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theonegalen

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Everything posted by theonegalen

  1. I completely agree! I was being entirely sincere, although I know as a meme, #gamechanger is usually ironic. Digging holes could actually be the most revolutionary KSP mod innovation since the original KerbTown plugin was released... Jeez, was it really almost five years ago?!?! Wow. How does it work with Kopernicus edited planets?
  2. SSPXR comes with a config for Kerbal Health. Is there something wrong with it?
  3. I feel like that about the IVAs, and about writing, recording, and performing music. Who knows, maybe one day we'll get our dream jobs. :-)
  4. It would actually be pretty amazing would be to take the original score and do improvisational or compositional variations on it. That's a time-honored classical composition trick, but I certainly don't have any time to do that sort of thing, and most people who are good at it will want to be paid for it.
  5. The written score is therefore likely in the public domain, but the recordings themselves are also copyrighted by whichever music company paid the musicians.
  6. I play KSP on a smallish monitor (1440x900) and when I go to the settings menu with a lot of mods installed, the Accept / Cancel buttons disappear off of the bottom of the screen and I have to restart the game in order to exit the menu. In order to change settings I have to move my computer to another room and plug into a 1080p tv. Just the restart takes 45 minutes when you have that many mods. Would it be possible for someone to mod the game such that the Accept and Cancel buttons be fixed in place on the UI rather than dynamically reposition depending on how many mods are installed. Because I sure as heck can't uninstall any of my mods.
  7. I play KSP on a smallish monitor (1440x900) and when I go to the settings menu with a lot of mods installed, the Accept / Cancel buttons disappear off of the bottom of the screen and I have to restart the game in order to exit the menu. In order to change settings I have to move my computer to another room and plug into a 1080p tv. Just the restart takes 45 minutes when you have that many mods. I propose that the Accept and Cancel buttons be fixed in place on the UI rather than dynamically reposition depending on how many mods are installed. Because I sure as heck can't uninstall any of my mods.
  8. eFan requires the resource FScoolant from Firespitter, IIRC. Game will hang on load if it doesnt find it. If all you have installed is the firespitter.dll, you need the firespitter Resources folder as well.
  9. Oh, and here I was tearing out all the guts of my install looking for the cause. It happens in v1.6.9, and I didnt realize the mod had updated!
  10. I was having the same issue! It went away when I uninstalled SigmaBinary, but I couldn't figure out why. I thought that maybe I had a stray config file with a :NEEDS[SigmaBinary] node somewhere, but I couldn't find one.
  11. Ah, I don't use procedural parts anymore so that may be where the difference lies.
  12. @Kozzy I've been playing with SETI-UnmannedBeforeManned for years. What do you think is unbalanced?
  13. I love the mod as is, but I have to say the Future Features section of your OP makes me very excited indeed.
  14. I haven't looked at the redone mk1 viewers cockpit yet. It might actually be better for an instrument panel than it was before.
  15. I'm The seats and controls are excellent! No other mod has any that compare. There are firespitter's controls, of course, but that isn't in active development. Have you thought about a B-29 style yoke prop? It would complete the Superfortress cockpit rather nicely.
  16. I meant no insult, of course, I was only referring to the license included in the OP. If you would rather me not include them in my next versions of Warbird Cockpits, I will not. By the way, I really love the way the pedals depress when I set the parking brake!
  17. Have you seen AirplanePlus? As a fellow airplane enthusiast, it's one of my absolute favorite mods as well.
  18. It's a good thing I hadn't gotten around to starting the Mk1 Non-commercial cockpit IVA, or finishing the Mk1/0 Caged cockpit IVAs! Those props are going to be greatfor me, and I appreciate you allowing the redistribution of your artwork. Hopefully the new setup for the propeller engines won't bork the place I gave them in my at-home tech tree too much. I look forward to testing them all out again.
  19. Do you suppose you might be able to convert these textures to dds to help out those of us with potato computers and interminable loading times?
  20. WOW. TU is definitely going on my install list once I get a better computer.
  21. Ah, ok, I will give this a shot. Do you have any pointers about starting the process of configuring these mods?
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