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Everything posted by Tw1
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[AAR] The Godspeed Program--Landing on an Asteroid
Tw1 replied to The Jedi Master's topic in KSP Fan Works
It's a pity you couldn't get pictures, but oh well. A happy ending is still nice. -
Minmus is awesome. The Mun is a place were sort of familiar with, with Earth's moon, and science fiction, and all that, but Minmus is the first step into strange, new places. If there was a Minmus-like object orbiting earth, then there would have been a reasonable chance we'd have gone there soon after the Moon (life support issues- longer trip). It's up to each player to plan their own space program's schedule. Plus, it has enough inclination to introduce players to the concept, and is great for practicing transfers.
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Clean side-by-side parts comparisons (in a consistent manner)
Tw1 replied to PTNLemay's topic in KSP Fan Works
The only really trustworthy way to cut something out in an image editor is with a free-form select tool. GIMP has one of these. Put the lines through the edge pixels, or the ones just outside them. Most of KSP's parts are simple, and shouldn't take many lines to do if you try and do it this way. -
Any reason why KSP is mainly piloted space exploration?
Tw1 replied to USAGuerrilla's topic in KSP1 Discussion
I believe it reflects their gung-ho attitude towards space exploration. If they're enthusiastic, risk taking, and don't yet fully understand most spaceflight concepts, (like many beginner players), then making a machine to do the things they want to do themselves might seem a waste of time. Plus, the way the tech tree works in the stock game requires crew reports in order to get things started. At the moment, there's not a lot of advantages for probes over kerbals, apart from mass of crew pods, and not needing to return them. -
Dun dun dun? Eve can be scary. I agree with your assessment if Minmus- I've always suspected its crystals included a fair amount of salt.
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OoooOOOOoooOOOOO What's happening on Eve?
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As you may know, the position data of every part is stored in a "persistent" file. I'm going to show you how to manipulate that info, to move parts on vessels for giggles and profit. This may be considered "cheating" by some. First, save editing basics: Always make a backup copy of the persistent file before you start. Mistakes happen. Remember the name of the ship you want to edit, and the save file name of the part you want to move. Parts are called different things in the save file, so check their CFG file if you're not sure. Save file editing is best done by editing the "quicksave" file. First, make a quick save with F5, do your edits, then save the file, and press F9 to apply. Moving parts: The position of parts is controlled by three coordinates. Like this: "Position = 1.12140202522278,2.950028836727142,1.13252248468143E-07" Or in the file, like this: The directions are determined by the orientation of the root part. Here, I altered the center up/down value. (Y axis in unity itself.) Where they are in relation to the root part determines if their coordinate will be negative or positive. Parts above/infront will have positive coordinates, while those below/behind will have negative ones. With this, you can tweak those legs which were to short, spread out those wheels, and do lots of other useful things. Careful though, as it's not precise. Keep your wits about you, you might want to fill a bit before you achieve what you want. Memorising the coordinates you were altering last (to a few decimal points at least) will help you identify the parts you want to/are modifying. It works both with radially attached and stack attached parts. Good luck!
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Aww. It's beautiful, in a sad emotional way. This picture should be dedicated to all those kerbals who unexpectedly find/found themselves in small cans far from home, for much longer than they ever expected.
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I was hoping to post my regular "This ain't dead" type comment here, as the game play for the next instalment is almost complete, but unfortunately, I also have to tell you a glitch happened. Still not quite sure how it got like this: This wasn't too bad-when the kerbals are in it, it's not so noticeable. But the little rover wasn't the only thing affected: If I left it looking like this, it would detract from the story. So I had to replace some vessels. Triplogger information was successfully updated, though MET is being stubborn. Until then, here's a picture of Evepod when I accidentally pulled its outer shells off in the SPH somehow. Edit: Next one almost complete! I'm saving my 3000th post for it.
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Must.. resit.. urge to rant on local urban design issues... generic modern style... so bland... Cough. Sorry, starting to get of topic there. One thing that bothers me is when kids shows that used to use stop motion or actors in suits change to CGI. Most of my friends know of my plans to configure whatever tech we have to play loops of old shows in with the new... [Rant] CGI may be cheaper, and allow more nuanced expression, but having actual models or costumes for kids shows gives the audience an "I can do that" idea. It's closer to the way kids play with toys, giving them life of their own. Thomas the Tank Engine used to be physical models and sets- I had (kinda still do) toys almost identical to the characters on screen. Puppets, stop motion, suits, these all require the veiw fundamental skill for imagination: Suspension of Disbelief. Often the intention with CGI is making thing that aren't real look as real as possible. While this is great for films like godzilla, where it's far more scary if the creature seems real, it does nothing to expand the imagination. CGI has a place, but it should not be everywhere. One criticism I had with the Doctor Who fifth, and to an extent, the whole new series, is the limited range of ray gun rays. In the classic show, a large variety of raygun blasts were seen, achieved by simple, yet varied techniques. In classic, TimeLords use these guns called "stasers" which caused a unique cross pattern to appear over the target. The cybermen for some time, used guns which fired a pulsing blue ring over the target. In the new serieses, both have been using "blaster bolt" style weapons, as seen everywhere. It's a bit of a waste to me. True, but it is a factor of interest when considering fiction-related interest, as what you saw while you where such age is a big shaper of preferences. I'm 21, btw.
