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Gargamel

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Everything posted by Gargamel

  1. Have you tried reading or asking in the mod thread you are referring to? That would be a good place to start.
  2. Hey guys, take it easy.... Let's not get personal here....
  3. As this seems to be a tech support issue, more than a GP Question, moving it over there. Their game isn't crashing......
  4. I do use a part failures mod, so don't take my initial post as saying there shouldn't be part failures, I just didn't like that proposed mechanic for it. But having the part failures mod 'forces' me to do a couple things. 1) I must design in a crew escape system for every crewed launch, and have an abort plan in place for the various stages of launch. 2) Use that abort plan. Using the Final Frontier and R&R mods adds a nice bit of RP to the game if something goes wonky. I really do enjoy the little bit of suspense I get when I launch.
  5. Well, Squad has methods in place for bug fixing. Yes some don't get much work done on them, for a variety reasons known only to Squad. But if you never report a a bug to Squad, in the method Squad has asked you too, then there's no chance it will get fixed. I reported my first bug this week myself. Took all of 3 minutes to do so.
  6. Nullify your trim. Alt/ctrl-x I forget what it is exactly. Moved to Gameplay Questions, as I don't think this is a tech support issue.
  7. Yes, for some reason it's thinking this is not a new vessel. If it is a premade design (by you or anybody), change something on it, pull something off and put it back on, rename it, and launch. If THAT doesn't fix the issue, then there's something wonky at work here.
  8. I have always viewed the tests as outside vendors paying the KSC to ferry the test part to a specific location and do the test for them. Kinda like real life commercial satellite contracts, the owner of the satellite has to buy space on a launch vehicle. So from that point of view, reliability ratings really don't make sense. Part failures though.... if each part has a 1% chance of failing on any launch, and my launch vehicle is 100 parts.... does some math... carries the 4.... Oh..... oh no..... that's not good.... only a 37% chance of a safe launch. Part failures shouldn't be handled through seeing if each part will fail, but through a mechanism that sees if any part fails, and then picks a part (See also: Most of the mods that do part failures), So using this mechanism as you propose, and have a minimum launch safety rating of 90%, the part reliability rating would have a really high value of almost 100 :). But I'm open to counter arguments on this one. But overall, given the complexity this would add, and the number of mods that do this, "There's a mod for that" would be my main suggestion to this.
  9. Well it is guaranteed to be ignored if you don't start one. The forum does not support bug/ticket tracking. It just isn't designed to do that. And bug tracking software isn't designed to be a forum. And those are separate software packages.
  10. Some posts have been edited or removed. Remember, the discussion is about the idea, not the people. Thread has been locked by OP request.
  11. Let's go another step here, before we go open up a bug tracker. Go play the game, and as soon as it goes sideways on you, post the logs to dropbox and link them here.
  12. Going to ask the Very Stupid Question first. You're absolutely sure you got the contracted orbit correct? It is very very easy (and is very common) to end up in a polar orbit, but accidentally going 180 degrees in the wrong direction.
  13. Ever since I started playing, around v .18, I've had to turn the camera away from the planet to get better frame rates. I think it has to do with the rendering of the water. So yeah, during launch, camera is facing up, and during orbit, facing out.
  14. Guys, if we required people to read every thread all the way through before asking a question, then the forum would just be a bullet point list. Instead of jumping down peoples' throats for asking a polite question, let's just steer them towards the answer in a polite manner? Thanks! Side note, if you are reporting a post, please include why you are reporting it, otherwise we just have to guess. Sometimes, the problem with a post is not obvious.
  15. Before what? What's different? What did you do to try to fix it?
  16. Considering you have Steam somehow installed inside a subautica folder on your desktop, I would consider uninstalling steam and placing it in the location it deafults to. Yeah.... looking at the log file.... KSP goes nowhere, literally, before giving up. Easy fix is to grab the KSP folder and drag it to a new folder C:/Games. Run the KSP_64.exe directly from there. But I would still look into moving Steam to a better location.
  17. Not sure if this answers the question or not, but the math involved of determining science output was designed to minimize returns if the science collected was not processed in situ, but returned to Kerbin first, even orbit. Landing it is almost a death sentence for science production, might as well just recover it. https://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2#Data_Value
  18. We're also going to need the output.log But first..... Is this the first time youv'e installed KSP, or have you had previous working version before? You have steam (and therefore KSP) installed in a really weird place, and that might be causing the issue:
  19. I've noticed a lot of complaining about bugs in here, which is fine. But you're doing everybody a disservice by only talking about them in this thread. Go down to the BG sub forum and find an existing thread or open a new thread on these topics. It will be much easier for the devs to find issues when there is a thread for each bug.
  20. We're also going to need the output log probably. And when you link, please link to the file itself, not to my-drive in google. All I got were the files I own on google......
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