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Everything posted by sidfu
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wouldnt it be better to make a few differnt designs then do have a button to hit to change the texture. a mod like this would be perfect to use .cfg to pull the textures from other places to use on the stock parts. so kw,aies,np and others u could mess with to use there textures on stock or vice versa.
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u need to add ss no one wants to test a planet mod that takes up alot of ram without seeing it first
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
someone posted some sun textures ealier but what do we do with them -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
sidfu replied to MedievalNerd's topic in KSP1 Mod Releases
long as they appaer its fine if their order messed up for me. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
sidfu replied to MedievalNerd's topic in KSP1 Mod Releases
i have a question are stock nodes in this tree also so for mods thats not on list work with this? -
and also u dont need the sentar checked for the mod to work. infact u can delte every texture for sentar and it still run
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so what do u recomend to put the mutipliers at then. so delte the hybrid engine moduel and lower the mutiplier? even if they do use less propellant mass having to have 12k h2 just for 1min burn is alot compared to 5min burn and 800dv more using the lv 909. well no matter if can figure out how to balance it toward a good area. also another question nathan when u have a engine that doesnt have a real fuels .cfg the tanks are hard to fill what was the percentage for using normal oxy and liquid fuel.
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have a question are nukes suppose to be using insane ammounts of fuel. for example the stock nuke takes 272h2 in default setting. using that much u have to carry insane ammounts of fuel just to use them. also the novapunch 2.5m nuke doesnt have a fuel selection even thou info says it does. the fatman nukes have been updated and the .cfg is no longer working for them also. i have the use realsitc mass set to false. the mutiplier is set to 4.8 for tank and 3.2 for engines. anyon eknow what i need to change to make the nukes use a reasonable ammount of fuel. as it stands just to use a 71power nuke u have to carrry 20tons of fuel to get a crappy ammount of dv. btw im not using RSS. just like to have diffent fuels for differnt things to do.
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HotRockets! Particle FX Replacement + Tutorial
sidfu replied to Nazari1382's topic in KSP1 Mod Development
so ready for real fuels to get updated so can use this -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
actualy it says just the cloud.cfg it says nothing about user settings. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
pasting just at the bottom of the cloud.cfg they wont appear. i have it in both and they appeared dont know if just putting in user cloud settings.cfg will have them appear -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
nvm on the auria got it to work finaly. instead of the could one copied it over to the user cloud settings and it worked. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
bah still cant get the aurias to work on kerbin even thou i copied over the .cfg parts to bottom of the clouds.cfg nothing shows up hmm -
well hope we get more planets than moons soon. was using sidos planet pack but stoped since he has no science for his planets, but his clouds for his planets are awsome thou
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
love this mod but with no sceince on any of the planets think ill use the other planets. -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
just build u a base on other side of planet with atleast 6 kerbins and they act as a command node. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
just so u know u not limited to the model. if u look around u could always find something that looks better then copy the .cfg parts over and boom new cooler. if u dont like something about a mod change it for yourself if u have no pateince or help the moder and make him a model for the part and give to him. ctbran did u stay in control of the ship u crashed and was it close to one of the sensors? remember random debris wont regesiter on sensor u have to be in control of the crashing part. also how far away where u from the sensor? when i did it at ksp the sensor was on runway and crashed about 2.5km south of the sensor and got the messge across my screen to pop up -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
sentar doesnt have to be loaded. what this mod uses is the .dll from the pack. i delted all textures from the sentar mod and just left the planetfactory.cfg reason i did that is even if u disable it in the popup the game may read them anyway and try to load them or cause problems. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
nothing wrong with chaning stock sceince. just have it in a way that people who dont like can .cfg change it out if they dont want. also another way to do the impact science is to have when it records the impact it stores a science report. right now the only problem i see with the way the impact sceinse works is that u have to be in control of the vech that crashes into the ground. right now debris that crashes dont count. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
are the aurora lights for kerbin random or constant. i copied over the text for it to the .cfg but not seeing it yet -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
hmm reinstalling it yet my kerbin has no aurias. are they always present or only sometimes. i copied over the parts for the kerbin auria also. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
it was stated ealier that one of the moons soi was overlapping and causing problems getting to them. forgot which one it was since was running close to ram limit at that time. once i reinstall it and get game tweaked to run it ill see which one it was again. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
sidfu replied to Sido's topic in KSP1 Mod Releases
was the issue where one planets soi was overwhelmeing the others fixed yet?