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Arrg! There be pirates in the sky!
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I'm hoping science will finally be made into something more... science like. Where leaving seismometers on the ground for longer will gather more data, which converts to larger science points. Exposing the materials lab for longer will give more data. Moving around with the gravity measuring thing, and that new magnetometer should also give more science.
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Kubrick does do rather arty stuff, which doesn't appeal to everyone. I haven't seen much of his, but from what I have, I believe the trick to understand it is to follow the emotions, and ponder, rather than follow the events with anticipation and intrigue. This. So much this. It really annoys me when people don't take old films or TV shows for what they are, especially when they were well intended, and well done for the time. Styles change. One of the things I like about television is the ability it gives you to glance into the past, and see what things were like. It bothers me when people mock the clumsy-by-modern-standards effects in old stories. If they achieve what they need to do to tell the story, then they did their job. And maybe that raygun fired energy beams that just look like that. With older sci-fi, often it's not about character interactions, but instead about the situations, or the concepts. I enjoyed Forbidden Planet, but the only really interesting characters where the professor and the girl, the rest were quite bland. Remember, the earlier the sci-fi, the less that's already been done, both in terms of new ideas, and new plots. I too would be amazed if an alien that looked like that was ever discovered. This wasn't to bad for me. The song itself would almost stand up to more recent, comedic sci-fi, as a great way of showing an alien's simple "evil" nature.
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This is very true. But, it would contribute to the realism. I have no expertise on fuel pumps, but I don't imagine they are low energy demand. They could put it fairly high to provide extra challenge when it comes to more complex designs. One thing that complicates things, if we need to connect large pipes, pumps and power to move fuel, how does the ALt click thing fit in? Could we continue to ignore the fact that fuel seems to move magically, or should it need power, and be slowed down a lot? (Note that time warp speeds up fuel transfer.) Another issue- the recently made more parts similar to the strut, not counted by the physics engine, and I, for one, welcome the potential to spam my space station with external clutter without it lagging to insanity. Making the fuel pipe another thing with its own physics to calculate would add a bit to lag.. I'd still like to see it though. At present, the little yellow pipes makes kerbal rocket design a little more disconnected from real life rocket design.
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I got a new present from my friends: a Jebediah plush toy!!
Tw1 replied to m1sz's topic in KSP Fan Works
Nice. He looks like he could do with some more stuffing though. -
I claim the Free Carrot! Now, to go back and finish reading this... Edit: Those are some expensive maneuvers you made. Those engines must be pretty efficient.
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The only "unrealistic" thing about asparagus staging is really the overpoweredness of the fuel lines. Asparagus designs will eventually have to cope with an improved aerodynamics model just like all other approaches. If they want to prevent or limit asparagus staging, a realistic changes would be: -Modifying the existing pipe to make it something more for planes and small spacecraft- which often make use of them- limiting the fuel pass through rate, adding mass for pumps and electricity demand. -Adding a much larger, or possibly a few larger, heavier, and more expensive versions that could cope with the demands of larger engines. This/these and the smaller versions ought to be balanced so that spamming of smaller pipes doesn't give a mass or power drain advantage.
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This has come some way since I last stopped by. Tidy the proportions up a little, and make the back legs and hips thicker.
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Oh, the pilot's life is the life for me.. come on, sing guys!
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I was seeing how fast I could travel around Kerbin without flying off into space. Then I decided to charge at KSC. When I it the thick part of the atmosphere, (at full throttle that is,) I experienced a lot of turbulence, but managed to turn myself upright. Then I noticed I'd lost my kerbal. I held a memorial service at airstrip island. A distraction when launching prevented my plane form clearing the fence.
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You Will Not Go To Space Today - Post your fails here!
Tw1 replied to Mastodon's topic in KSP1 Discussion
Rover met lander at 16.6m/s. I think that's enough KSP for today. -
The Ambitious Infiniglider!
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A: If it would let me to suck up to buisness fat cats and party-higher ups Cough. Sorry. In matters of national security, sometimes, there are lines that must be crossed. To utilise nuclear weapons would be a drastic step, inflicting pain on many future generations. Our government believes in sanity, in making right choices when it comes to military action. We promise. (This is how we politic here in Aus.) Q: Why doesn't your party have any good plans for the future?
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[DUNA MISSION FAILURE] Ship issues... again.
Tw1 replied to Starwhip's topic in KSP1 Gameplay Questions and Tutorials
What you need to do, is the periapse kicks technique. Break your burn up into smaller ones at the same point, over several orbits. Here I'm flying an ion lander to Gilly, but the principle is the same. Be careful with how long your orbit gets, if you watch your apoapsis and periapsis, you should be able to time things so that last burn happens at the right time to transfer. Edit: ..and look at all the ninjas. But I brought a picture .:sticktongue: -
[Updated September 27th] A Planet Divided: The Story of the Kold War
Tw1 replied to NQMT's topic in KSP Fan Works
Agreed, the Big Red Button was played well.