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theonegalen

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Everything posted by theonegalen

  1. ASET has a prop called a kOS terminal, but the one that was functional was here.
  2. Neat! Was there any specific airliner you based it off?
  3. Beautiful work! Where is it placed on the tech tree?
  4. I also just clicked accept on the terms I saw. However, the terms I saw had nothing in them that was objectionable, just a bunch of stuff about not posting anything that would break laws or defame anyone and such. There was mention of Take Two in there, so I assume these are the new terms for the forums.
  5. I am not. Nothing but ModularFlightIntegrator, Kopernicus, mm, and BLO.
  6. Am i missing something, or is this just not doing anything? Top is stock, bottom is with only BLO, kopernicus, & modulemanager installed. Oh boy I am a dummy. I removed modular flight integrator when testing for something else. Put it back and it's beautiful. Now I'm seeing the sun through underwater terrain, however. Known issue?
  7. No, part tools allows me to load the props I've created into Unity as well as save them into a configuration file. I'm not sure if the gizmos included are normal Unity gizmos or part tools gizmos. The other thing is how there are multiple people here with multiple different concern all related to the updated TOS and EULA.
  8. That goes back to "created through the Software." I use PartTools for every cockpit I make. I do configs and textures for individual gauges in Notepad++ and paint.net, but all the props are placed with PartTools. So the question I'm trying to get clarification on is whether or not that means that everything I make through hours and hours and days and weeks and months of work just belongs to TT now.
  9. I never used that part of the config myself, I just changed it in the difficulty settings.
  10. @Angel-125 No, I agree, I dont think I need any more branches than CTT offers. With part unlock costs, making strategic decisions about parts isn't limited to tech nodes either. EDIT: That being said, I did download and update a new branch for naval vessels, and create one of my own for propeller engines. A lot of that was to declutter my parts list in the early game, but a lot of it was also my obsession that everything must be in its proper place in relation to everything else.
  11. @Angel-125 but I need a sprawling tech tree to make it hard to decide where to spend my points!
  12. Kerbalism is just a little further than I want to go, plus it looks like it won't be actively developed going forward. I use a combination of Kerbal Health and Snacks for Life Support / Radiation / Illness right now. Loving them so far. I don't mind killing the kerbals if it's something I do wrong, but if BARIS throws up an exploding engine on the Far Side of the Moon, I want to be able to put a rescue mission together. I never want to be in a situation where I'm just running out the clock on my crew's lives.
  13. Here's a new problem: out of the blue, tonight, after working just fine last night and every night before, raster prop monitor computer stopped acknowledging the existence of the system resource variables. This, of course, had wide-ranging and devastating effects. The issue persisted with nothing but RPM, ASET, Squad, module manager, and my configs loaded. Output_log.txt: https://drive.google.com/file/d/1VFZhtaia3qfWYXRIm1TMsuaXggcow875/view?usp=drivesdk
  14. I was trying to debug a modded install of KSP, so I installed it fresh from the 1.3.1 zip file. Got a whole new problem on the unmodded install. Apparently, it's trying to read some configs from my Windows system32 folder. They sure aren't there. Output_log: https://drive.google.com/file/d/1OgMi4wFES7qwxauSlkj3AkrP4Cr9qPAY/view?usp=drivesdk
  15. Well, I am completely unable to reproduce the issue at home, @AccidentalDisassembly. I noticed in your log that you don't have RealPlume-Stock installed. Does the issue persist if you have nothing but JetEnginesContinued, RealPlume, RealPlume-Stock, and modulemanager? Oh, and my new configs?
  16. OH HECK I forgot about this. Fabulous.
  17. Man, it's been so long since I've been in the dev chat. School and staying up late to work on KSP got me like .
  18. Fantastic! I can't believe I didn't see this until today - great job! EDIT: and yet another piece of SXT (the trucks) is replaced in my install.
  19. Turned out that I forgot to publish the mod on SpaceDock in my hurry to get to my class. Fixed now!
  20. Ok, I think I see the problem. Let me try something once I get home to Notepad++. Doing this on mobile or college computer lab computers with Notepad is absolute horror.
  21. Whoops, didnt see the log. The problems the log points out seem to be parts that I copied straight from RealPlume. Is your mm up to date, as well as newest versions of RP and RP-stock? I'll take a detailed look at everything tonight when I'm not doing it on my phone.
  22. I've also made a forum thread for the configs, because feedback and suggestions are welcome!
  23. @Ger_space, you are a saint of KSP modding. You make me want to build a bunch of statics and bases, when I have my hands full with making cockpit IVAs!
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