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Everything posted by Virtualgenius
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Is it worth talking to the other authors about the scaling issues and see if they will adjust their models to suit (you have probably already done this). I will just download the required lifter it suits and put it down to being a dependency. I am really enjoying your mods Raidernick appreciate the effort you have put into them
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Beer Can holders with chillers
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Would you have a link to it please
- 3,403 replies
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- renaissance compilation
- visual enhancements
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if you add tweakscale to them they become very adapatable
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Kerbal Stuff, an open-source Space Port replacement
Virtualgenius replied to SirCmpwn's topic in KSP1 Mods Discussions
Australia has connection issues as well its a hit and miss affair some days its great others its not there -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Virtualgenius replied to PolecatEZ's topic in KSP1 Mod Development
is it just a matter of going into the config file and changing the location or is it something more complex -
I would suggest stop using the x64 build none of the modders are supporting it until the basic fundamentals work correctly, then they will get onboard. You can achieve excellent results from using ATM agressive and Opengl switch and here is the link for the updated DLL for RPM from MoarDV http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
HI Your Bi propellant LFO engine cfg is missing the word propellant for Liquid Fuel so it only burns oxidiser and depletes that resource I love these by the way -
its from a really old mod that uses a really old plugin called cleverwalrus
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
@ModZero if you upload the image to imgur and select the the fifth entry down called BBCode (message boards & forums) and copy that link into your forum post that will embed the pic for you- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Tell them to get with program KJR way or no way- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Possibly make a shelf with scansat modules to slot in and out and they would only work if the box sat had the big fold out antenna installed -
A greenhouse maybe a science lab would be awesome
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[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Virtualgenius replied to MasseFlieger's topic in KSP1 Mod Releases
I sent you some PM's MasseFlieger