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KSP2 Release Notes
Everything posted by Virtualgenius
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[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
I know I was hoping to cut down the mod list by only having the NF mods -
Sorry to hear your out of work the world is upside down at the moment and everyone is doing it hard, but your efforts on the mod are greatly appreciated and look spectacular. I noticed on the second stage the animation doesnt work on the engine automatically is this intentional or something is borked
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TweakScale Companion Program - 2024.10.09.0
Virtualgenius replied to Lisias's topic in KSP1 Mod Releases
@Lisias i understand your very busy but is this warning something i should be concerned with [WRN 18:21:54.603] 1 warning related to GameData/TweakScaleCompanion/NFS/patches/000_CleanUp.cfg -
[1.12.x] Portable Rover Components
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
Wheels are disappearing into the surface for me and dont move -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
ok well any chance on some small seperation SRB's so i dont have to use squad or KW and only have your stuff -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
@Nertea i was wondering whether you would consider making a part like this to go into the NFLV Mod to help with seperation -
@VoidCosmosI think the Angara has fairing issues
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I do use the soyuz as it was an easy fix and its the best looking one and space x I was using but the KKK mod is getting a dragon 2 so will most likely use it
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[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Loving the new stuff used two of the small Rutherford engines on this super economical lander -
[1.12.5] Restock - Revamping KSP's art (August 28)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
I love restock and restock plus and thanks for the update, any chance we would see a docking port with a parachute in the future -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Virtualgenius replied to Waz's topic in KSP1 Mod Releases
The original eve had a folder called boulder co in it that held the clouds and city lights config i believe, I think you maybe able to find a download within this topics pages but i would be wary using it maybe someone with infinetely more experience maybe able to comment -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Use Janitors closet you can hide the parts you dont use or prune them completely without screwing up the rest of the mod and LGG is a gun at updating his stuff it also filters on mod its very very good if you have a lot -
[1.7.2] KK Launchers - Delta, Atlas Pack
Virtualgenius replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That looks awesome cant wait from your previous statement I see retexturing in your future perhaps for falcon 9 -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Virtualgenius replied to alexustas's topic in KSP1 Mod Development
If you modify this line and replace Mark1-2 Pod you can have it say Mark1-3 Pod storedStrings = v 0.3.0.0|27.10.2017| Mark 1-2 Pod |MULTI-PURPOSE|CREW VEHICLE|SQD002002-A1|MK1-2| SQUAD & A.S.E.T. -
I was definitely using your guide and for the life of me cannot find the aero shell that covers the capsule it took me a while to figure out the side fairings where procedural. I have figured it out you have to right click on the LAS and select shroud from the variant menu so how stupid do i feel Thanks for the reply got there in the end
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Having some issues putting this stuff together it would really benefit from some basic craft files I cant seem to find the aero shell for the Orion