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Everything posted by Gargamel
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No more rover flipping
Gargamel replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
And completely useless on a foreign planet. The only thing that might still but usable on an off road buggy might be the structural frame. But then, since every other component would useless after being in space and then in an oxygen free atmo, there wouldn't be any need for that specifically designed frame. Air breathing Engines are no good. Tires will explode, and if they don't, tires go flat eventually, and there's no kerbal engineer up there to fix them. Bearings would immediately seize up in vacuum and cold. Shocks would snap in the cold. The battery would not survive (hence why the tesla roadster didn't carry any auto-batteries, they're not space rated). Standard mechanical devices that aren't space rated usually just don't work in space. Rovers are designed, from scratch, from the ground up, and they cost a lot of money. A lot. That's why they go slow. There is no calling a tow and flipping the buggy back over. You cannot fix things that are broken. The cost of one wrong move, in practical, scientific, and monetary terms, is just too high to speed across the surface of a planet when you have a 30 minute reaction time. While off road racing has a lot of good theory coming out of it that can be used, there is little practical application between the two. -
In lifespan yes, but not in output. The amount of power they can produce at any one time has a limit, and our tourist is using up energy that could be put to better uses.
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If you want launchable wouldn't some of the Mk3 bays work? I know it's not exactly the form factor you wanted, but with some planning, they should function as a "dry dock". Of course, you're going to need to specify what you mean by dry dock. It's quite open to interpretation.
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Unable to save or return to space center
Gargamel replied to Chnnex's topic in KSP1 Technical Support (PC, modded installs)
If you are going to post the log, please post the entirety of the Ksp.log on an outside hosting site: Is the vessel moving at all? That is the most common reason for not being able to recover or save. -
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Dig through some of Scott Manley's game play videos. He's reviewed a Lot of non KSP space games. There might be a couple gems in there.
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
The book contains a lot more technical details (on everything) about how this process works, but like most of that story, they had to make it presentable on screen. IIRC, the movie does not deviate that much from the book in this aspect, just skips over a lot of the details that make it work. To be honest, I'm not even sure that's doable in KSP, given the plane changes and all. Well.... if it's got a lot of trapped helium..... -
You could also try asking in the thread dedicated to IE technical support: (Forgot that was there!)
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Troublesome start-up...
Gargamel replied to Andrés Zavala's topic in KSP1 Technical Support (PC, unmodded installs)
There are programs out there that can reduce the amount of ram being used by other apps by shutting them down. This might allow you to play the game, but given the age of your machine.... well you could buy more RAM for it pretty cheaply (I'd assume), but that won't help that much since your OS is only 32 bit. So Short of buying a new machine, you'll have to maximize the amount of RAM you have available to KSP. KSP can and will run on a 32 bit system with 4gb RAM, at least it used to. The new version of Unity may cause more hurdles.... -
No more rover flipping
Gargamel replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
But not exactly. Yes, you can have a rover designed to fly across the surface in a straight line. For two reasons: One, you have instant control of the rover, and can make the minor adjustments required to avoid obstacles. Except there aren't any real obstacles in KSP. There are massive land features you usually see coming a mile away and have time to slow down for, but there aren't solid rocks or boulders or trees, or little pink men to swerve around. Two, as above, you're not turning. Turning is what usually makes a rover flip. Every vehicle that has ever been made has a safe cornering speed. It differs from vehicle to vehicle, but at some high speed every vehicle will tip over while cornering. When you drive a car, and encounter a sharp turn, do you keep going at the same speed and assume the physics engine will hold you in place? No, you slow down to what you know is a safe speed, navigate the corner, and continue on. Even with the best design, you still need to slow down. -
mod creators lying?
Gargamel replied to FlexT_ape's topic in KSP1 Technical Support (PC, modded installs)
Does the game work? Do the mods work? If so, they aren't lying. From your other threads, the validity of your install is questionable, so I would get that in order first. In particular, if a thread states it's 1.4.5 compatible, and it's requesting a 1.3.1 install, then you downloaded the wrong version, or there's some hiccup in a version file somewhere that actually has no impact on gameplay. As I just mentioned in the other thread. Get CKAN, install it, use it. 99% of your problems will disappear (and others will appear as people will tend to over mod the game). As you get more comfortable with how the file structure of how KSP works, you can move into manually modding the game. -
Instead of IE, I would seriously recommend you going to get firefox or chrome. I haven't checked in a few years, but Opera was always a good choice too. What version of KSP, and what version of IE are you using and are the two compatible? If the answer to the above question is yes, we'll need the ksp.log:
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Career mode suggestions
Gargamel replied to IanCanberra's topic in KSP1 Suggestions & Development Discussion
I recall a recent thread on something similar. I might be mistaken, but there is something in a config somewhere that might change this. Very common suggestion, and various iterations of this idea have been fleshed out. Space is big..... like REALLY big..... it's a very remote chance for random debris to collide with stuff in game. But it is non zero. But as mentioned, the physics engine of KSP precludes this from happening with stuff that is on rails. Even if a vessel is loaded, with enough velocity and high enough time warp, you can pass straight through planets, not to mention other vessels. But my question in return is... why should these be limited to just career mode? -
Yeah, after posting my response, I wondered if you had bigger plans than just using a fuel cell. You've been around too long not to have considered them. But that said... I just used them for the first time a couple months ago on said base rover, and was pleasantly surprised on how efficient they really are.
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Use a fuel cell. My heavy Eve base rover runs on both solar and LFOx. It has plenty of power to run all through the night. I use only the small radial tanks for LFOx, and refill them with ISRU as needed. I could drive for a few days before running out. But even if you don't want solar nor ISRU on your rover, a sufficiently large tank and a fuel cell will give you plenty of power for a long duration roving mission. Using a fuel cell does, yes, still have the wheels run on EC, but you use the Fuel cell to convert the LFOx to EC. Completely stock solution. That, in it's purest definition, is a mod.
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Betcha copper pennies would be cheaper ;P. And easier to acquire in the US. But as a machinist, this is screaming to have a custom copper cooling mount made.
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KSC Science question & an Ore scanning question
Gargamel replied to djr5899's topic in KSP1 Discussion
Just for clarity, I believe once you've scanned a body in a save, the ore doesn't move. It's only when starting a new game is a new ore distribution made up. -
KSC Science question & an Ore scanning question
Gargamel replied to djr5899's topic in KSP1 Discussion
Nope. They've always been randomly generated for me. And as you turn up the threshold limit on the overlay, the 'profitable' areas get smaller and smaller. -
My Kerby sense is tingling, but I believe somewhere in the 1.3-1.4 range, the mk2's became very draggy. Since you're still playing 1.0, the mk2 may actually be better. But I will admit, for aesthetics, they are my personal favorite.
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Photo-ablative pellets to clean space junk
Gargamel replied to farmerben's topic in Science & Spaceflight
This sounds a lot like fighting fire with fire. But in this case, the fire just gets bigger.