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Everything posted by Deddly
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<Moderator mode> Let's not stray too far off topic, everyone. This is for Plan Kappa discussion. I'm sure you can find a Macey Dean thread elsewhere </Moderator mode> (yes his videos are awesome).
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- fanfiction
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Anyone Else notice this peculiarity?
Deddly replied to AlamoVampire's topic in KSP1 Technical Support (PC, modded installs)
And the great quandry is solved. Locked at @AlamoVampire's request -
KSP on steam
Deddly replied to AmbitumWolf's topic in KSP1 Technical Support (PC, unmodded installs)
Moved to Technical Support. The FAQ test that @stibbons helpfully posted should answer your question. 0.24 was apparently released sometime later, so unfortunately you can't transfer your purchase to Steam. Moved to Technical Support -
Anyone Else notice this peculiarity?
Deddly replied to AlamoVampire's topic in KSP1 Technical Support (PC, modded installs)
@AlamoVampire, I'm not sure I understand... you said yourself that they are two different parts: The Heavy Control Winglet is a part from NovaPunch, I believe. As @Mjp1050 says, mod parts often recycle textures to save memory. I moved this discussion to Technical Support, which seemed appropriate. -
stationary vehicle up in air.
Deddly replied to Tr1gg3r's topic in KSP1 Technical Support (PC, modded installs)
Moved your magical flying car to Tech Support -
Indeed. Moved to Fan Works
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I just knew there had to be an in-story reason for Jeb to take the Gumdrop to the pole! Bravo on one of the most hillarious yet ominous installments so far, @Kuzzter
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Congratulations on making your station, @Victor3. It doesn't really belong in General Discussion, though, so I moved your thread to Mission Reports. Have fun!
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What is the biggest mission failure you have ever had?
Deddly replied to JacobJHC's topic in KSP1 Discussion
A third similar thread merged in -
Since we're discussing a gameplay question, I moved the thread to Gameplay Questions.
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Moved to Fan works
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PSA: How to calculate Delta-V for rescaled solar systems
Deddly replied to Wahgineer's topic in KSP1 Tutorials
Thank you for the tutorial. Moved it to tutorials for you. -
I did a little testing with some stock rovers and for me it docked no problem. These two rovers are based on the same craft, which means the claw and the heat shield are at an identical height, which might make a difference. EDIT: I tested further at a different height and to a craft with no probe core. No problems: So you're facing a very strange bug, @FreddyB. What system are you playing on (console/PC etc?) and do you have any mods installed?
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Weird docking port/command seat bug
Deddly replied to Der Anfang's topic in KSP1 Technical Support (PC, modded installs)
I usually use Dropbox to host files, @Der Anfang. If you don't already have it, you can either go to the Dropbox website and download it there, or if you prefer, you can use my referral link and we both get an extra 500 MB of storage. There are of course other ways, but this is the only one I've tried, and it's free. -
Weird docking port/command seat bug
Deddly replied to Der Anfang's topic in KSP1 Technical Support (PC, modded installs)
OK I moved it to the modded support forum. As for your link, unfortunately mediafire links are not allowed on this forum because some users were being shown inappropriate ads. Should work fine if you host the .craft somewhere else. -
Weird docking port/command seat bug
Deddly replied to Der Anfang's topic in KSP1 Technical Support (PC, modded installs)
Strange-sounding bug! Indeed, you're likely to get more help in Tech support, so I moved the thread there. Please let me know if you're using mods or a console, then I'll move it to the relevant tech support section. -
It's true. And in the early discussion on the Orbiter forums, Harvester mentioned that he didn't want to have time accelleration. I'm glad he changed his mind, otherwise I'd still be on my way to Laythe.
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Console Patches Update Discussion
Deddly replied to James M's topic in KSP1 Technical Support (Console)
Sounds really frustrating for you guys. So sorry to hear that. Well I hope the patch comes soon so you can get the game working properly. -
Console Patches Update Discussion
Deddly replied to James M's topic in KSP1 Technical Support (Console)
@chimpbone, did you write to them asking for a refund? -
No need to discuss whether or not the thread should be locked. As has already been mentioned, it's still relevant. Remember, everyone, the rules (2.5) say that necroposting is not forbidden if you have something meaningful to add. I personally would like to see a more up-to-date demo, but not if it means a lot of work, because I think the 1.0 demo is a pretty good representation of what the game is about. The demo doesn't support mods, presumably for the reason that a modded demo is a fully-fledged game for free.
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I'm a big fan of Monty Python myself, and the Yorkshire fogies one is undoubtedly one of the funniest moments for me, but that's something for the lounge, so let's do our best to keep this thread on topic, please
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It's not really about KSP, but it is a nice thread about spaceflight, so I moved it to Spaceflight
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Hi Avilolo, welcome to the KSP forum, I'm sure you'll enjoy it here! I've moved your thread to the Lounge since it's not a discussion about KSP. Looking forward to seeing what you get up to in KSP in the future.