into Gameplay Questions and Tutorials What sort of orbit was it in, generally speaking? Do you have an older quicksave that still has the station intact? (Be sure to back up your main persistent.sfs before you check, just in case.)
  24. In addition to what's already been said, you may find this page to be most enlightening on the subject.
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