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Everything posted by Thesonicgalaxy
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Made more specific asteroids. C Ring Ast. - Slowest spawn rate and are found in the lowest ring. They have the least inclination and eccentricity. B Ring Ast. - Medium spawn rate and are found in the middle rings. They have a fair amount of inclination and a fair amount of eccentricity. A Ring Ast. - Fast spawn rate and are found in the farthest rings. They have a large amount of inclination and a large amount of eccentricity. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
That's what I'm using to get the asteroids to work in the first place So yes. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Got this working. Now you can set up asteroid bases in Jool's rings! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Woot! PQSing fo days. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
1st image, i don't know if the water should look like this, so I'll just drop it here. 2nd image, This is what i see in the tracking station, is this normal? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Yes, they are. They were suppose to be like dust storms, but now with VC's there's no point really. Alt+N will let you use the GUI. Change the alpha of the layers to what ever you wish. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I could raise some of the cloud layers and lower the dark purple one for makeshift haze. There's also the off chance that it might make the surface appear a little darker. Anyway, Here's some new shots of Kerbol from a space telescope for you guys. I was also thinking about a Name Change as this is expanding way beyond just Better Atmospheres. I think I'll put a Poll up soon to see what people would like better. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
I don't think the configs changed, and he probably updated it anyway. I don't know what the actual problem you're having is, but if you can't get it to work any 3 of the current config packs have dust storms included. You can delete any unwanted cloud layers from the pack. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
We're using the Unity Assets Explorer method for changing the flare color, and we're using EVE for actually changing it up close. Don't see why not. I guess I could release it with an optional no white sun .cfg -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Like i've suggested, it's probably best to release the new Shaders and GUI first. As the old GUI didn't have what we have done in mind, a new one with them in mind will be a lot easier to work with. Especially the new ability to move around layers and rename them. In the end, as long as the GUI has the ability to keep a layer in the exact same spot without it ever moving away from the position no matter where Kerbin is in it's orbit will make me happy. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Seriously, You're amazing. If a KSP Modder wiki was made, the first thing it would say is - "Limitations? What are those?" You're amazing at not only modding, but being an all around great guy. Your work is truly amazing. Anyway, hows development of the new version coming along? Anything new to show, any progress? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
It should just work. Just hit Alt+N and remove any unwanted cloud layers. Here's the new White Kerbol from Eve and some pre release wallpaper treats. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Just like it does in the stock game. We figured this was the best way to do it. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Sure, I'll put together some later. For now, you can have this: -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Hmm, possibly in a future EVE where I can make the shadow layer stay at the back at all times. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Thesonicgalaxy replied to Starstrider42's topic in KSP1 Mod Releases
So after some bugs with maximum time warp in general, I got rid of it and changed the .cfg. Works wonders! Question time! How possible would it be to make a .cfg to put asteroids around Jool? In BA I'm adding rings to jool and this would make a wonderful addition. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
1. Yeah, that's what i've been planning with Mun, Ike, and Tylo. 2.Yeah, but it's going to be way more intese than you think. Go into the EVE folder(Not boulderco) and you should see a cfg file. The first number in the cfg file is the draw distance(this however spreads them out, not just making more at farther distances), the second one is how bunched up they are(which is what you need to up the number on to have them more bunched up at higher draw distances). Though Jool can't have any Volumetric clouds. I could be completely wrong but I remember hearing that it's because Jool has no PQS which is what the VC's need. As usual, would like Feedback. If there should be any color changes let me know. Erona gave me some new Auroras for Jool. Which i also put on Laythe and Eve. The new project is going to be shown soon once I'm happy with it. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Thesonicgalaxy replied to Starstrider42's topic in KSP1 Mod Releases
For me it works. Anyway, thanks for the work arounds. This is going to be one of this have to install each time mods. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Thesonicgalaxy replied to Starstrider42's topic in KSP1 Mod Releases
Too many asteroid spawn in too many places and then it kills my time warp. If there is a way to stop asteroids from spawning every 2 seconds, then I'm re-downloading and putting it back in. Then again, I do have this -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Thesonicgalaxy replied to Starstrider42's topic in KSP1 Mod Releases
Very cool, however, My computer literally dies at high time warps(My computer is a beast too.). So until some optimization is done, I think I'll take a pass. -
Show off your awesome KSP pictures!
Thesonicgalaxy replied to NuclearWarfare's topic in KSP Fan Works
TENOUTTATEN -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
We've got a bit of a secret project in the works. We think you guys are going to like it Let's just say it's a place we haven't touched yet. -
Really hope Krag is doing fine, she hasn't said anything in a while. Really do miss this mod.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Yes, I will add that to my to do list Yeah, I don't actually know if I can change that. Maybe if i make a mod for it, but with this I don't think so. What do you guys think of this?