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Tortoise
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Everything posted by Tortoise
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[1.0.4] Kerbin on Fire Military Contract Pack [v0.1] [07-27-15]
Tortoise replied to Volwen's topic in KSP1 Mod Releases
Any alternatives to this that is updated to 1.0.5 or that we can download? -
Hello, I am having a problem with my KSP. Every once in a while my KSP would crash when I try to launch a vessel from the SPH. I would edit the craft, do a couple simulations (KCT), and then when I try to simulate (or launch) from the SPH again, my KSP would crash. I'd love if you guys can help. Thanks! Heres the logs: https://www.sendspace.com/file/ci1zp4
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Tortoise replied to cybutek's topic in KSP1 Mod Releases
I'm surprised this hasn't been updated to 1.0.5 -
This mod looks awesome, i'll try it out now!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Tortoise replied to rbray89's topic in KSP1 Mod Releases
This is a great mod, it's been out for a long time It'd be awesome if there was a feature that would actually allow those clouds to begin producing rain. Then, this mod along with FAR & Kerbal Weather Systems (Wind mod) would be awesome! -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
Tortoise replied to BahamutoD's topic in KSP1 Mod Releases
Thank you for providing such great mods to the community, BahamutoD. -
I love this mod, it's great. I have one concern though....I commonly build craft that I land and can reuse, but this mod doesn't allow me to reuse them. For example, I build fighter jets then I go fire a couple missiles and land back at KSC to recover the vessel. I'm expecting to have the fighter jet back in my storage, but this isn't the case. So my suggestion is: To add a feature which allows us to "Repair" a craft and allow it to be put back into storage, after vessel recovery.
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Eh, people that know me, know my answer to this already. But really, I don't think you're cheating when you use mechjeb, I think mechjeb is cheating you of your knowledge and fun of flying rockets. That's why I've never used it, I rather become an expert at doing things manually, it makes the game more fun, gives me more experience and knowledge on how to do things, and makes KSP's awesomeness last longer.
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When you navigate to the KSP website and click the "Community" button, the official KSP IRC channel should be added to that portion of the website as-well. People shouldn't have to hunt it down on the wiki or on this forum.
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Default throttle position to full ?
Tortoise replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
I don't think everyone would like to have the throttle at full everytime they launch their rockets. I think Squad put it in the middle, because there's the people who want throttle at full, and people who want throttle at 0. KSP does have the the Z (full throttle) and X (Idle throttle) buttons to make this more easier. But if you're like me, I like to ignite my engines and spool the rocket up before I release them from the launch clamps. That's sort of the same for the SPH as-well. That's just my 2 cents. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Tortoise replied to TaranisElsu's topic in KSP1 Mod Releases
I just thought I'd point out, that on Curse TACLS says 1.0.2 , confused me a little because I went there before coming to the thread. -
The 5th Generation Fighter challenge [FAR]
Tortoise replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Is my FuelWings mod allowed? -
v2.7 (12/4/2015) *Updated to support 1.0.5+ Updated to support 1.0.5
- 165 replies
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- customizable
- wings
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I've been away from KSP for quite some time now and I'm looking to jump back into it soon. I have a tight budget and I need a new PC for it. How would this laptop run KSP? [url]http://www.bestbuy.com/site/dell-inspiron-15-6-laptop-intel-core-i7-6gb-memory-1tb-hard-drive-black-gloss/4540000.p?skuId=4540000&id=1219764047599[/url] Id also like to note that I will use many mods in KSP. Mostly with new parts, better aerodynamics (FAR), and much more.
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Thanks for the responses
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So I decided to take a trip to the mun and back. For my lander, I decided to use the retractable engines from BDynamics, which I had installed. So I do the launch, and get all the way to the mun. All this time I'm thinking that the engines will come out and invert itself, like the big landing legs. (Since the engines are upside down, when you select them.) So I'm coming in for my landing, and I decide to fire up my engines.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
Just wanna say keep up the good work and thanks for your support in the KSP community!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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The aero still sucks, but 'makes sense' in a way. If you're all for the realism and use mods to enhance the gameplay, why don't you use FAR for realistic aerodynamics?
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I think that KSP Lanyards should be sold in the store. Itll be a cool souvenir for ksp players. I'd love to walk around wearing a space-ish lanyard that says "Kerbal Space Program" and has jebediah on it.
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Updated to v2.5! v2.5 (5/15/2015) *Fixed crossfeed capability for new parts
- 165 replies
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- customizable
- wings
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(and 3 more)
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Updated to v2.4! v2.4 (5/14/2015) *Updated to support 1.0+ *Added support for 6 new parts
- 165 replies
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- customizable
- wings
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(and 3 more)
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Awaiting update take your time