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Everything posted by Specialist290
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Mod Testing for 64-bit KSP (UNOFFICIAL VERSION)
Specialist290 replied to mythic_fci's topic in KSP1 Mods Discussions
Dropping this into General Add-On Affairs, as it's a discussion oriented around an add-on-related topic. Carry on -
I don't like the sound of this
Specialist290 replied to Rosco P. Coltrane's topic in KSP1 Discussion
After taking a closer look at the overview page for the official mod itself, I've noticed that it's listed as licensed to the public domain. That means (based on my own understanding of the term) that users are free to tinker with it, incorporate it into their own mods, or reupload it to any mod database they wish to. Chances are, it'll be available at places other than the Curse site within the hour, though don't take that as a guarantee. Feel free to continue any further discussion of the mod in the official discussion thread we've set up for the purpose -
Hello, all, You've probably by now seen the announcement of the two things that SQUAD has put forward to tie in with the ongoing World Cup. Consider this the official thread for discussing all things related to the official "Kerbin Cup" add-on, and feel free to share your concerns and experiences with the mod thus far. In the interests of keeping threads about the add-on from overwhelming the front page, please confine all discussion of the add-on to this thread. Cheers
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Welcome to the forums! Since we already have an active thread on that particular subject and have had several other threads popping up recently, I'll be closing this thread and advising you to redirect all comments to that one.
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Zackomax Multi-Purpose Modular Command Module (MPMCM)
Specialist290 replied to SessoSaidSo's topic in KSP1 Mod Development
Moving this to Add-On Development -
Hmm... I can't think of too many games from that era that are both first-person and open world. Most of the open-world games (Ultima series, Fallout 1 and 2, Bioware's old Dungeons and Dragons games) are top-down RPGs, while most of the first-person shooters (which have already been covered, mostly) tend to be "on rails" for most of the plot. I think combining the two is a relatively recent innovation in gaming history. I'll just drop a link to Good Old Games in the thread, since that's my go-to place for most older games. Might be worth poking around some of the search tags.
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You can find the orbit characteristics for each body in the Kerbol system at the appropriate pages on the wiki. Those should tell you everything you need to know if you plug them into the appropriate equations, from the general shape and inclination of the orbit to the planet's position in that orbit at the start of the game.
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Advice for landing a Spaceplane on the Mun
Specialist290 replied to Rocket Farmer's topic in KSP1 Discussion
Please don't bump old threads without a good reason. This issue's been long resolved, and I'd imagine the OP has moved on to new challenges. Thread closed. Have a nice day -
Debug in demo?
Specialist290 replied to Itsnotrocketscience93's topic in KSP1 Gameplay Questions and Tutorials
In that case, it sounds like the Debug console is only available in the full version of the game. -
Friendly moderator reminder: Let's not let this thread devolve into a discussion of who's being entitled or not. Mudslinging never leaves anyone coming out clean.
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Small things at Ends of Large ships.
Specialist290 replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
Right, my mistake. Must've had the VAB controls in mind. -
Small things at Ends of Large ships.
Specialist290 replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
Left Shift + arrow keys should allow for the same functionality, IIRC. -
[SHOWCASE] Most insane Aircraft
Specialist290 replied to Stilgar2300's topic in KSP1 The Spacecraft Exchange
Just letting y'all know we've moved this to the Spacecraft Exchange thread, since that's where the craft showcases go -
Welcome to the forums! That's a nice little space station you have there. Had any plans to put one around another body? Like, say, the Mun or Duna?
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Welcome to the forums! I've highlighted the answer for your convenience. Alternately, if you know your way around an IRC client program, you can connect to irc.esper.net through that and then join the #kspofficial chatroom. It's another way of reaching the same destination.
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I don't exactly have a "favorites" list as such (and definitely not one that's ranked), but the 5 games I've been playing quite a bit of recently: 1. Crusader Kings II 2. Tropico 4 3. Dominions 4 4. Kerbal Space Program 5. Minecraft
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Unfortunately, I can't help you with building the computer itself, but I've taken the liberty of merging your post into our main computer-building megathread
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Rendezvous Problems
Specialist290 replied to Alshain's topic in KSP1 Gameplay Questions and Tutorials
First, do you think you could provide us with screenshots of the craft and its target? That might help us be able to diagnose specific issues with the craft design, if there are any that might be causing you problems. You don't have to zero out your velocity perfectly, as such -- 2 m/s is actually fairly decent. The important part at this stage is to make sure that you're lined up with the target docking port, which you can achieve largely with your RCS thrusters and the Navball. Use your RCS to "push" or "pull" the prograde marker (i.e. the open yellow marker) onto the target indicator (i.e. the pink circle with the dot in the middle). Putting the camera into Chase mode by hitting the "V" key a few times and positioning it behind the tail of your craft will also orient your view so that up, down, etc. on the keyboard automatically match those directions on the camera as well. Hope this helps -
Welcome to the forums! Feel free to ask questions about any aspect of the game that's confusing you, or look at a few of the tutorials I've collected in the Drawing Board, which is conveniently linked through my signature. The developers have indeed confirmed that they plan to include a multiplayer mode eventually. You might find this article to be enlightening on the subject. In general, make yourself at home
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Welcome to the forums! Feel free to ask questions about any specific aspects of the game you're having trouble with. I also maintain a little list of tutorials called the Drawing Board (linked conveniently in my signature) that you might find useful as you progress. Hope this helps! EDIT: While I'm here... Many moons ago, I would have typed out a long spiel explaining this myself. Nowadays, I can instead link you to Welcome, Zorgoth1! I'm glad to see another shadow joining us for all the fun! What is this deltaV I keep hearing about? Do you know of a good article to read about it more?'>this site which explains it in pretty good detail in the context of KSP itself. You may also find these three articles on the Atomic Rockets site to be helpful in explaining why delta-v is important, and how you can use the "Rocket equation" to your advantage in designing your spacecraft.
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Maneuver node handles
Specialist290 replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
I'm in favor of this suggestion, and Sirrobert's post above is exactly why. I always find it annoying when the nodes "flip-flop" like that while I'm trying to tweak a high-eccentricity orbit to bring my PE down even lower (which happens pretty commonly when I'm trying to refine an aerobraking trajectory, for instance). -
Friendly moderator reminder: Whether or not the game's loading / saving user interface needs an overhaul to be more user-friendly is a legitimate topic for discussion. Insulting another user's intelligence for failing to understand how it works or failing to back up their save-state is not, and can be considered user harassment. Let's try to keep this discussion civil, shall we?