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Everything posted by KerbMav
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Nevah! -90 (+)
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How about casting for the sequel ... ?
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Seven Hells! How did I overlook this thread for over two days?! So you won the lottery or something??
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Hmmm ... tried finding the TBBT episode too, but only got this from DW. I was sure the scene in TBBT was similar ... did I mix something up?
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[1.2] [2016-10-28] Haystack Continued (v0.5.2.1)
KerbMav replied to Qberticus's topic in KSP1 Mod Releases
Still magnetized in 1.0.5 though? -
-68 +++
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Did mostly fly tourists for a few minute tour in orbit. Build something out of plane parts to carry the pilot and two pasengers, with just 30 parts until we can get the budget for expansions. Flies just into a >70km orbit and back, requires some piloting to make the fuel last, as it only carries two liquid side boosters and a small oribital stage, but only costs 13k in funds! "Accidentally" its COM is such that during reentry it flies engine first and angled up a bit, therey protecting its three parachutes from the heat. And as usual: Forgot to bring photos! Yes of course! Finally an early tech two kerbal lander can! I honestly did not think of this although I have been flying it to orbit several times.
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Cursoro Dissapearo (aka: The case of the teleporting cursor)
KerbMav replied to Mahnarch's topic in KSP1 Discussion
Alternatively you could try Finite Incantatem, usually solves most issues like this one. -
No. But you are.
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-70 +++ Exterminate!!!
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Apart from occasionally being depicted as a slow bureaucratic pain in the nacelles. They kinda came back to that in a DS9 episode though. (Also, I so love the names of the two temporal investigators. ) ----- SISKO: Are you sure you don't want anything? DULMUR: Just the truth, Captain. SISKO: You'll get it. Where do you want to start? DULMUR: The beginning. LUCSLY: If there is such a thing. DULMUR: Captain, why did you take the Defiant back in time? SISKO: It was an accident. LUCSLY: So you're not contending it was a predestination paradox? DULMUR: A time loop. That you were meant to go back into the past? SISKO: Erm, no. DULMUR: Good. LUCSLY: We hate those. So, what happened? SISKO: This may take some time. DULMUR: Is that a joke? SISKO: No. LUCSLY: Good. DULMUR: We hate those too. All right, Captain. Whenever you're ready. ----- DULMUR: Be specific, Captain. Which Enterprise? There've been five. LUCSLY: Six. SISKO: This was the first Enterprise. Constitution class. DULMUR: His ship. LUCSLY: James T Kirk. SISKO: The one and only. LUCSLY: Seventeen separate temporal violations. The biggest file on record. DULMUR: The man was a menace. What was the date of your arrival? SISKO: Stardate 4523.7. DULMUR: A hundred and five years, one month, and twelve days ago. LUCSLY: A Friday. ----- DULMUR: Your men could've avoided that fight, Captain. LUCSLY: Regulation one fifty seven, section three, paragraph eighteen. Starfleet officers shall take all necessary precautions to minimise any participation in historical events. SISKO: All right. It was a mistake. But there were no lasting repercussions. DULMUR: How do you know that? For all we know, we could be living in an alternate timeline right now. SISKO: If my people had caused any changes in the timeline, we would have been the first to notice when we got back. LUCSLY: Why do they all have to say that? -----
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-54 +++
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
KerbMav replied to ferram4's topic in KSP1 Mod Releases
Thats me. Blindly installing mods by the dozends. Open zip, pull contents to window, close zip, open next zip, repeat ...- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
KerbMav replied to ferram4's topic in KSP1 Mod Releases
My question was solely aimed at the if FAR would leave anything behind after uninstalling it. The rest was mainly me whining that planes generally hate me and that I never get anything done in the SPH - besides rovers maybe. I deleted the whole FAR folder in gamedata - is there more? Will try again with a completely new craft - and load some stock crafts for testing purposes too. Thanks all!- 14,073 replies
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Which is what I meant, only in different words.
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Which is why - apart from the "they ruin my view and make noise"-people - it is rather difficult to find spots to build them in Germany and why there are people opposing them, counting the dead birds and bats under the wheels. Not to mention the probems with water plants and shredded fishes ... Would that be the reason one of the solar observer satellties whats-its-name was powered by RTGs?
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Call me a negative soul - but somehow the words "happy" and "veteran" do not go well in the same sentence for me. Therefore I will just give my best wishes to everyone that has and still does serve in any army in this world and may their trade become obsolete some day. And eleven minutes later parts of Germany begin the annual madness that is Karneval/Fasching - or as I like to phrase it: the biggest excuse of this nation to drink to much and kiss people they do not know. (No, really, it traditionally starts on 11.11. at 11:11 and lasts until the 46th day before easter sunday.)
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
KerbMav replied to ferram4's topic in KSP1 Mod Releases
Standard plane built with first 3-4 tech levels: Cockpit, fuel tank, tail connector, swept wings, tiny intake-tank-engine assembly under each wing, surfaces for roll on each wing, for pitch at the end of the tail, a single one for yaw on the wing, non-retractable landing gear under cockpit and to the sides of the fuel tank. With and after removing FAR - each time the CoL is far at the end of the plane and it has almost zero pitch control ... would I have to rebuild the whole thing, is something retained in the saved craft after FAR is removed? Everytime I try to build even the simplest of planes I fail ... they dont even look that different from others posted on the forums! Is there an in-depth video tutorial for the graphs and numbers btw.? tl/dr- 14,073 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
KerbMav replied to nightingale's topic in KSP1 Mod Releases
This can also be done for active saves by editing the save file - but always keep a backup, m'kay?!- 5,206 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
KerbMav replied to Athlonic's topic in KSP1 Mod Releases
Not saying that I suspect Chatterer do interfere with engines, but I had a change in engine sound (specifically noticed this with the Sounding Rockets mod) - although I also installed ShipEffects, so ...- 751 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
KerbMav replied to rbray89's topic in KSP1 Mod Releases
Yes. I usually delete the citylights.dll (think it is called that way) and textures. -
What have you made specifically relating to the 1.0.5 update
KerbMav replied to UnknownOrbit's topic in KSP1 Discussion
Like "flying" is defined as "suborbital but in an atmosphere", there should be a state for "splashed and under sea level" - for science definition reasons, ya know? -
Billions and Billions of "Earths" in the Milky Way
KerbMav replied to WestAir's topic in Science & Spaceflight
I found this and think it is a good read - and this a good place to drop it. http://waitbutwhy.com/2014/05/fermi-paradox.html