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Everything posted by Thesonicgalaxy
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Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
Thanks guys Anyway, I've done a re-do on it, to reduce the part count and save some frames. I've also added some other stuff and plan to add a few new things. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
Sure, and yes I have. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Thesonicgalaxy replied to pingopete's topic in KSP1 Mod Development
The blue seems too strong and too high on Mars. Mars doesn't have that large of an atmo. -
15 and turning 16 in October
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Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
The textures for the windows/cargobay will be included with it when I release it. The mods I'm using are B9(Just the structural Elements, everything else is deleted), LackLusterLabs, Infernal Robotics, and Hullcam VDS. -
It taught me that you don't need food, air, or water to survive!
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Thesonicgalaxy replied to UbioZur's topic in KSP1 Mod Releases
I've been working on the Mobile Launch Platform, and figured getting this would be good for my Computer as the MLP is 500 parts. However, when I weld it, I get this..mess. When it should look like this: If it's needed, here's the output_log.txt https://www.dropbox.com/s/784skcm7i4mfa58/output_log.txt It appears to be flipping the b9 parts around, anyway I can fix this? Thanks in advance. -
Show off your awesome KSP pictures!
Thesonicgalaxy replied to NuclearWarfare's topic in KSP Fan Works
The WIP Mobile Launch Platform. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
It's still not finished but I think it's in show able format right now. Here is my Mobile Launch Platform designed for the CSS. Fitted with Launch Cameras, Gaseous Oxygen Vent hoods, and Lag! -
I don't think those are coffee stains....
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I had this in mind while thinking of creating the custom Solar Flare. I then settled down with my own horrid logic of "Everything in KSP is down scaled, so why not the science as well?" and just said that a red dwarf would need to be even smaller. I've also created a Kerbal Stuff link. Way better than Curse. http://beta.kerbalstuff.com/mod/29/Better_Atmospheres -
How big is Jupiter for a Gas Giant?
Thesonicgalaxy replied to SergeantBlueforce's topic in Science & Spaceflight
I mean, going on a quick look here doesn't even say much as I don't think we know enough planets in the first place to say. -
Kerbal Stuff, an open-source Space Port replacement
Thesonicgalaxy replied to SirCmpwn's topic in KSP1 Mods Discussions
It happens as I'm uploading my mod, after a while it takes me there and /create/mod is in the address bar. -
Kerbal Stuff, an open-source Space Port replacement
Thesonicgalaxy replied to SirCmpwn's topic in KSP1 Mods Discussions
I already LOVE the idea of this, and I'm loving the site. However, I encountered this and wasn't able to upload my mod. "Not Found The requested URL was not found on the server. If you entered the URL manually please check your spelling and try again." I'll try again in the morning. See if it works then. I am still loving this way more than curse though. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Thesonicgalaxy replied to sirkut's topic in KSP1 Mod Releases
Had a problem, fixed it, now this post is no longer needed. Thanks for the wonderful mod. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
That's what we're working on. EVE currently doesn't allow us to make this effect work, but hopefully in the new version it will. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
As you may or may not know, Erona and I have been planning to add Sunrises and sets. We managed to find a speed in EVE 7.3 where the layer stands still. The problem now, is that as Kerbin rotates around Kerbol, the part where it transitions from Day to Night changes location. Of course this means that the Sunrise effect does not move with the Transition, and thus messes everything up. There's also the problem that when I load the game up at different locations of Kerbin's orbit, the location of the layer changes. We were wondering if you could add this in an update, if it's even possible. -
Show off your awesome KSP pictures!
Thesonicgalaxy replied to NuclearWarfare's topic in KSP Fan Works
Here are some gifs of my Shuttle Launch from the cockpit. We are go for Main Engine start! Launch of the Space Shuttle Atlantis! Booster Officer confirms good SRB sep! Alantis rolls to a heads up position to get better communication from the Tracking and relay Satellites. M.E.C.O! The SSME's fall silent for the final time. Space Shuttle Atlantis orientates itself to get photography of the EFT. I'm also creating a launch pad for it It's still a WIP, but here it is compared to the actual thing. -
He could use KittopiaTech, which can add atmospheres to planets.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Just put the SharedAssets10.assets into your KSP_Data folder. https://www.dropbox.com/s/txljqzh94c7qw1j/BAV5ASSET.zip -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
If he put it in there, and he was on Modding Mondays, then it's probably safe to do so. Though if somebody who knows if it's legal or not says otherwise, I'm taking it out instantly. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Didn't see an answer to my question, so thought I would ask again.