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KSP2 Release Notes
Everything posted by Virtualgenius
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
is there a version of KJR that works with 1.6.1 using ferrams original code I have tried following this thread but its really confusing on what your supposed to use, I would just like to keep it simple and download the original version that works for 1.6.1- 2,647 replies
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- kerbal joint reinforcement
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Thats awesome news @TriggerAU -
If one MOD should live on forever it should be that one it was a work of art when Bobcat made it and it still is
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Does MIR still work ????
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Is @TriggerAu about and was wondering if there is an update for your excellent Resource Panel, understand your really busy making the game but it could do with a little love -
Would be awesome if there was a base for the alcor and used those landing legs best in the game i reckon
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[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
Thanks for the reply guys -
[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
@DECQ I have just unpacked the rover and the suspension points on the chassis are not lining up with the wheel suspension points, I would just like to bring to your attention if you where not aware of it. You dont have a working Lunakhod do you -
[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
THankyou @DECQ its beautiful and flies like a dream, so very happy you re-released it I saw the moon landing on TV so the Saturn V is special for me the whole space race. -
[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
If anyone can share an updated craft file I would appreciate it -
[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
@DECQ any chance you would re- release your progress and soyuz craft also, I am not sure whether there are any other N1's in the game unless RaiderNick has one. That looks awesome we could do the space race over again. -
[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
Virtualgenius replied to DECQ's topic in KSP1 Mod Releases
I know @DECQ has an N1 and Lander stashed away somewhere, if we ask him very nicely he may release it Please Please Please. ALSO THANK YOU FOR RELEASING THIS -
I love these fairings never had an issue with altitude deploy with numerous segments deploying and never once hitting the spacecraft.
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@DECQ I love all your mods mate would love to see you release your N1 and update your Soyuz to the latest version they are such great models
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Post your LANDERS here!
Virtualgenius replied to The Minmus Derp's topic in KSP1 The Spacecraft Exchange
@EnceosWhat landing Legs are those -
Saturn V (Reincarnation). Release in last page
Virtualgenius replied to DECQ's topic in KSP1 Mod Development
@DECQ all your mods are seriously good and you rate yourself to low I would love to see all your mods bought back online with 1.4.3 compatibility especially the Saturn 5. I watched men walk on the moon in 1969 so it has a special place in my heart. Your SpaceX and Soyuz mod is beautiful and you should consider releasing all again all side by side -
Hi I was wondering if anyone else has experienced this I built a rover using the kerbal foundries small wheel and tried to use the Mechjeb rover autopilot but it wigs out when trying to control them, stock wheels work perfectly unfortunately as I prefer the Modded wheels. i have left a post over on The MJ thread as well Thanks
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@sarbian does the rover autopilot work with all wheels or only squad stock wheels, I use the kerbal foundries wheels and the autopilot wigs out when i use these, but works perfectly for the stock wheels (which suck). I can supply logs if needed but was more of a question than anything and i apologise if its been answered before.
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Lets just see what @orcmaul comes back with if the licence is going to be relaxed and the mod is up for adoption hopefully someone can take it on, its a very good mod and waste to see it get archived too many of the really good ones do, but thanks to Linuxgurugamer many have come back -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
@linuxgurugamer @Orcmaul is back read the post above mine they are looking at something less restrictive