-
Posts
1,045 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sidfu
-
[0.23] [Beta] KESA Resource Integration v0.1 (TACLS & KSPI Water)
sidfu replied to Eadrom's topic in KSP1 Mod Releases
its easier to do that way cause changeing tac values can cause problems due to number of growing number of mods using it as a base now. a good example is i wanted to use the bio mod before but to use it u have to change 99% of the values for tac which caused all other mods that used it to not work right or break so gave up on using bio and just used tac. btw chapstick what does taht .cfg do btw -
[WIP] KAP - Kerbin's Age of Pioneers (A Career Mode Overhaul)
sidfu replied to AlphaAsh's topic in KSP1 Mod Development
my biggest question how u gonna do unmanned flight when u use rt2? -
uploadit also to spaceort or somewhere that dont force u to retrweet,like and such. forceing people to do that just to download it shouldnt be allowed imo
-
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
me personaly what i truly want is random clouds not just a texture lol but thats a long way away -
[WIP] Reorganized Tech Tree Alpha 0.2.0 Added NFT and MFT
sidfu replied to Jonnothin's topic in KSP1 Mod Development
best way is to make4 sure u leave the default nodes in that way it be comptiable with any mod then just have the mods u chageing be how u doing it -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
not realy a discusion kata he just wants u to voice what u think of it. my opinon on it is break it if u need to. i dont mind as long as a have a version that works im happy. if the community hotfixes work for .24 than im happy till u get it how cliph wants it. -
[Modifying part] New Sounds- KW Compatible!
sidfu replied to The Destroyer's topic in KSP1 Mod Releases
instead of delteing it its better to modify it. before hotrockets had a problem cause it was setup to delte the module engines for the modulefx engines. -
HotRockets! Particle FX Replacement + Tutorial
sidfu replied to Nazari1382's topic in KSP1 Mod Development
kerbmav make sure u have the right .cfg the old ones dont work with dre. more than likely i u are using the one from op then something is moddifying the lv-n messing up the .cfg changes from hotrockets -
sound editor with default sounds+proots=500ram usage so if u take anything out that and skybox is probaly the first choices.
- 3,404 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
anyone got a fix cause think its the weilding lazor of this cuaseing this MissingFieldException: Field '.Part.attachJoint' not found. at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 maybe someone can recomopile it and remove the eva lazor?
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
if i remember right ihad that happen with jool i messed around with the scale of the detail texture fixed it -
Better Atmospheres Development Thread
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Development
im getting this error not sure if from BA ill check after i restart NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:get_transform () at ModelMultiParticlePersistFX.Update () [0x00000] in <filename unknown>:0 -
its giving me this error KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[iScienceDataTransmitter,System.Collections.Generic.List`1[scienceData]].get_Item (IScienceDataTransmitter key) [0x00000] in <filename unknown>:0 at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 think i found the issue is with this mod and rt2 dont play nice so say when rt2 says it cant transmit it causes that error i beleive. just tested after removing sceince alert when got to around same height rt2 removed the passive antenna transmit.
-
Better Atmospheres Development Thread
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Development
galaxy did encounter a error BA caused but havent been able to repedat it. i landded on some grassland right before some highlands and it started spaming a error when i catch it again ill post it. i think it might be due to the z fighting at the surface thou -
Better Atmospheres Development Thread
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Development
laythe should have super storms on it due to limited land it has there is nothing to stop the storms. -
Better Atmospheres Development Thread
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Development
how u downloading no link lol and btw sonic how did what i said about clouds come out where they still transparent on v3? -
Better Atmospheres Development Thread
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Development
will v3 have where clouds be not be 75% transparent. thats problem i had with v2 using astronomers clouds they where nearly transpareing on kerbin with version 2 -
also if u haved big map open click on it and u can open a small window for a closer veiw
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sidfu replied to ferram4's topic in KSP1 Mod Releases
hey farrem found out that if u use kjr and destory something with a lazor missle kjr starts throwing errors. guess its cause the vessle i destoried was withing 2.5km probaly but still worrisim. u can get rid of the error by going back to hanger or somethign anything that switches the scene away from area seems to fix it. might want to add something for when vessle is suddenly destoryed and such- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sidfu replied to ferram4's topic in KSP1 Mod Releases
well seems to work fine now with new game good thing wasnt far in carrer mode. and on remote tech it works just if u use the .23 version with first comunity fix u have no rt2 in radar station. ill ask in near future thread about those extra files not sure if can remove them.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sidfu replied to ferram4's topic in KSP1 Mod Releases
this is the error i get over and over spammed (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at Vessel.FixedUpdate () [0x00000] in <filename unknown>:0 and here is link to the uploaded output log. new saves are fine its any old save that used the .13 expermental and the .13 version http://rg.to/file/da006ce9ef24fff7fd0ed7f91ddbcccf/output_log.txt.html- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
imgur is better zidane but yeah thats known bug so dont worry about it as stated above rbray will fix but may be a while. if i bugs u to much u can remove lights for now or raise lights layer higher where not as many mountains cut thru it.