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MartGonzo

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Everything posted by MartGonzo

  1. http://kerbalspaceprogram.com/surface-lights/ these ones are pretty good, and they work with the 23.5 tweaks to lights
  2. You're all insane talking about giant space chickens it's obviously a turtles egg
  3. You know you can already do this in max, the script is unnecessary. You can select any object as your transform coordinate centre and then create an array
  4. I like the way you think! now hiring Kerbal flight aerobatics team
  5. thanks for the suggestion cantab, no luck unfortunately. same results, I even took the kerbals out so in theory the target ship shouldn't have any control it's a strange bug
  6. butted heads with a game breaking bug with no known fix that only a handful of other people have come across (all nearby ships reacting to control inputs, makes docking impossible)
  7. hmm, never noticed before. I suppose you're right.
  8. All of the above. ...and the new scroll wheel functionality on maneuver nodes, not only is it useless but I keep trying to zoom out only to notice that my cursor was over one of the handles and I'd just messed up my maneuver.
  9. I came across this article and I remembered some of the posts on this thread about z-fighting issues. not sure if its any help but it contains a few snippets of code for alternate methods of fixing z-fighting issues so i thought i'd post it here https://software.intel.com/en-us/articles/alternatives-to-using-z-bias-to-fix-z-fighting-issues
  10. I recently updated from an old version of chatterer, this mod has serious volume issues. recording volumes are all over the place, some are barely audible, some are deafening. the mod completely ignores both the game voice volume and it's own internal volume settings, hopefully it will get sorted but I'll have to go back to the original version.
  11. Thanks, I'll ask on the KW Rocketry thread if anyone has noticed issues with the fairing bases. yes it is 0.625m, I'll take your advice and strut that. I'm still unsure about whether to use Kerbal Joint Reinforcement with 0.23.5, does it make a difference now the joints have changed? thanks for your help Biohazard15
  12. sure, sorry it's a bit dark just a simple orbiter/lander can still attached to the launch stage. I would expect a small amount of flex but when turning it really looks like the whole thing is made of rubber
  13. Thanks for the reply, does that mean that craft shouldn't flex like that with squad's new joint system? The only parts mod I'm using on 23.5 is KW Rocketry, the rest are mostly visual mods and as far as I know all mods are up to date.
  14. This might be a silly question but does this work with 23.5? Craft that were perfectly rigid with KJR installed in 23 flex like they are made of rubber on 23.5 without KJR. I'm really not impressed with squad's new joint system, If I put this on 23.5 would my craft go back to their rigid handling?
  15. That would look great as an Eeloo environment. although purists might not like adding atmosphere to Eeloo. anyway here's some textures you may find useful: I can't figure out how to add an album, here's a link http://imgur.com/a/3HovS/all just grass variants I'm afraid, If I come across any decent dirt / rock textures I'll add them.
  16. don't get me started. anyway there's probably a few 'civilian spies' around, it's all the rage these days
  17. I can't think of an answer to that that isn't rude
  18. interesting picture, I'm guessing Michael Collins was the one who took it?
  19. The best way to get those pistons working without turning on part clipping is to place the middle sized one somewhere on your craft, then clip the smallest piston into it, it can be a bit tricky, sometimes you need to move it away and then back into place a few times until it turns green. Then place the largest piston, select the connected middle and small pistons and use the same process to attach them to the largest piston, then you can save them as a subassembly.
  20. Lol, Squad is the only software company that makes useful features into easter eggs. I only just found out it's possible to focus on maneuver nodes
  21. Good idea, in my experience joysticks can vary a lot.
  22. My Essential list: Flight Engineer Kerbal Alarm Clock Deadly Re-entry KW Rocketry Infernal Robotics Texture Compressor Texture Replacer (with new texture packs, skybox, clouds etc.) Chatterer Scansat + Custom Biomes Distant Object enhancement Fun Extras: FAR B9 Aerospace Kethane
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