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Everything posted by Virtualgenius
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[1.12.5] Restock - Revamping KSP's art (August 28)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Is there any chance Restock Plus could provide a docking port with an inbuilt parachute similar to the SDHI one I think would be a great addition totally loving the restock / restockplus parts -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Virtualgenius replied to JonnyOThan's topic in KSP1 Mod Releases
@enabran I was wondering if you wouldnt mind sharing the updated configs you have done for RPM patches Please or submit a request to the OP for them to be included in the the current version. Thanks, VG -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Ok thanks I thought i was going mental because i was trying to rebuild this lander and couldnt find its main tank -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see under Near future space craft mod, I only see 1 with the folding doors, and if some else could confirm what they actually see that would be awesome playing on 1.9.1 clean install no other mod except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them. -
Hi i was wondering if there are updated tweakscale configs or if anyone has configs for the near future mods as some are quite old and the parts have changed, and there are some new ones looking for spacecraft solar and exploration thanks again for keeping this alive
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[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
I think I have all of the near-future stuff installed as well most of his other stuff it makes for a great game and suits what i do so I say thankyou for everything that you do for us -
[1.12.x] Near Future Technologies (September 6)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
I vote for rutherford that would have a lot of other applications for things as well -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Any change a moderator could ask @TriggerAu if he will be updating this -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
Awesome stuff your attention to detail is amazing -
Yep they are I deleted the 5m one and just use the 2 slice one now works awesome
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@poodmund thank you so much I think it would be a great bonus if they can be added to the pack full time I think people would get great usage from them as they are the best fairings in the game in my opinion
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
@Zorglooking at the footage of the plume its opaque with a hint of orange they ran like 8:1 mix HTP to Kerosene if i get the plume right and peeps are happy is it ok to get it added to the pack or add it to the cre pack -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
@Nertea was wondering if you would consider making wings for this mod stock sucks as in butt ugly and choices are limited or patched together and not a fan of procedural -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
@Foxxonius Augustus that was fine no issues here, I picked the hypergolic as it was the closest i got get to almost clear the next closest one was alcolox still trying to master the real plume configs the black arrow ran a really high concentration of htp to kerosene. I might try alcolox see what it looks like -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
I created a real plume for the liquid stages and resized a KW Fairing from simple adjustable fairings for looks what do you think -
@poodmund how do you get the numbers for the walls to line up with the cone
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
Looks good any intentions to create the original orange fairings that are not procedural -
@Jimbodiah was wondering if you had some updated craft files I keep getting parts missing on some of the ones I downloaded
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Virtualgenius replied to Beale's topic in KSP1 Mod Releases
I really would like to learn how you guys do this