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Everything posted by Virtualgenius
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Virtualgenius replied to Angelo Kerman's topic in KSP1 Mod Releases
I was wondering if anyone had a craft file having some difficulty putting the ailerons on -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Virtualgenius replied to taniwha's topic in KSP1 Tools and Applications
Please delete -
Sure do https://www.dropbox.com/sh/xzlzws29nol9kxp/AAByXPEZl1ap94Kr-TKcEek2a?dl=0
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
@Wyzard each module is connected by a docking port, I think I used the restock grande ones you can see them they have a serrated edge, the large section with the antenna actually folds down so i had to do minimal installs on site The whole center section you can fit into @Nertea Near Future Launch Vehicles then i just use disposable skycranes to land them I use mechjeb and you can get quite close and the the magnetic docking ports pull them together plus you can do some pushing with the Rovers @Nertea thanks for reply, I was wondering if you would consider adding a deployable ramp and stairs into an airlock module finding cool ladders and ramps is hard -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
@Dep_Opt the rovers are from @alexustas ERS rovers they are awesome one of the best mods ever created -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
Really I disagree, I did not seem to have any problems with it at all, I built a very nice Mun Base -
The RCS wont radially attach to the cores and there seems to be an issue with a menu item on the main core module this is what i have so far
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iTs been a while but i think the nodes dont connect I would have to install it and fire it up
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@DECQ its really nice to see you, I miss your mods they where so awesome and made my gameplay very immersive @VoidCosmos do you think you would be able to fix the MIR I have the original assembly PDF Bobcat put out
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Virtualgenius replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is it possible to increase the power of the fairing decouplers they barely clear the craft and when you look at the real ones they go a fair distance from the ship -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Virtualgenius replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen I have changed the center entry to mid and it works as designed thanks again -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
@stupid_chris any thing you do to the realchute mod would be greatly appreciated, NEW parts are always great to have and most welcome. We fully understand that you will need to concentrate on the final year of UNI and support maybe hit and miss but with the amount of community support for the mod this shouldnt be a problem, you have my vote to roll out the changes PLEASE. Regards, VG -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Virtualgenius replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kraken that doesn't exist thanks for that i am glad someone else experienced it and i am not going mental, I will take the engine off and back on again -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
Virtualgenius replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen love the mod but having some issues with the falcon 1 the first stage engine the engine suffer oxidiser deprivation -
Thankyou so much for the awesome explanation and I am so sorry you are unemployed due to Covid19 its impacted the whole world and everyone has become a victim in some way. I for one cant thank you enough for your efforts.
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- totm july 2019
- spacedock
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(and 3 more)
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Thanks for your awesome reply and work really appreciate it
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@sciencepanda I am getting a B9 part switching error on loading when this mod is installed, and also when i have the tower installed everything floats above the pad I am using AVP and kerbal Konstructs
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Thanks for the update
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WANTED suggestions for part mod creation
Virtualgenius replied to Regor's topic in KSP1 Mods Discussions
There are not enough landing legs in the game the squad ones are dated and not aesthetically pleasing if you look at the OLD AIES mod it had some of the best looking landing legs around or look at the Aset landing legs which are awesome